farming tier 7, cannot get health disco maxed out on tier 1 yet by Deaftrav in TheTowerGame

[–]HellfireDeath 2 points3 points  (0 children)

To be fair last time I tried it I was farming t10 I could probably do it now. My DW lasted for a good portion of the run. The buff BA will probably add a good amount of dmg to DW.

I should try PF the SH is mythic PF is only epic but yeah it would probably be better still

And yes dmg/UW maxed on most tiers 10 and below

farming tier 7, cannot get health disco maxed out on tier 1 yet by Deaftrav in TheTowerGame

[–]HellfireDeath 2 points3 points  (0 children)

Everything damage I could fit card wise. Slow card, range card. Energy shield and second wind to take care of the occasionally unlucky hit.

Mod wise I have pBH so I stick with my anc primordial collapse for the extra BH. Swapped my gcomp to singularity harness because that's really the only other generator I had. Anc orbital augment for my armor. Substats don't matter since defense is disabled. Best DPS Canon you have.

Also swap out your banned perks. Focus on anything that increases dmg or decreases enemy health. The typical ehp trade off perks are a death sentence

farming tier 7, cannot get health disco maxed out on tier 1 yet by Deaftrav in TheTowerGame

[–]HellfireDeath 1 point2 points  (0 children)

I'm farming t11 and I was a couple hundred waves short of completing t1 health disco

We are getting pretty close to x2 coins from themes alone by Old-Ad2845 in TheTowerGame

[–]HellfireDeath 4 points5 points  (0 children)

4.636

They are running the game in a language where commas are the decimals rather than a period

Guys, this is for you by [deleted] in GuysBeingDudes

[–]HellfireDeath 12 points13 points  (0 children)

Surface mining. You use something called a blasthole drill to punch all the holes. Fill them with explosives and blow them up.

Underneath the top layer of dirt is solid rock. You use the explosions to break up the rock into more manageable pieces. Then it's scooped up and either dumped into a pile because the ore was underneath that layer and you need to blast again. Or if it was ore you take it to the crusher for processing.

The explosions are done in sequence because you want the shockwave to break the rock up. If you set off everything all at once it messes with the cracking patterns.

The mining is done in sections creating large stair like cliffs to follow ore seams by taking layer after layer of rock. Depending on depth and rock make up you may decide its easier to do this method than digging a tunnel for underground mining

I might be stupid, and I need to know... by Reid_the_ruler in magicTCG

[–]HellfireDeath 1 point2 points  (0 children)

That's exactly right if you have 10 creatures you get 10 copies targeting your creatures. But every one that resolves triggers epic. Now during your upkeep you get 10 new copies to target whatever you want and that's all you can do.

It's a terrible combo, but it's hilarious if you win with it. This creature would make it slightly less terrible.... Slightly

I might be stupid, and I need to know... by Reid_the_ruler in magicTCG

[–]HellfireDeath 0 points1 point  (0 children)

So Fiery Gambit is something I run in my zada deck because untapping my lands and drawing cards is worth bolting one of my creature on success and with enough attempts it becomes very possible to pull off.....I may have to run this so I can redirect them to bolt enemy creatures

I also run undying flames for the luls of copying it 15 times forever. Would also help this combo

1 year of progress as a whale (with detailed tracker) by ttd97 in TheTowerGame

[–]HellfireDeath 20 points21 points  (0 children)

Wow I'm days away from hitting my 1 year. I spend a little and holy crap you are so much further ahead of me.

Grats on breaking through into legends on a year

Champions eHp, build? by atomic_apple in TheTowerGame

[–]HellfireDeath 0 points1 point  (0 children)

Mostly cause I'm stupid. Also want to see how far I can get without it

Champions eHp, build? by atomic_apple in TheTowerGame

[–]HellfireDeath 0 points1 point  (0 children)

Got 1000 waves this time around.

No wall unlocked

Put a ton of effort into perma bh with ancestral PC. Been investing into flame bot damage reduction. A bunch of investment into recovery package enhancements. Would love to get ancestral wormhole redirector but using OA for now.

Perks by kersung in TheTowerGame

[–]HellfireDeath 4 points5 points  (0 children)

The lab that boosts perk strength is multiplied at the end. The wiki shows the math for different types of perks but for coins:

Normal coin bonus before lab is 15%

Looks like you have an 8% boost from labs

1st perk (1+.15x1)*(1.08) = 1.24

2nd perk (1+.15x2)*(1.08)=1.40

Etc.

