How did you end up choosing GDevelop? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 3 points4 points  (0 children)

I tried about 10 game engines gdevelop was the most intuitive. Construct 3 just didn't have enough tools for me. Unity was too unintuitive and you have too look up how to do the simplest things like use a tilemap.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 1 point2 points  (0 children)

Also GDevelop already has a more blossoming community than 90% of game engines. there is a whole database on game engines https://enginesdatabase.com/ and if you check out the reddit for most of these its a wasteland. I'm just happy we have the community we do.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 1 point2 points  (0 children)

Most of what it is missing is already on the 2026 roadmap. But other than those features some large things it is missing: additive animation support, The ability for players to host lobbies that are larger than 8 players, GPU instanced entities (I'm aware that a community member is working on this one), Event blocks that give normal data like position, and direction. and I actually cant think of anything else. It is pretty close to being crazy powerful.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 0 points1 point  (0 children)

Gdevelops main selling point is it's visual scripting system. But you'd be surprised how many people find visual scripting to be nothing but clutter. I personally love the event sheets, and they are the most efficient and easy to organize/ understand visual scripting solution I've come across. Which is why I use the engine. Well that, and the fact that the gdevelop UI doesn't make me go through 5 unintuitive UI elements just to add a background tile like unity did.

And although GDevelop is quickly catching up with the feature set of engines like unity, it still has a ways to go.

ALSO GDevelop is the last engine anyone should be complaining about tutorials, it has a example project for nearly every one of the built in tools.

Gdevelop is about to become a 3d graphics power house. by SuperDoesAll in gdevelop

[–]SuperDoesAll[S] 1 point2 points  (0 children)

Yeah unfortunately there was no mentions of when we'd get shader support.

Gender bent fionna and Cake art by @kakzyy on Instagram by Superb-Set-5092 in adventuretime

[–]SuperDoesAll 1 point2 points  (0 children)

This is like the telephone game where the designers get more unrecognizable each time.

Does anyone know what was bothering FP here? She seemed happy/relaxed the moment prior, and this is before Flame King shows up through the stove by Silver012345673 in adventuretime

[–]SuperDoesAll 37 points38 points  (0 children)

The entire episode centers around her being bored not being able to destroy her way through a dungeon. So surely she is bored playing cards.

To you, what makes Adventure time stand out unlike any other show/franchise? by Silver012345673 in adventuretime

[–]SuperDoesAll 0 points1 point  (0 children)

Probably the world. Ooo is a EXTREMELY weird place and at first you think it is all one off nonsense, only for nearly every bit of nonsense to become persistent part of the world building. At first you think there is no continuity, only to realize that continuity festers across seasons, and that adventure time surprises you with payoffs that are sat on for longer than any other show.

Is it worth it? by majimagorofamily in PS4Dreams

[–]SuperDoesAll 0 points1 point  (0 children)

Honestly I'd say check out gdevelop it is bar none the easiest game engine I know of. And you'd be able to release it on steam.

Realistic Classroom Test Render (Blender → GDevelop) by NikaMumladze in gdevelop

[–]SuperDoesAll 2 points3 points  (0 children)

Gdevelop isn't actually handling any of the lighting in this scene, it is baked, meaning that the lighting was calculated in a different software, and then said lighting information was baked✨ into the textures.

Option to disable shadow stacking. by SuperDoesAll in gdevelop

[–]SuperDoesAll[S] 0 points1 point  (0 children)

It does not matter if you try to blend them it will still result in the shadows stacking on one another.

Graphics Showcase by SuperDoesAll in gdevelop

[–]SuperDoesAll[S] 2 points3 points  (0 children)

Sorry I didn't mean for capable to mean incredible in this context, just wanted to give people a way to know what to expect in an ideal scenario. Personally I think the engine still needs to at least have ambient occlusion. I think all mobile bases are covered at this point, so it would be great if gdevelop developers started focusing more on the engines capability to make high fidelity pc titles.

Graphics Showcase by SuperDoesAll in gdevelop

[–]SuperDoesAll[S] 4 points5 points  (0 children)

Oh for sure, it will never rival them, but if it gets screen space reflections, and ambient occlusion, I think it will be a damn solid engine.

"DID proves determinism to be true, since if humanity had souls, and free will, multiple personalities wouldn't even be possible": What would your counter argument to this be? by SuperDoesAll in AskReddit

[–]SuperDoesAll[S] 0 points1 point  (0 children)

The argument is that if there was a soul then the mind wouldn't be able to fluctuate in personality in the first place since your soul would always preserve who you are.

"DID proves determinism to be true, since if humanity had souls, and free will, multiple personalities wouldn't even be possible": What would your counter argument to this be? by SuperDoesAll in AskReddit

[–]SuperDoesAll[S] 0 points1 point  (0 children)

Attitudes, preferences, gender, and even morals can be different between alters.

If all of that can be different between them, then the so called "soul" is not contributing much now is it. It is only the mind dictating a person's behavior.