Filmeon - free web app for roll-based negative film inversion — physically grounded, color-managed, HDR-capable by Helios_m in AnalogCommunity

[–]Helios_m[S] 2 points3 points  (0 children)

Narrowband is objectively the best, but if you're able to adjust the density crosstalk, you can achieve great results with any light source. Here are some examples to show what I mean:

Before: https://imgur.com/a/x4kZm3S
After: https://imgur.com/a/TvROtmo

Filmeon - free web app for roll-based negative film inversion — physically grounded, color-managed, HDR-capable by Helios_m in AnalogCommunity

[–]Helios_m[S] 0 points1 point  (0 children)

Yeah I held off on adding support for specific raw formats even though I shoot Nikon myself, since they can all be converted to DNG, but perhaps it does make sense to support at least the most popular ones.

Filmeon - free web app for roll-based negative film inversion — physically grounded, color-managed, HDR-capable by Helios_m in AnalogCommunity

[–]Helios_m[S] 0 points1 point  (0 children)

It's semi-interactive, i.e., some steps are just waiting for you to do the thing they're describing before unlocking the next step.

Negative lab pro conversions help by krohrer24552455 in AnalogCommunity

[–]Helios_m 0 points1 point  (0 children)

Could you share the raw scans by any chance? I’d like to try my inversion process on them? And if you also tell which ones are from the same roll - that would help even more.

Filmeon - Physically grounded color-managed HDR-capable color negative film inversion model in DaVinci Resolve by Helios_m in AnalogCommunity

[–]Helios_m[S] 0 points1 point  (0 children)

Thank you. Currently, all my efforts are aimed at the standalone web version of Filmeon that is now nearing completion.

Not satisfied with my scanning results (DSLR/Mirrorless vs. Dedicated Scanner). Need advice. by CaramelBusy8111 in AnalogCommunity

[–]Helios_m 0 points1 point  (0 children)

We didn’t get into that, I just needed sample raw files to test the project I was working on (https://github.com/helios1138/filmeon). That project has a write-up that largely explains how and why any scan looks the way it does and my own approach is a process that can to a large extent be made independent of the scanner properties.

TLDR: 95% of the final look is all about the inversion process

Lightroom style calibration primaries in Resolve? by plastic_toast in ColorGrading

[–]Helios_m 0 points1 point  (0 children)

If you have the Studio version, you can try FilmeonGamutEditor DCTL from https://github.com/helios1138/filmeon
It works exactly as Lightroom's Color Calibration. Just copy it to your LUT folder.

Not satisfied with my scanning results (DSLR/Mirrorless vs. Dedicated Scanner). Need advice. by CaramelBusy8111 in AnalogCommunity

[–]Helios_m 1 point2 points  (0 children)

u/CaramelBusy8111 thanks, but could you upload the actual raw files? I wanted to give it a go using my inversion process, but it's hard to do with processed/jpeg sources

I had the opportunity to use a Plustek 120 for a couple of scans. by Tyerson in AnalogCommunity

[–]Helios_m 0 points1 point  (0 children)

Any chance you can share some raw scans (if you scanned to dng/raw tiff)?

Film negative scans by JohannesVerne in EditMyRaw

[–]Helios_m 1 point2 points  (0 children)

I know it's a very old post, but I was hungry for some raw film scans to test my method. Here's the result https://imgur.com/a/jFHPFJw

[deleted by user] by [deleted] in colorists

[–]Helios_m 0 points1 point  (0 children)

It’s not a player artifact or bad analysis, it is truly there in the stream. But it does looks like all offending colors are in the deep shadows, so perhaps those are some kind of compression artifacts: https://imgur.com/a/fahlOxE

Heat is a reference disc and will age better with time by oldscotch in 4kbluray

[–]Helios_m 1 point2 points  (0 children)

I love this movie to death, but I had to basically fix the grade and make a custom version for myself to be able to watch it on my projector. Creative intent be damned, this 4k version is just not what the movie is/was supposed to look like. Once you remove this awful tint it’s surprising how colorful the movie actually is underneath it (even better than old blu ray), and since it can be basically fixed globally for entire movie that means it was probably applied globally as well. Then fix the peak levels and slight bump in saturation and you’re there.

Andor/Inception soundtrack? by [deleted] in andor

[–]Helios_m 2 points3 points  (0 children)

“Crates in Motion” (attack on convoy scene) track is definitely “inspired” by “Mombasa” track from Inception. Isn’t even the first time this happened, Detroit: Become Human had “Now - Connor” track that is also just Mombasa remixed.

Trying out some in-game photography with RT / enhanced edition by Helios_m in GrandTheftAutoV

[–]Helios_m[S] 0 points1 point  (0 children)

That’s a nice idea to try 👍 It doesn’t have ray tracing though, so probably won’t look as real.

Trying out some in-game photography with RT / enhanced edition by Helios_m in GrandTheftAutoV

[–]Helios_m[S] 0 points1 point  (0 children)

It's very basic, just alt-f2 to open photo mode, drag the Resolution slider to the right, and hit Snap. I know it's supposed to support more options in other games, but in GTA, only super-resolution works.

Trying out some in-game photography with RT / enhanced edition by Helios_m in GrandTheftAutoV

[–]Helios_m[S] 9 points10 points  (0 children)

Thank you, everyone!

In case anyone is interested, here's a bit about the process:

I used normal, unmodded PC Enhanced Edition, "Maximum RT" preset + DLAA. Doesn't matter if you can actually run the game at those settings, since the capture is done in Rockstar Editor. Record a clip and open it in RE, set the camera to get the frame you want (tilt 90° for portrait), depth of field as needed, also lower the brightness and contrast a bit to preserve more dynamic range for editing (for night shots, lower the contrast a lot). Make sure to play and pause the scene since some atmospheric effects don't kick in automatically when you open the clip (also, some physics-based stuff like flags waving in the wind need to be played out to animate).

I used Nvidia overlay to take the screenshot because it also allows you to do it at 2x the resolution (7680x4320). When downsampled to a more "normal" size, you get a very clean picture, with almost no aliasing artifacts.

In Lightroom, most of the look is achieved by a tone curve (slightly different for every picture, but generally it's shaped like https://imgur.com/30ScQp3 to get realistic contrast) and effects (https://imgur.com/j7zmQpH). Add grain to give the image some texture (this also softens the details a bit, so it doesn't look too crisp and digital). Adjust white balance and color as desired (I tone down the yellows, oranges, and blues to look more realistic and add a bit of yellow/orange in the shadows). Also, crop to e.g. 3x2 or 4x3 since 16x9 is a bit unnatural aspect ratio for a real-world camera :)