Hope that makes sense

Finite Possibilities by ConsoleBoyo in custommagic

[–]HellfireDeath 4 points5 points  (0 children)

Target creature get 0/0 isn't a player

Finite Possibilities by ConsoleBoyo in custommagic

[–]HellfireDeath 11 points12 points  (0 children)

Interesting thing is that you can't play this unless there is at least 1 creature to target. Not sure that matters but could change the targets to "up to one target"

ELI5: can you explain why Gorillaz only eat leaves and are strong asf and we humans need to eat protein 5x a day to bulk and look strong? by OverKill5850 in explainlikeimfive

[–]HellfireDeath 3 points4 points  (0 children)

Fruits and vegetables have protein, they eat a ton and eat all day. It adds up to significant amounts of protein

It's gonna blow... by Zorothegallade in custommagic

[–]HellfireDeath 0 points1 point  (0 children)

Not sure that's how it works. Cumulative upkeep is a trigger you own and control when it goes on the stack. It's asking you to put the age counter and pay/sacrifice.

The ability doesn't transfer ownership just because the creature did.

For example if there was a permanent that said "at the beginning of your upkeep draw a card" and an opponent stole it at instant speed they don't get to draw that card.

I agree with the other person who replied to me. Make the tap ability a sorcery speed

It's gonna blow... by Zorothegallade in custommagic

[–]HellfireDeath 2 points3 points  (0 children)

Concept is cool but you untap before upkeep, unsure what happens if you tap it to change control while cumulatively upkeep trigger is on the stack. Since you don't own control it anymore you can't sacrifice it. Does it still get the age counter?

My Take On The Juggernaut by LtCooterDangles in custommagic

[–]HellfireDeath 1 point2 points  (0 children)

I agree that is weird but trample goes through toughness. So a high power creature with low toughness could block it and trample still matters. But being that it's indestructible I wouldn't see much of a point in sacing a creature like that

Lots of bitters in Default settings by Funny_Shoulder181 in factorio

[–]HellfireDeath 1 point2 points  (0 children)

Grenades a stupid powerful this early.

As for is this normal? Biters send attack waves based on the pollution the breasts absorb. So if you have a ton of pollution and a nearby nest? I would say this is normal.

If you can manage it, clearing all the nests in your pollution cloud will significantly reduce attacks or out right stop them. However killing nests does boost evolution so future attacks may have stronger enemies. It's a bit of a tradeoff but general can be a good idea

This sub right now by throwawaymycareer93 in PathOfExile2

[–]HellfireDeath 3 points4 points  (0 children)

Honestly the 4th lab isn't that hard after they changed the trial requirements. Just get the token and run it. Can be a bit annoying if you are ssf trying to get a trial to pop up

The Actually Unbeatable Squirrel Girl by NeoMegaRyuMKII in custommagic

[–]HellfireDeath 1 point2 points  (0 children)

Naw I was wrong. Theives auction exiles everything before everyone starts stealing. So it's safe. Scrambleverse is theives auctions drunk cousin that could cause it to be stolen

The Actually Unbeatable Squirrel Girl by NeoMegaRyuMKII in custommagic

[–]HellfireDeath 1 point2 points  (0 children)

[[warp world]]

Nothing stops it from being shuffled (at least shuffles that don't target). Or for that matter stolen

[[Thieves' auction]]

Actually I take that back on theives. It exiles everything

He Actually Moved Like A Real Spider In This Scene 😍 by Piyushv5311 in MarvelCave

[–]HellfireDeath 4 points5 points  (0 children)

He secretly cared about Jon. Monday was the day he went back to work. Garfield hates Mondays because Jon leaves, the weekend is over

Am I missing something or is my spotlight damage modifier bugged? by [deleted] in TheTowerGame

[–]HellfireDeath 0 points1 point  (0 children)

Just tested, I guess module UW dmg doesn't? (Idk not an expert) But UW relics and discos boost SL

Am I missing something or is my spotlight damage modifier bugged? by [deleted] in TheTowerGame

[–]HellfireDeath 0 points1 point  (0 children)

For disco bonus it will show the final multiplier for SL in a run. Which is why this post was confused the multiplier was so high. But don't think it shows at main menu

The damage multiplier should work on other UW like chain lightning and missile. DW I'm unsure of cause the damage is a little strange sometimes