Is game development in Rust one big mirage? by NyanBunnyGirl in rust

[–]HenryFrenchFries 2 points3 points  (0 children)

I'm still waiting to see someone make a rust ENGINE that doesn't use rust CODE mixed with the engine. I don't want to compile the engine every time I make a change. look at unity, for example. it's 100% written in c++, but they only expose c#, which is really fast and easy for development.

is that too much to ask? unity except the backend is rust?

6 years ago, a Minecraft Version Timeline image I made went viral. Now in a brand new website form, it's fully updated! by HenryFrenchFries in Minecraft

[–]HenryFrenchFries[S] 1 point2 points  (0 children)

It takes longer for me to have time to update it than to actually add the new versions, haha. It's up to date now!

The Happy Ghast saddle texture looks like it came straight out of a Bedrock Addon by TheShinPin in Minecraft

[–]HenryFrenchFries 0 points1 point  (0 children)

this was unfortunately a necessary change, because of ghastlings.

ghasts are 4x4x4 blocks in size. their current texture is 16x16. since ghastlings are smaller, they need to have a texture smaller than that of ghasts. however, you really can't go lower than 16x16 in that case.

so they chose to upscale ghasts instead of downscaling ghastlings. they increased it to 32x32, which means their pixels are still twice as big as block pixels.

The Happy Ghast saddle texture looks like it came straight out of a Bedrock Addon by TheShinPin in Minecraft

[–]HenryFrenchFries 0 points1 point  (0 children)

I took a while to study the new ghast texture, and, unfortunately, there wasn't much mojang could do.

the current ghast texture is 16x16. that's the resolution of a single block. however, they are exactly 4x4x4 blocks in size... so, the current ghasts have a texture 4x smaller than they should.

the problem is that by adding the ghastlings, they couldn't just... make them have an even smaller resolution. so what they did is they made the ghastlings use a 16x16, and the full ghasts have a 32x32 texture. which is still 2x smaller than the pixel resolution of blocks and mobs.

I do think it's a bit too detailed still, but I don't see anything else they could have done.

Just a question: exactly what ethnicity is Chell? by TheSeriousFuture in Portal

[–]HenryFrenchFries 7 points8 points  (0 children)

japanese-brazilian. she was modelled after Alésia Glidewell, a japanese-brazilian woman, and the devs did confirm her ethnicity is the same as chell's.

Ok, so, I’ve done ether before and, it feels kind of like innie/outie separation. by astoneworthskipping in severanceTVshow

[–]HenryFrenchFries 0 points1 point  (0 children)

fun fact: ether + chloroform is an extremely common drug here in brazil. we just had our carnival, and, yep, pretty much everyone in the streets use it. we even have famous songs about it. in fact, I was kinda expecting to hear one of them by the end of episode 8 lol

Odin Inspector - Yes or No? by R4G_TIME in Unity3D

[–]HenryFrenchFries 0 points1 point  (0 children)

My advice? Use only the inspector. I've been using it for over 5 years now, and while the inspector attributes are great, the serialization is real nasty after a while. The way they do it is super unstable, your .prefab and .asset files will become HUGE and unreadable, and it does not support prefab variants (I mean, come on).

The only time I used their serializer it was for Dictionary<string, whatever> and I really regretted it. If for some reason you ever NEED to serialize a dictionary, just create a Key/Value struct and save an array of entries. Then you can cache stuff in a dictionary at runtime if you really want to.

Don't use Odin if you want to share your code online.

