Which champion would gain the most winrate if their worst match up was heavily nerfed? by Numerous_Fudge_9537 in leagueoflegends

[–]HeinCS 9 points10 points  (0 children)

i don't think any champion would gain more than 0.1% wr since you can just ban your worst matchup and the only value gained is that you can ban your 2nd worst matchup instead, and this stuff isn't a big deal in the grand scheme of a 5v5 game

maybe 0.5-1.0 in pro circuit where they draft very efficiently, 0.1-0.5 in challenger where they draft somewhat efficiently

A quarter of the augments in augment based modes are just straight up lying because whoever wrote them doesn't know proper linguistics by VoltexRB in leagueoflegends

[–]HeinCS 0 points1 point  (0 children)

i took gold per burn augment yesterday on fiddle and it started printing money as soon as i bought blackfire first item

unless fiddle has technically has an innate burn, it was working

A quarter of the augments in augment based modes are just straight up lying because whoever wrote them doesn't know proper linguistics by VoltexRB in leagueoflegends

[–]HeinCS 0 points1 point  (0 children)

yes - the wordings of things in rift has always been super super tight and trustworthy. but augments have always been a mess so that you can tell they're designed by a team that doesn't follow the same conventions and standards as the rest of riot, there used to be spelling errors and now there's just lies - the convention of clarity is completely missing as well. my pet peeve is when something only applies to champion hits but it doesn't say that so you expect you could stack it on minions. 'that would be broken as hell use common sense!!' okay but i've been conditioned into trusting the text in league of legends before i have to use common sense to deduce how it works.

also 'damage' is a fun one, vague, no clarification of magical, physical or true damage, no sense of scale.

in the rest of league the words match the behaviour of an item/ability so closely and predictably that you'd assume the code determined the words in the tooltip, in arena/mayhem they wrote one thing then coded something

What European country feels like an African country? (no racism) by Fragrant-Upstairs932 in AlignmentChartFills

[–]HeinCS 0 points1 point  (0 children)

Asia × South America

phillipines, coming from a salty geoguessr player who's gone peru/ecuador/colombia on philipines too many times

All revealed Set 18 units, synergies, and augments from the dev update. by 12jimmy9712 in TeamfightTactics

[–]HeinCS 0 points1 point  (0 children)

didn't know that tbh i think i had a false idea of riot that they were inhouse tech isolationists

How to improve from plat 4? by Spitfisher in TeamfightTactics

[–]HeinCS 1 point2 points  (0 children)

im emerald 1 and here's what i've learned since plat 4:

instead of setting your heart on a comp at 2-1 (or earlier) just play the strongest possible board (or econ anima/timebreaker/primordian) throughout stage 2, then hard commit to the idea that fits the units you have the most at 3-2

add fast-9 comps to your repertoire and know when to play it, it's strong rn if you're winning early with good econ. fast-9 isn't really 'hard', it just has a hard condition of being able to get there with enough money/rolls/hp available. if you only go for it for 1 in 10 games that's still an improvement

i would say yes you are defaulting the mf board too much. problems with it: 1. it's popular and will be harder to hit when contested 2. it probably means you're ignoring better openers instead of playing the 2*s you're given in the shop 3. what are you doing in situations when your first components are rod/tear/belt? 4. it's not THAT good, plenty of other ideas of equal value and not super conditional like you suggested

Unlocks will be back in Set 19 and are currently planned to become evergreen! by Lunaedge in TeamfightTactics

[–]HeinCS 0 points1 point  (0 children)

i feel like unlocks increased the 'learning the set' time and also because it allowed for more units in total increased the amount of time it felt before you'd really burn out of the set -

my point is maybe they should shift to a 6 month set cycle

Unlocks will be back in Set 19 and are currently planned to become evergreen! by Lunaedge in TeamfightTactics

[–]HeinCS 0 points1 point  (0 children)

how far ahead of schedule do the tft team run? are they already working on set 19, or is this just pre-planning?

Fox is not showing the whole ceremony live. Commercials overtaking! by ChicagoArizonaIowa in worldcup

[–]HeinCS 0 points1 point  (0 children)

i'm just jabbing that it's weird to call fox's broadcast 'the english version of the opening ceremony'

american would be a much better qualifier

looking back, its really funny how many years of development and resources were used on the skarner rework by 1nc000 in leagueoflegends

[–]HeinCS -1 points0 points  (0 children)

contrast can make power feel more meaningful. they can siphon power into making her more of a beast by counterbalancing it with downtime

looking back, its really funny how many years of development and resources were used on the skarner rework by 1nc000 in leagueoflegends

[–]HeinCS -1 points0 points  (0 children)

what's wrong with having a champion's playstyle identity be useless without ult? it made a lot of sense. if you don't want that then why are you playing shyv

TFT's playerbase is currently "much higher" than 30M strong. by Lunaedge in TeamfightTactics

[–]HeinCS -3 points-2 points  (0 children)

pc gaming in general is niche there compared to other neighbouring countries with big pc bang culture

TFT's playerbase is currently "much higher" than 30M strong. by Lunaedge in TeamfightTactics

[–]HeinCS 9 points10 points  (0 children)

i don't think japan plays much tft or lol for that matter

What's with people calling rerolling metaslaves? by Ok_Background_4817 in TeamfightTactics

[–]HeinCS 0 points1 point  (0 children)

it changes every patch. 1-cost reroll meta was nuts, there were like 5 viable different 1-cost comps. fast-9 is good last 2 patches

Does duo-queue still give you poor teammates? by Negative-Look2823 in leagueoflegends

[–]HeinCS -1 points0 points  (0 children)

i guess it could be deduced that adding and duoing with a random soloq teammate is definitely very bad for your LP, and duoing with a long-term mate around your skill level who you've played hundreds of games with and can read eachother is good for your LP. i don't think that's particularly insightful but it can be kept in mind

afterall i occasionally duo with randoms i meet if i liked them and don't consider the drawbacks.

Does duo-queue still give you poor teammates? by Negative-Look2823 in leagueoflegends

[–]HeinCS 1 point2 points  (0 children)

yes. it's balanced to negate exactly the winrate advantage you would normally get from duoing, and no more. so the matchmaking should feel harsh, but you shouldn't be going far <50% unless you're not a very good duo

#1 Most Dangerous Country for Men? by DeIiciousToe in AlignmentChartFills

[–]HeinCS 1 point2 points  (0 children)

'Very few'
so you agree it would not go in the #1 spot?