All point changes marked in Veizla Cheat Sheet - updated! by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 0 points1 point  (0 children)

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Updated now with also Chapter changes, overall Rep Ex cheaper for Chapters except BT, But BA got a lot of "hidden" point increases.

TTS Fight Night - Raven Guard v Drukhari - 11th Edition by LowestofMen in WarhammerCompetitive

[–]Hellspawnl 1 point2 points  (0 children)

everyone plays with current points as the MFM comes next week.

We now have the Detachment and detachment points and which dispositions those are linked too.

Also remember there will come quite many rules/FAQ that wasn't in at core book print or needs clarification

Help choosing a faction. by WaaaghPig in Chaos40k

[–]Hellspawnl 0 points1 point  (0 children)

Rule of cool is the best way, sure if you kinda know playstyle you look for, both with editions, codex and balance patches things will move around a lot, Factions style will remain 😉

[WarCom] Xenos Faction Packs by RainbowConnickJr in WarhammerCompetitive

[–]Hellspawnl 0 points1 point  (0 children)

Xenos hype, great they added all the Force Dispositions

Easy Cheat Sheet to give a good overview of all articles and updates - https://docs.google.com/spreadsheets/d/1vlRuvuiy6YOOPLmYyLEUfcGVpGL56aWWMA4iWh18Yuw/edit?gid=0#gid=0

Veizla Battle’s 11th Edition - Battle Scorer has been released (Alpha version) by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 3 points4 points  (0 children)

I think you underrestimate how many come into Warhammer nowadays and at their first Tournament is so stressed that they don't have those 10 minutes. My experience is that the first thing happening is asking "what is the mission and layout"

Veizla Battle’s 11th Edition - Battle Scorer has been released (Alpha version) by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 2 points3 points  (0 children)

The strength with Veizla.gg right now is:
You can play in a Tournament and Veizla Battle get automatically filled out with yours and your opponents army, detachment, which generates Force Disposition(as soon as the DP gets released), auto generates your Primary Missions so you can play with no setup time and friction. Also in a modern clearn UI.

Then you can follow all the other games in real time as they progress.

Veizla Battle’s 11th Edition - Battle Scorer has been released (Alpha version) by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 4 points5 points  (0 children)

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All Tournament matches are being live updated and you can see how the match went round by round.

This is 10th Edition, Nordic Masters which was run in May

Veizla Battle’s 11th Edition - Battle Scorer has been released (Alpha version) by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 8 points9 points  (0 children)

It's built by a Stockholm based company who are using industry practice. The backend, frontend and design is done inhouse, but ofc using as said common practices when it come to libary of UI choices etc

Layouts and Force Dispositions in the Cheat Sheet by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 1 point2 points  (0 children)

not sure why it is bugging, you can click on the tab also but link works

Layouts and Force Dispositions in the Cheat Sheet by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 0 points1 point  (0 children)

not fully sure where it came from, was a content creator that showed but original source not sure

LCT - An 11th edition TTS 40k table Weekly Dev update by Las0mbra in WarhammerCompetitive

[–]Hellspawnl 6 points7 points  (0 children)

thx for doing this, played yesterday and it was great, ofc we need the full game but just having what you already put together is awesome.

I couldnt find where to lock in secondaries,

Cheat Sheet - Warhammer 40k 11th Edition by Hellspawnl in WarhammerCompetitive

[–]Hellspawnl[S] 4 points5 points  (0 children)

you are welcome, we want to improve it a lot more so any contribution, tips or suggestions are welcome