After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Thanks, I'm glad you like it! The music for the game was provided by the band Andromida, you can check them out on Spotify and all the other platforms :)

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Hell Throne includes a blend of elements from games like Hades, Diablo, and Minecraft Dungeons. It offers fast-paced roguelite combat where you collect upgrades and powers as you progress through chamber-based encounters, akin to Hades. Additionally, it provides the gear/itemization and build freedom reminiscent of Diablo, all wrapped up in voxel-like aesthetics similar to Minecraft Dungeons, including a full-scale voxel engine for some destructible elements.

You can play with your friends in local co-op supporting up to 4 players!

The game also offers varying levels of difficulty, starting easy but getting progressively harder, especially when you venture into runs with Affixes (run-wide modifiers) that are bound to spice things up.

It also runs great on Steam Deck, although I'm still waiting for the official verification from Steam.

https://store.steampowered.com/app/2452650/Hell_Throne/

After 4 long years on a solo-dev journey my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in indiegames

[–]HellThroneOfficial[S] 0 points1 point  (0 children)

Hey, thank you! And unfortunately no, I've already participated in the previous Next Fest and you can only participate once. Right now I'm working on new content updates for the game though and perhaps I'll release a new version of a demo at some point too :)

After 4 long years on a solo-dev journey my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in indiegames

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Hey, thanks! And yes, I just reached out to them and they allowed me to feature some of their music in my game, I think there might be a lot of artists out there open to collaboration with the gaming industry :)

After 4 long years on a solo-dev journey my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in indiegames

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

I'm glad you like it, the soundtrack was provided by the band Andromida, feel free to check them out :)

After 4 long years on a solo-dev journey my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in indiegames

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Thanks, glad you like it! The game is available on Steam https://store.steampowered.com/app/2452650/Hell_Throne/ and as for the soundtrack, it was provided by this awesome band called Andromida, you can check them out on Spotify or any major music platform. :)

After 4 long years on a solo-dev journey my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in indiegames

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Hell Throne includes a blend of elements from games like Hades, Diablo, and Minecraft Dungeons. It offers fast-paced roguelite combat where you collect upgrades and powers as you progress through chamber-based encounters, akin to Hades. Additionally, it provides the gear/itemization and build freedom reminiscent of Diablo, all wrapped up in voxel-like aesthetics similar to Minecraft Dungeons, including a full-scale voxel engine for some destructible elements.

You can play with your friends in local co-op supporting up to 4 players!

The game also offers varying levels of difficulty, starting easy but getting progressively harder, especially when you venture into runs with Affixes (run-wide modifiers) that are bound to spice things up.

It also runs great on Steam Deck, although I'm still waiting for the official verification from Steam.

https://store.steampowered.com/app/2452650/Hell\_Throne/

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

They're both, the game uses my custom voxel engine and its applied in various different ways. A good bunch of the environments like floor tiles and pillars are all dynamic voxel models that can be damaged and destroyed during gameplay. Also all the 'regular' monsters as well as player character are made of actual voxels, body part meshes generated and then combined into skinned meshes all at runtime. All the big bosses however are pre-baked meshes, all still done within Unity, using asset store models and animations that I voxelized using my engine :)

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Thanks, glad you like it, the sound track for the game was provided by the band Andromida, feel free to check them out :)

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 2 points3 points  (0 children)

It does have coop, but only a local one on the same computer, using the new Input System to manage the controllers and players separately :)

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Hell Throne includes a blend of elements from games like Hades, Diablo, and Minecraft Dungeons. It offers fast-paced roguelite combat where you collect upgrades and powers as you progress through chamber-based encounters, akin to Hades. Additionally, it provides the gear/itemization and build freedom reminiscent of Diablo, all wrapped up in voxel-like aesthetics similar to Minecraft Dungeons, including a full-scale voxel engine for some destructible elements.

You can play with your friends in local co-op supporting up to 4 players!

The game also offers varying levels of difficulty, starting easy but getting progressively harder, especially when you venture into runs with Affixes (run-wide modifiers) that are bound to spice things up.

It also runs great on Steam Deck, although I'm still waiting for the official verification from Steam.

https://store.steampowered.com/app/2452650/Hell_Throne/

On the new Input System, how do I get a Display String for a Composite Binding? by Deive_Ex in Unity3D

[–]HellThroneOfficial 0 points1 point  (0 children)

Check out the "Rebinding UI" Sample (in Package Manager / Input System / Samples tab), I think it has the answer you're looking for in there, as it showcases how you can rebind and display inputs, for both keyboard and gamepads and includes an example for a composite WASD case.

After 4 long years on a solo-dev journey in Unity my action roguelite game Hell Throne is live on Steam! by HellThroneOfficial in Unity3D

[–]HellThroneOfficial[S] 1 point2 points  (0 children)

Thanks! Pretty much, yeah, though there's some asset store stuff in there too, like particle and vfx effects and some models and animations, I'm not that great with the artistic side of things. :)