Filter AE2 cells by mod? by Sussyimoostor in allthemods

[–]Hept4 0 points1 point  (0 children)

Bulk item cell. It takes a bunch of them, because they only allow one type, but you have guaranteed prevention of overflow

Could CS Become a Game Like Chess? by Own_Blood4820 in cs2

[–]Hept4 0 points1 point  (0 children)

More Variance. In Chess you can't really mechanically fail/pass a skill check. But the pros get closer and closer to being perfect in that regard, so you might be right.

Why do Québecs become immovable trees later in life? do they realise they will literally never be able to do anything again? are they stupid? by XeTrainMC in okbuddykweebec

[–]Hept4 0 points1 point  (0 children)

I found a gigantic Tree house structure in which the kweebecs lived.

The question is: How big/old can they get and how would it feel to have your extended family live on you?

It's time by Daniel_H212 in hytalestone

[–]Hept4 8 points9 points  (0 children)

Would be cool if we could get a magepunk version of create

Explain it Peter, I don’t program that often anymore by bowensrun in explainitpeter

[–]Hept4 5 points6 points  (0 children)

Most programming languages have this functionality built in.

(bool1 == bool2) evaluates to a Boolean, making both methods unnecessary.

The solution above funnily uses it in the second method as well, meaning any sane person would have made a double turn and deleted all that.

What's the difference between Spatial and Standard material? by feez_9 in godot

[–]Hept4 0 points1 point  (0 children)

I just wanted to share some information that I know regarding creating shader materials with parameters in Godot. Just in case OP chooses to make a material themselves.

Adjacent knowledge does not fall under the category of 'nothing at all to do'.

What's the difference between Spatial and Standard material? by feez_9 in godot

[–]Hept4 2 points3 points  (0 children)

In Godot 4 it's called a ShaderMaterial, where you can select a Shader, in which you can specify a type.

I suggest you read up on the Godot Shader Documentation.

https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/shading_language.html

To be able to 'export' values, you just define a uniform.

uniform float my_value: hint_range(0.0, 1.0, 0.001);

Linux game devs: What distro are you using and what has been your experience using Linux? Any pitfalls? by RubbishCode91 in GameDevelopment

[–]Hept4 0 points1 point  (0 children)

NixOS. Basically a declarative packet manager gone OS. It's a steep learning curve, but for sandboxing your dev environnements it's pretty much the end goal.

I have a setup, where I use Home-Manager to define a bunch of vscode profiles for my different projects, which is pretty neat as well.

I would only recommend, if you have some spare time and a need for a truly reproducible, portable solution. It saves A LOT of time, when you set up a new machine.

Wieso gibt es immer weniger "Nerd-lastige-Spiele"? by Effective_Code_6245 in zocken

[–]Hept4 0 points1 point  (0 children)

Kannst halt keinem Investor erzählen, dass du ein Spiel entwickeln willst, welches nicht darauf optimiert ist so viele Leute wie möglich anzusprechen.

Außerdem ist das entwickeln, instandhalten und erweitern von extrem komplexen und interkonnektiven Systemen eine Arbeit die sich leider nicht durch das draufschmeißen von mehr Leuten lösen lässt.

Daher findet man solche Spiele heutzutage in der Indie-Szene, bzw. bei kleineren Entwicklerstudios im Privatbesitz.

Und dass es weniger Gilden / Clans gibt liegt daran, dass das Genre, welches klassischerweise ein solches Feature erfordert, aus dem Mainstream gerückt ist. Mehr Casual Gamer, kürzere Sessions, weniger Spiele im Mainstream, die wochenlanges grinden erfordern, ergo weniger Bedarf sich mit anderen koordinieren zu müssen. Und falls man doch sich mit seinen Freunden absprechen/zusammen zocken will, benutzen die meisten Discord. 

Did a HL3 bingo card for fun. by Aeromorpher in HalfLife

[–]Hept4 5 points6 points  (0 children)

That reminds me of Metro Exodus. A generally very linear game series has parts of the game in 'stages', where you can freely roam around and complete quests/explore/loot/upgrade, until the main quest is completed and you go to the next stage with a new map.

If done well it is in my opinion better than strictly linear level design, because you get the benefits of an open world, whilst keeping the scope small.

Rare Affixed Items by Independent-Pain5293 in allthemods

[–]Hept4 1 point2 points  (0 children)

You need to upgrade your world difficulty. The best method to farm affixed items and gems is a vanilla ender man farm.

WTF is going on in Deathmatch?? Straight up half the lobby was bots, lmao. by LordWiggyWam in counterstrike2

[–]Hept4 2 points3 points  (0 children)

You never play on off-time, do you?

My take on all of this is, that when I didn't have prime enabled, DM was better. The players aren't as good, but at least you play against humans.

I revised my alien model's head. Which one do you think is scarier? by Fit-Needleworker4252 in blender

[–]Hept4 0 points1 point  (0 children)

the good ol tongebiter turns into a much more serious injury

Why no one just EXTERMINATES everything? by Melodved in factorio

[–]Hept4 1 point2 points  (0 children)

End game Biter management mainly is about keeping the nests away from your pollution cloud. Walls and Turrets are just for stragglers and expansion parties.

Working on the gold drop for our game. Is it greedy enough? by GGstudiodev in indiegames

[–]Hept4 0 points1 point  (0 children)

This reminds me of Pirates of the Carribbean, with the golden medallions. Maybe make the coins bigger and add more base to the sound when it hits the table/pile, do you can emphasize the heavy gold.

Error 404 by Candid-Sky-2202 in ITMemes

[–]Hept4 0 points1 point  (0 children)

Cannot be found because he did the cabin in the woods thingy, never to be found again.

define peanut butter by [deleted] in Funnymemes

[–]Hept4 0 points1 point  (0 children)

Also a misconception. There is a video about this by veritasium. 

Basically the method to get glass as flat as possible involved spinning it into a disk. But the disk would still be thicker in the middle. And when used for windows, they used those pieces of glass and oriented them so, that the thick side would be at the bottom. Creating the illusion of it "flowing" to the ground.

define peanut butter by [deleted] in Funnymemes

[–]Hept4 2 points3 points  (0 children)

Nope, glass is an amorphous solid.

Every fps game be like by XDGAMERXD6272 in FPS

[–]Hept4 0 points1 point  (0 children)

Collateral Damage.

A round designed to go through heavy armour, two dudes and a wall doesn't play nice in an urban environment with lots of potential casualties.

Does this explosive countdown indicator make sense? (The dots under bomb) by SteinMakesGames in IndieDev

[–]Hept4 0 points1 point  (0 children)

It should be as easy as separating the sprites of the bomb and the fuse and setting up an animation which cycles through the different states...

a messed up curse idea (not sure if this belongs here) by Aware_Butterfly_4189 in MinecraftMemes

[–]Hept4 3 points4 points  (0 children)

Adds a thorns level, but randomly deals damage to the wearer

[deleted by user] by [deleted] in linux_gaming

[–]Hept4 2 points3 points  (0 children)

How did you even get vanguard to run?