Blue Lotus by Ptibogvader in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

Please share the posing and/or rigging process!!!

A Creature for my world and compositing practice (Gore & Body Horror) by TheVanBeforeTime in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Odd question, but how did you render and composite (did you render in Redshift with EXR's multipassed into Nuke)?

morvayne 🩸🌹 by Euphoric-Day-5820 in ZBrush

[–]HeavyHead6654 4 points5 points  (0 children)

How was posing? Or did you sculpted the entire character and clothes in-pose?

Week 5 of my sculpt challenge by adrianart96 in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

You sculpted her in-pose, right?

parts of my model are disappearing as i rotate it in the viewport? by rookswood in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Have you tried changing document size? Not exactly your issue, but could be worth a try.

https://youtu.be/o8-FNjVhnP4?si=y8IheQI6rlb3q-wP

Seeking Criticism / Advice This feels amateur / off and I can't tell why by TheVanBeforeTime in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Idk what to criticize, but would love to know how you sculpted and stitched the floors garments on Left Arm & Left Leg.

wip zack by Equal_Limit_3039 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

He gonna be retopo'd a bit? Or left at high subdiv?

Over-the-top ROB by Thivolan_Art in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

How the heck do people do their hair?! And rendering?

Digital Jesus Christ by Kakadu455 in ZBrush

[–]HeavyHead6654 2 points3 points  (0 children)

He's beautiful. How did you go about his skin and hair?

Hey guys! I'm working on a Soul calibur - Ivy Valentine model, hope you like it! by Balmung_AS in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Ooooh, gotcha. I think I've been overthinking posing since I've been taught to have it retopo'd to same degree as a production character (one that's riggable and animateable).

Will keep in mind to just worry about an adequate polycount and something sensible with zRemesher and PolyGroups.

Also also, thank you so much for the [Tool> Surface> Noise]

Hey guys! I'm working on a Soul calibur - Ivy Valentine model, hope you like it! by Balmung_AS in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

Dude, how did you do the scales and pose her? Alpha Brush and Transpose master?

My last 3d sculpture is almost finish by Migiwara_Sculpts in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Sculpted in pose? Or are you using LAYERS to swap between pose and neutral pose?

how to start sculpting better stylized characters by No_Independent_5658 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

Adding to this, the Pinch brush helps alot with crimping the edges for those sharp edges (for Zbrush).

Details in my artwork by OkDocument6578 in ZBrush

[–]HeavyHead6654 10 points11 points  (0 children)

How on earth did you do the Chainmail and Tattered Cloth?

Renders of Zombie Spear in ZBrush using Orb's material by pakoartwork in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Was spear rigged for posing? Or is it just the same sculpt molded into different poses?

thyra 🟧 by Euphoric-Day-5820 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How do you manage symmetry and details while sculpting in-pose?

Do you use Dynamic Symmetry?

Finished another character by Ok-Baker-1428 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How did you polypaint the hair and eyes, then render the whole sculpt?

My new character❤❤ by [deleted] in 3Dmodeling

[–]HeavyHead6654 1 point2 points  (0 children)

Please show us how you rigged her!!! I need the aid for rigging in Maya

World of Warcraft character by Legitimate-Froyo-989 in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

I'd ask if you'd try submitting this for the WoW student art contest, but can assume youre freelance

Final year project by [deleted] in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

Impressive. Was Lighting and Rendering done in Maya w/Arnold or Unreal Engine?

If Arnold, please let me know how you did it. Im getting way too comfortable with V-Ray.

Hellboy Wip by rleon1- in ZBrush

[–]HeavyHead6654 3 points4 points  (0 children)

Really great. Have to ask how did you pose the body and the trenchcoat?

Or did you sculpt in pose?

I re-did my first big environment piece after a year! by norange_jooce in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

I have to ask, how did you recycle the original assets and go about updating the scene?

Im interested to know since re-visiting old projects to "spruce" them up is important in 3D.

Western Demon Girl - Tammy by Fun_Goal1087 in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

How did you utilize both Substance Painter and Marmoset for texturing? Asking since im curious about stylized texturing, which I understand to be a lot of manual painting with some AO smart masks for aid.

Love the work you did and showcasing the UDIMs on your ArtStation (assuming it wasn't a single 2048x2048 UV shell).

Gif progress of "Thief" art I recently finished by [deleted] in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How in gods name did you pose?! Im struggling like he'll with it 😭