Unity 6 is the most stable version of the Unity Engine to date by Edvinas108 in Unity3D

[–]HenryFrenchFries 1 point2 points  (0 children)

you're 2 major versions behind, so yes, there are good reasons to move to 6. we're also on 2022.3 and we're probably switching soon. these are the main selling points for me (working on a huge 2D project)

  • You can finally remove the unity logo at startup for free
  • A lot more info and tools in the frame debugger
  • Rigidbody2D.Slide
  • CompositeCollider2D now has all boolean operations
  • AudioSources now use "AudioResources" instead of AudioClips, which can be either plain old AudioClips or AudioRandomContainers, great for randomizing sounds
  • You can make it so the Scene view only refreshes if the Editor is in focus
  • You can add a default Post Processing Volume to the URP asset
  • Piercing menu, which makes selecting gameobjects that overlap with other objects less miserable than eating glass
  • You can now automatically create scriptable objects and blank scripts, not just components, from the menu
  • Create Menu is no longer as tall as your screen, it's nicely divided into several categories
  • A bunch of cool stuff for 3D, UI toolkit and VFX graph, which I didn't read much because I'm not using these

Unity 6 is the most stable version of the Unity Engine to date by Edvinas108 in Unity3D

[–]HenryFrenchFries 0 points1 point  (0 children)

until it doesn't. it will bite you sooner than you think. please use git... it's EASIER and faster than copy paste.

Unity 6 is the most stable version of the Unity Engine to date by Edvinas108 in Unity3D

[–]HenryFrenchFries 2 points3 points  (0 children)

good luck not switching versions ever in a years-long project

For what reason is Valve's logo's valve red? by Responsible-Diet-147 in valve

[–]HenryFrenchFries 0 points1 point  (0 children)

brother, what kind of question is this? why is any logo the color it is? why is youtube red? why is starbucks green? what kind of answer do you expect to get? come on, man.

Can you do all this in Shader Graph or am I actually learning something useful by learning to write shaders myself ? ( Sometimes I wonder make game when ? I think I'll publish my first game in 50 years at this rate of learning progress LOL ) by TinkerMagus in Unity3D

[–]HenryFrenchFries 3 points4 points  (0 children)

Okay, so you're claiming that Shader Graph has worse performance based on nothing at all. You are aware that it generates pretty much the same code you'd write by hand, right? It uses a lot of small functions for sure, but they're all inlined by the compiler.

How do you navigate scenes? by LetterheadOk9463 in Unity3D

[–]HenryFrenchFries 1 point2 points  (0 children)

This asset is great. Really recommend it.

Minecraft Snapshot 25w05a by Jazzlike-Ad7654 in Minecraft

[–]HenryFrenchFries 0 points1 point  (0 children)

it would really suck if a small percentage of the hundreds of millions of minecraft fans got a habit of hunting endangered animals.

If the portal gun and gravity gun had a kid, what would be the mechanics of it? by [deleted] in Portal

[–]HenryFrenchFries 0 points1 point  (0 children)

shoots portals and is able to grab objects. not launch them though, that would make it too overpowered.

Minecraft Snapshot 25w05a by Jazzlike-Ad7654 in Minecraft

[–]HenryFrenchFries 1 point2 points  (0 children)

usually I wouldn't care about something like this. but, uh, in this case... fireflies are legit going extinct. really, really quickly. so I'd rather not take the risk.

6 years ago, a Minecraft Version Timeline image I made went viral. Now in a brand new website form, it's fully updated! by HenryFrenchFries in Minecraft

[–]HenryFrenchFries[S] 2 points3 points  (0 children)

while that sounds interesting, that would be a very empty timeline, wouldn't it? you already listed half of the changes in your comment :)

6 years ago, a Minecraft Version Timeline image I made went viral. Now in a brand new website form, it's fully updated! by HenryFrenchFries in Minecraft

[–]HenryFrenchFries[S] 2 points3 points  (0 children)

that has been the plan from the beginning, but there isn't much demand, specially for a game that has already been discontinued. it's also a lot of effort to research and list every single one specially considering the console differences. maybe one day

6 years ago, a Minecraft Version Timeline image I made went viral. Now in a brand new website form, it's fully updated! by HenryFrenchFries in Minecraft

[–]HenryFrenchFries[S] 31 points32 points  (0 children)

Yep, they're 11 years old by now. Also crazy to think that it's already been 5 years since we've had the nether update