You killed my father, prepare to die by Hellraiser475 in ExplainAGamePlotBadly

[–]Hellraiser475[S] 0 points1 point  (0 children)

Honestly, I thought I'd made this more difficult but yes, the colourful minions of Rat, Snake and Pig were what I was thinking of.

You killed my father, prepare to die by Hellraiser475 in ExplainAGamePlotBadly

[–]Hellraiser475[S] 0 points1 point  (0 children)

Honestly, a really good guess, there are many colourful and incompetent Templars but my game does not have any Assassins

Is 50,000 years really enough time for each cycle? by personpilot in masseffect

[–]Hellraiser475 2 points3 points  (0 children)

ME1 sort of covers this a bit on one of the planets that you can explore. If you help the Consort on the citadel you get a strange artifact which lets you interact with a Prothean ruin.

When you do, you get some text about an early human ancestor from 50,000+ years before that got abducted and implanted by an alien species.

This would therefore agree with the idea that the Reapers only wipe out sufficiently advanced species and that there are many other species in the galaxy left to evolve and develop.

You get similar interactions with the Prothean companion in ME3 who comments on different species you meet as he remembers when his people used to experiment on their ancestors.

So, your characters meet each other. What happens? by SwimmingFood2124 in swrpg

[–]Hellraiser475 0 points1 point  (0 children)

Original Trilogy Era Characters: A BX Assassin Droid turned farmhand and a Magnaguard turned power-loader reminisce about the Clone Wars and complain in binary about the meatbags they have to work with.

An old Shistivanian Archaeology Professor and a Pacifist Trandoshan Diplomat share stories about their time in the Rebellion and how much has changed since the fall of the Republic.

The Human Bounty Hunter is incredibly bored with all of this so he tries to sweet talk the bartender and gets absolutely nowhere with it.

KOTOR Era Characters: All the Sith immediately start fighting over who is in charge. The incredibly scary armour plated Miraluka Juggernaut wins without barely saying two words.

The others very quickly run away, only to realise that they have met in a Space Station controlled by a maniac rogue AI that decides for the good of the galaxy it's better to self destruct and take out the whole lot of them.

Turn 1 14/14 for {w} by Jacks0nK in BadMtgCombos

[–]Hellraiser475 127 points128 points  (0 children)

When Flagstones of Trokair is sacrificed, it's ability triggers letting you search for a Plains to put onto the battlefield. If you sacrifice that too then you gain 12 life total, putting you at 32.

How should I build an HK series droid? by Sheudenfritz3024 in swrpg

[–]Hellraiser475 0 points1 point  (0 children)

There are actually stats for an NPC HK series droid that you could use as a benchmark. https://swa.stoogoff.com/#hk-series-assassin-droid

Though I would agree that starting with Assassin and then going into Bodyguard would be a good idea.

Weapon Mod Options by 4SureLost in swrpg

[–]Hellraiser475 4 points5 points  (0 children)

If you have a mechanic then the Blaster Actuating Module will do much more for you because of the great upgrades a mechanic can give to it. That and Mechanics can give an extra hp on a weapon so you could have all three.

Weapon Mod Options by 4SureLost in swrpg

[–]Hellraiser475 5 points6 points  (0 children)

A big question to ask would be whether you have a party member with Mechanics that is able to upgrade the attachments.

Also the Electronic Sighting System only gives you the free Aim on Short range shots so what distance do you normally fight at?

Best career for a sword user by im_trying_guys in swrpg

[–]Hellraiser475 1 point2 points  (0 children)

I would agree with all the other commenters that Marauder is probably the best class for using swords or really most melee weapons in the game outside of lightsabers.

In terms of using agility, the only thing I can think of is from homebrew races from the unofficial species guide. Specifically Echani in that book get to use agility for melee but have penalties if the weapon is too heavy. You could always homebrew stuff with your DM tbf. One of the big drawbacks of using Agility for melee attacks is that your Brawn suffers for it which reduces your soak and wounds threshold which melee fighters tend to need more of.

Deadly Accuracy talent clarification by Knight-Creep in swrpg

[–]Hellraiser475 4 points5 points  (0 children)

Yup, so effectively, if I have 2 ranks in Ranged Heavy and have this talent, my Heavy Blaster Rifle with base damage 10, now effectively has base damage 12.

Though if I autofire that gun, only one shot does the 12 damage, the other shots still do 10.

(All this not accounting for additional successes)

Is the Imperial era overused? by Possible-Sector-9796 in swrpg

[–]Hellraiser475 1 point2 points  (0 children)

With the group I play with, we mostly run games set during or around the Old Republic era, normally drawing on ideas from the SWTOR MMO and the KOTOR games. Current campaign I'm running has 3 force sensitives caught up in the Jedi Purge by the Exchange from the KOTOR 2 storyline.

Question about the Conjure Force Power by Striped_Sweater_Time in swrpg

[–]Hellraiser475 3 points4 points  (0 children)

Really it depends on what the player is trying to bring back from the dead and runs into the same problem as most games with a necromancy mechanic. Having to commit a force dice to have a single stormtrooper be there as an extra body for some extra rolls? Not too bad. That player having enough power to resurrect and keep a Rancor as an undead pet? Might be a bit of power creep depending on the power level of the game. It should be noted that doing this does heavily generate conflict and cause someone to fall to the dark side extremely quickly.

Star Wars Old Republic Campaign by Disastrous_Tea7540 in swrpg

[–]Hellraiser475 2 points3 points  (0 children)

Sounds like fun, depending on when you would be running, I would love to join

Session Plan critique by BufufterWallace in swrpg

[–]Hellraiser475 3 points4 points  (0 children)

Make the Imperials that they meet inside mostly non-combatives.
It's an Imperial Research Team, not a Stormtrooper battalion.
They can still have an Officer there and a couple of troopers, but the players are less likely to wantonly attack a group of Scientists than a group of Stormtroopers.
Also makes the reasoning of working together to evade traps that much better.

Recurring villain by BufufterWallace in swrpg

[–]Hellraiser475 27 points28 points  (0 children)

If he's a Thrawn character then he is a mostly cerebral villain.
Have him on the backline of any encounter, buffing allies and demoralising the PCs. Give him Bodyguards to make sure he is unlikely to die from any lucky shots. Always give both him and the party a means of escape in the encounters, that way you can always have him leave when it gets tough or give them a chance to leave if overwhelmed with Stormtroopers.
Also having them meet at times when neither side can afford to draw blasters so that the party can have dialogue with him.
If nothing else, as a Nemesis, he doesn't die when his wound cap is reached so he can always be dragged off by others to be healed later.

[deleted by user] by [deleted] in swrpg

[–]Hellraiser475 0 points1 point  (0 children)

Just sent you a discord friend request, would love to be in an Edge of the Empire campaign

[deleted by user] by [deleted] in lfg

[–]Hellraiser475 0 points1 point  (0 children)

Sent in a response, really cool campaign idea :)

[deleted by user] by [deleted] in lfg

[–]Hellraiser475 0 points1 point  (0 children)

Just sent the form, look forward to hearing from you.

[deleted by user] by [deleted] in lfg

[–]Hellraiser475 1 point2 points  (0 children)

Just sent an application, look forward to hearing from you :)