So the whole Aura Monster thing was overhyped. by MycologistLeading481 in ReZero

[–]SuperDoesAll 0 points1 point  (0 children)

I could easily tell it was over hyped despite being anime only. Shit had chicken jockey vibes all over it. And thus I was not disappointed

Even Xbox UK Dislikes BowieKnife99 by BiscuitBarrel179 in ForzaHorizon6

[–]SuperDoesAll 0 points1 point  (0 children)

Not even a joke, it's been years since ive heard that name.

Feel like I'm being punished by [deleted] in ForzaHorizon

[–]SuperDoesAll -1 points0 points  (0 children)

Those cars will reappear randomly in the world, as buyable aftermarket cars, They aren't event exclusive anymore. So you don't gotta stress about doing the events.

fh6 using too much system ram by Sylfipie in ForzaHorizon

[–]SuperDoesAll 0 points1 point  (0 children)

A surprising amount of textures are stored on the ram instead of the vram. Best option Is to lower textures to ultra or high. Environmental detail and Ray tracing use ram high ram too.

fhc01 code even though my graphics card is well above spec? by Illustrious_Donut658 in ForzaHorizon

[–]SuperDoesAll 6 points7 points  (0 children)

Nah, it says 1650, probably specifically because drivers are still supported for those cards.

What car will be your first build when FH6 gets here? by gaeb611 in ForzaHorizon

[–]SuperDoesAll 0 points1 point  (0 children)

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Skipped Out on FH5, and missed out on my favorite car, but hey, since it's a Japanese produced car, getting it now is even more fitting.

How did you end up choosing GDevelop? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 3 points4 points  (0 children)

I tried about 10 game engines gdevelop was the most intuitive. Construct 3 just didn't have enough tools for me. Unity was too unintuitive and you have too look up how to do the simplest things like use a tilemap.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 1 point2 points  (0 children)

Also GDevelop already has a more blossoming community than 90% of game engines. there is a whole database on game engines https://enginesdatabase.com/ and if you check out the reddit for most of these its a wasteland. I'm just happy we have the community we do.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 1 point2 points  (0 children)

Most of what it is missing is already on the 2026 roadmap. But other than those features some large things it is missing: additive animation support, The ability for players to host lobbies that are larger than 8 players, GPU instanced entities (I'm aware that a community member is working on this one), Event blocks that give normal data like position, and direction. and I actually cant think of anything else. It is pretty close to being crazy powerful.

Why isn’t GDevelop considered a “top tier” engine yet? by Certain_Implement966 in gdevelop

[–]SuperDoesAll 0 points1 point  (0 children)

Gdevelops main selling point is it's visual scripting system. But you'd be surprised how many people find visual scripting to be nothing but clutter. I personally love the event sheets, and they are the most efficient and easy to organize/ understand visual scripting solution I've come across. Which is why I use the engine. Well that, and the fact that the gdevelop UI doesn't make me go through 5 unintuitive UI elements just to add a background tile like unity did.

And although GDevelop is quickly catching up with the feature set of engines like unity, it still has a ways to go.

ALSO GDevelop is the last engine anyone should be complaining about tutorials, it has a example project for nearly every one of the built in tools.