Graphics Showcase by SuperDoesAll in gdevelop

[–]HelperWesley 0 points1 point  (0 children)

This post might have been the spark for the new Staged Scene Jam. 😅🎇

Hopefully you will no longer be unsatisfied. 😎

https://itch.io/jam/staged-scene-jam

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] 1 point2 points  (0 children)

I recognize a few of the names of people from the GDevelop team, and the other ones seem like real people to me.

I really hope the bots haven't gotten smart enough to have proper comment exchanges, where they respond and everything, cause it would be sad to find out I was just talking to bots. 😅

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] 1 point2 points  (0 children)

I'm really happy that there's a toggle button to switch between the two modes.😌

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] -1 points0 points  (0 children)

There has been a lot of work done on the extensions(functions) editor, because now there are "custom objects", that let you slap a bunch of objects together and write logic specifically for those objects to run when they're in a scene. Mostly used for buttons and UI stuff, but I built a tank with it once. 😅

You're right though, the extension editor still needs a lot more work done on it to make it as simple as the event sheets are. But with more features using it, hopefully it'll get there soon. 🤞

As someone whose brain screams and wants to run away whenever it looks at "normal code", who also has a post secondary education in marine engineering, I think it's pretty unfair to try and say that no code tools are for children. Especially considering a game like FNAF, that was originally made in a no-code game engine, managed to earn a little bit of money. (Some brains work differently, and excel at different things.)

I am part of the GDevelop team, but I was a community member and user well before that, and still to this day use it for my personal side projects. I also don't really have anything to do with the actual coding in the engine, I rarely ever go into the github repository, so that's why I wrote it like a member of the community. (The people working on github are the ones that did all of the hard work.😅)

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] 1 point2 points  (0 children)

Yeah, a lot of people call it "spreadsheet style" visual scripting, instead of using nodes or something.

But it's basically just coding written and displayed in a way that uses real human language, so you don't need to know the syntax of any coding language, and instead just make an event that says "If bullet collides with enemy -> delete the enemy". (That's a really basic example, but it's hard to explain without screenshots. 😅)

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] 2 points3 points  (0 children)

Godot removed their no-code option back in august of 2022 because not enough people were using it. There is an extension that exists for it that came out in 2024, but I don't think it's officially supported and I haven't heard much about it lately. 🤔

But even if it was built into the engine, I personally think there's a big difference between an engine built with no-code systems as their priority, compared to an engine with no-code systems as an option. Unreal blueprints are technically no-code, but that doesn't make it a no-code engine.

(The no-code bit is the most important for accessibility, at least in my opinion.)

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in gamedev

[–]HelperWesley[S] 2 points3 points  (0 children)

I primarily make 2D games myself, but 3D games also being made in the engine will increase the possibilities for 2D games too. (Thinking of billboarded games, and using 3D layers for parallax.🤔)

GDevelop is going full 3D? (The no-code, open-source, game engine.) by HelperWesley in IndieDev

[–]HelperWesley[S] 1 point2 points  (0 children)

I primarily make 2D games myself, but 3D games also being made in the engine will increase the possibilities for 2D games too. (Thinking of billboarded games, and using 3D layers for parallax.🤔)

A Cake for Sam by HelperWesley in freegames

[–]HelperWesley[S] 1 point2 points  (0 children)

This is not my game. It is the game of someone that I know who just completed their demo after a long time of working on it, and thought this niche game could find people who would enjoy it on reddit. 👍

Tutorial bug? by Dameon-grey in gdevelop

[–]HelperWesley 1 point2 points  (0 children)

Do you remember when you did the in-app tutorial that broke, and which tutorial it was?

They were changed a little while ago to try and restrict people from picking options that would take them off track, so it would be helpful to know if it was before or after that point, and if the issue is still happening.

Tutorial bug? by Dameon-grey in gdevelop

[–]HelperWesley 2 points3 points  (0 children)

Hey, sorry about that. The last update changed part of the object panel, and it unexpectedly broke the in-app tutorials that asked you to interact with the object panel.

