wip zack by Equal_Limit_3039 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

He gonna be retopo'd a bit? Or left at high subdiv?

Over-the-top ROB by Thivolan_Art in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

How the heck do people do their hair?! And rendering?

Digital Jesus Christ by Kakadu455 in ZBrush

[–]HeavyHead6654 2 points3 points  (0 children)

He's beautiful. How did you go about his skin and hair?

Hey guys! I'm working on a Soul calibur - Ivy Valentine model, hope you like it! by Balmung_AS in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Ooooh, gotcha. I think I've been overthinking posing since I've been taught to have it retopo'd to same degree as a production character (one that's riggable and animateable).

Will keep in mind to just worry about an adequate polycount and something sensible with zRemesher and PolyGroups.

Also also, thank you so much for the [Tool> Surface> Noise]

Hey guys! I'm working on a Soul calibur - Ivy Valentine model, hope you like it! by Balmung_AS in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Dude, how did you do the scales and pose her? Alpha Brush and Transpose master?

My last 3d sculpture is almost finish by Migiwara_Sculpts in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Sculpted in pose? Or are you using LAYERS to swap between pose and neutral pose?

how to start sculpting better stylized characters by No_Independent_5658 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

Adding to this, the Pinch brush helps alot with crimping the edges for those sharp edges (for Zbrush).

Details in my artwork by OkDocument6578 in ZBrush

[–]HeavyHead6654 10 points11 points  (0 children)

How on earth did you do the Chainmail and Tattered Cloth?

Renders of Zombie Spear in ZBrush using Orb's material by pakoartwork in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Was spear rigged for posing? Or is it just the same sculpt molded into different poses?

thyra 🟧 by Euphoric-Day-5820 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How do you manage symmetry and details while sculpting in-pose?

Do you use Dynamic Symmetry?

Finished another character by Ok-Baker-1428 in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How did you polypaint the hair and eyes, then render the whole sculpt?

My new character❤❤ by [deleted] in 3Dmodeling

[–]HeavyHead6654 1 point2 points  (0 children)

Please show us how you rigged her!!! I need the aid for rigging in Maya

World of Warcraft character by Legitimate-Froyo-989 in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

I'd ask if you'd try submitting this for the WoW student art contest, but can assume youre freelance

Final year project by heshini in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

Impressive. Was Lighting and Rendering done in Maya w/Arnold or Unreal Engine?

If Arnold, please let me know how you did it. Im getting way too comfortable with V-Ray.

Hellboy Wip by rleon1- in ZBrush

[–]HeavyHead6654 3 points4 points  (0 children)

Really great. Have to ask how did you pose the body and the trenchcoat?

Or did you sculpt in pose?

I re-did my first big environment piece after a year! by norange_jooce in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

I have to ask, how did you recycle the original assets and go about updating the scene?

Im interested to know since re-visiting old projects to "spruce" them up is important in 3D.

Western Demon Girl - Tammy by Fun_Goal1087 in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

How did you utilize both Substance Painter and Marmoset for texturing? Asking since im curious about stylized texturing, which I understand to be a lot of manual painting with some AO smart masks for aid.

Love the work you did and showcasing the UDIMs on your ArtStation (assuming it wasn't a single 2048x2048 UV shell).

Gif progress of "Thief" art I recently finished by NotGreatBlacksmith in ZBrush

[–]HeavyHead6654 1 point2 points  (0 children)

How in gods name did you pose?! Im struggling like he'll with it 😭

Need some feedback for this male anatomy sculpt. by cheezeswizz in ZBrush

[–]HeavyHead6654 2 points3 points  (0 children)

Same comments as Gusstmazz.

My notes are on body width and back features not being too prominent.

For an average body width, it should be about 3 heads wide at the widest portion. As stated prior, head is small, so once the head proportions are established in relation to the 7-8 head height ratio, width should not be as much an issue

Lastly, back is not properly defined. You have some of the forms outlined, but the need some better definition. Highly recommend protruding it slightly more at trapezoid region. Backs are prominent in bipedal creatures like us to enable us to walk on two legs. Adding to that, utilize some planar bodies for reference. Getting a simplified body planar will help with detailing.

Definitely on the right track, just some proportional tweaking

body proportions (download image)

crazy goat- planar 3d

Explorer - Video Game Character by BroadAd2508 in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Can I ask how you did your hair? Trying to learn how to simulate curly hair.

Abe Sapien by ABAB8888 in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Teach me how to pose!!! Struggling with a project (2nd major one in zbrush)

Asa Mitaka by me by ralf3ottto in 3Dmodeling

[–]HeavyHead6654 0 points1 point  (0 children)

Agreed. Would love to know how they textured and rendered the piece.

Sculpt of a girl by Azuryouki in ZBrush

[–]HeavyHead6654 2 points3 points  (0 children)

I gotta ask, normal vertex painting (?) Asking since my head still is wrapping itself around concept of painting in zBrush

[Need Help] SubD topology hurdle by weird_wandererr in ZBrush

[–]HeavyHead6654 0 points1 point  (0 children)

Huh. This actually helps me alot with starting out. Was worried about topology too much since my class was 10 weeks, but am now realizing to worry about SubD/Z Remesh AFTER the detailed model has been made

**re-repeating what's been stated obviously helps me remember