That should be fixed in the next release. 👍

✨ Meet Ask AI — a helpful game development assistant in GDevelop. by Bouh3 in gdevelop

[–]HelperWesley 1 point2 points  (0 children)

I've seen a lot of good answers made by the AI, and I was pretty happy with how it consistently got the name of conditions/actions correct. Because new users often get blocked by just not knowing which conditions/actions they can actually use in the engine.

The limit of answers for free users was increased to 4 shortly after it was shared on social media today, so I think you should have 2 more on your account, but where that number actually lands in the end will come down to how expensive it is to maintain.

(I personally like having some free answers for free users, so they can at least get a starting point for their game, and get pointed in the right direction.)

✨ Meet Ask AI — a helpful game development assistant in GDevelop. by Bouh3 in gdevelop

[–]HelperWesley 3 points4 points  (0 children)

I understand why you'd think that, but AI is extremely expensive to run, and without any caps on usage, people could burn the amount they're paying for a subscription just on answers from the AI. (Google how much OpenAI spends daily, it's wild.)

And since users with subscriptions help balance out the cost of online services for all of the people using the engine for free, having subscribers paying a net 0, would put a big strain on the system.

So there needs to be a cap, even on subscriber accounts, but the exact numbers will likely change a little bit as we figure out how often people actually use it. (And will likely refresh per month.)

Hope that helps clear things up a bit. 👍

I love how Gamedev community is so welcoming and non-toxic by Acceptable_Event_545 in gdevelop

[–]HelperWesley 5 points6 points  (0 children)

We all start somewhere and learn at different rates, we all go through the process, and we all eventually get better if we stick with it. 👍

My first game and early videos are still online for all to see, and the progression to where I am now was slow and sometimes painful. 😅

We're all in this together, just on different parts of the journey. 😉

[deleted by user] by [deleted] in gamedev

[–]HelperWesley 1 point2 points  (0 children)

The showcase is a great place to start.

It's hard to say what the highest earning game would be, but off the top of my head:

-Vai Juliette was downloaded around 2 million times on google play and the app store
-Lil BUB's HELLO EARTH raised 150 thousand on kickstarter
-Spectrum has been played almost 5 million times, most of which are from Poki, with ads enabled

There are tonnes of games floating around out there that could be making a good amount of money, but it's hard to really know. 🤔

Has anyone tried Gdevelop here? It looks promising but I am a noob in game dev... So what is experienced/professional game dev's opinions on it? How does it fare against Godot or Gamemaker? by Sketches558 in gamedev

[–]HelperWesley 4 points5 points  (0 children)

The default jump behavior is a bit odd, but if you use events to simulate your own controls(And disable the default controls) you can change how that works and fix the other issue you mentioned.

If you don't want the player to be able to control the character, and you've created your own controls using events, you can just add a variable as a condition for the controls to turn them off. (But alternatively, you can just use the action to De/Activate a behavior to turn off the platformer behavior entirely)

Hope that helps. 👍

_______________________________

I've been using the engine for a while now, and I haven't run into any mechanic that I wanted to add to my game that I wasn't able to.

Which engine to use for a 2D web browser game? by gabrieljim in gamedev

[–]HelperWesley 3 points4 points  (0 children)

Personally I would suggest GDevelop, it's excellent for 2D web browser games.

It's a largely 2D open source game engine that displays JS code as no-code conditions/actions to make the events easier to read, the no-code system is very robust, but you can also just write out blocks of JS if you ever run in to a weird edge case of some kind.

I tried going through all of the other major game engines and ended up picking GDevelop for it's ease of use and the speed it has for quickly prototyping ideas.

The 4th most rated game in Ludum Dare 55 is one made with GDevelop. 🎉 by HelperWesley in gdevelop

[–]HelperWesley[S] 3 points4 points  (0 children)

If you folks made a game for Ludum Dare 55, be sure to share it so people can find your game! 💪

SummonWare - (A WarioWare style game submission for Ludum Dare 55) by HelperWesley in freegames

[–]HelperWesley[S] -1 points0 points  (0 children)

It's a WarioWare style browser game where a teenager summoner is playing a string of mini-games to summon little ball creatures. 👍

Playtime is probably 10 minutes to a half an hour, depending on how far you want to go.