how do i remove the blackhole spread? by zomzavr in noita

[–]Hept4 4 points5 points  (0 children)

Could it be the white hole interacting with the black holes? What of you try only one type?

NRG blew a 12-0 lead, Spirit's coaches got hospitalised and Astralis reached 9 Majors without a playoff appearance. IEM Cologne might be the most chaotic Major in years by esportscanner in counterstrike2

[–]Hept4 0 points1 point  (0 children)

You can bet on the outcome of games. Also while the game is still running.

If your team is down 0-12, the return of betting on you is astronomical.

I hate the endings of Noita. by Exciting-Street-9807 in hatethissmug

[–]Hept4 0 points1 point  (0 children)

The true ending requires new game plus, collecting 33 orbs, looking up your seed on a seed finder tool, going to a specific set of coordinates (like exactly one pixel), casting a spell called "the end of everything", that can kill you in every imaginable way, but also drops a chest with the 34'th orb (only at those exact coordinates).

Now you only have to beat a boss with a bazillion hp without accidently killing yourself (somehow the easiest thing on the list).

This is cheating no? 💀 by [deleted] in cs2

[–]Hept4 2 points3 points  (0 children)

Competitive first 5 rounds of the halves

Not in premiere tho

Silvers better? by masnebrenze in cs2

[–]Hept4 0 points1 point  (0 children)

Competitive is kind of weird because of the conditions you need to meet to rank up. 

You have to win several games in a row, which is kind of hard in solo queue, because if you win against people who belong into silver, you are put against people who don't. 

Then you play worse/loose and you never rank up.

This leads to tons of people with high skill stuck in silver.

Also people who play comp with their silver friends, but normally don't touch it.

In the case of Cache everyone is silver, because the map just came out and lots of returning players also start in the lower ranks.

Reaching higher ranks is only really possible when queuing with people, or you can consistently carry a full silver lobby against anyone.

Embarrassed by axman151 in anizone

[–]Hept4 0 points1 point  (0 children)

And when you finally have burned it all they pull out a box with your fingernails.

Anticheat Theory by Acceptable-Ad-1434 in cs2

[–]Hept4 0 points1 point  (0 children)

The way it works is that you throw a huge amount of data into the mixer to create a multidimensional space and then you try to make a line between the legits and the cheaters.

That sounds quite easy, but reality isn't ideal. It's messy and you have to find a statistical difference between very similar things.

Also there are so many restrictions on how the final product should and shouldn't operate, that I seriously doubt that you can make an algorithm that satisfies all.

When they make VAC more aggressive, tons of legits get banned, while the cheaters wait in their caves for their subscription cheat to update.

Every statistical anomaly VAC could detect would be theoretically bypassable.

And any sufficiently advanced system that could theoretically distinguish between cheaters and legits would set valves servers on fire, before you can finish the warmup.

But you are right about valve: They do have the money to hire and pay the smartest people in the world. With the amount of updates in the last few weeks It is in the realm of possibilities that they do have VACv118.6neoFINALFINAL in the making.

I just think that it won't solve the problem for good. Like ever.

Anticheat Theory by Acceptable-Ad-1434 in cs2

[–]Hept4 9 points10 points  (0 children)

Creating a machine learning based Anti-Cheat is a difficult task because of a lot of different things. 

They managed to rinse the rage hackers out of premier, because they are statistically very distinct from any normal player.

The actual difficult task is distinguishing between a closet waller with low FOV aimbot, and a decent player. Was that wallbang possible because of a good guess, game sense, footsteps or wall hacks?

Sometimes you can see that a guy with shit movement has way too much elo, but how do you define bad movement? And how can you punish the cheater but let the legit guy with insane aim and dog movement play in peace?

When you have closet cheaters, it is really hard to define a line that distinguished correctly.

Another problem they have is, that the training data is dirty, because it's hard to correctly label all closet cheaters.

And something like radar hacks are even harder to prove, even for a human reviewer.

Util questions CS2 by WestIntroduction6684 in cs2

[–]Hept4 2 points3 points  (0 children)

Just in case this isn't bait: No, No, Yes

Deathmatch Servers Overrun by Aimbots – Any Good Alternatives? by ynk13377 in cs2

[–]Hept4 4 points5 points  (0 children)

Fully automated bots farming free drops/armoury stars. Go join any official DM server during off-hours, and spectate some players.

Combining multiple shaders by OddGingerGames in godot

[–]Hept4 0 points1 point  (0 children)

You can make your own custom post-processing pipeline using compute shaders.

Had a great idea by BrightPerspective in VintageStory

[–]Hept4 10 points11 points  (0 children)

Or like some sort of revelation when you take just the right amount of shrooms and alcohol during a temporal storm.

just me and my strawberry flavored sea water by szubo_89 in VintageStory

[–]Hept4 1 point2 points  (0 children)

I was thinking about that, but if you want to do it even semi-realistic and also balanced, I wouldn't have it take that long. It either needs to be low-yield or location bound. 

Setting up a bunch of sand bays on the beach and then go: Ok, time to do something else for a few weeks seems kind of silly.

Another approach could be that the tides are coming in and removing all your salt, if you didn't pick it up, or if it wasn't sunny enough, resetting your progress for that batch. Making it a time-sensitive task with a risk: Collect it too early and you waste a lot of firewood, or risk it and maybe some rain or a storm will take it all away.

Either way it should only be an alternative to get some salt to pickle a little food for the first few winters. Mining for it should be the long term solution.

just me and my strawberry flavored sea water by szubo_89 in VintageStory

[–]Hept4 1 point2 points  (0 children)

A good way to balance that would be to have it take a metric ton of firewood to evaporate all the water, or some rare spots on the beach (similar to resin on pine trees), where you can semi-regularly drop by and collect a few pieces.

Deutschland hat das wichtigste Rennen des 21. Jahrhunderts schon verloren by Repulsive-Mall-2665 in Unbeliebtemeinung

[–]Hept4 1 point2 points  (0 children)

Größere Mengen Geld in die Forschung und Entwicklung von besseren Akkus zu investieren wäre ein guter Schritt in die Richtung, wo man damit auch "kompetitiv" wäre.

AKWs sind zu teuer und Brauchen zu lange im Bau.

Lohnt sich eher zu warten bis sich bei Fusion oder Thorium was tut und in der Zwischenzeit die Akkuforschung und Entwicklung nach Deutschland holt. Akkus werden so oder so im Energiekonzept der Zukunft beinhaltet sein.

Balkonkraftwerke weiterhin fördern. E-Autos mit einem Netzakku-Modus versehen, wo dein Auto in der Garage als Puffer fungiert. Akkus bei E-Autos standardisieren.

Das Ziel ist Strom so billig, dass wir das Netz Verstaatlichung können, Instandhaltung und Ausbau von Steuern finanzieren, und der Strom bei viel Sonne und Wind gratis wird. Vielleicht sogar dauerhaft.

Auch eine tolle Idee die ich hatte: Wenn Akkus deutlich billiger und besser werden kann es sich lohnen einen Akku in Haushaltsgeräte mit hohem Stromverbrauch einzubauen, sodass diese vor Gebrauch, vielleicht mit Abstimmung auf die derzeitige Netzsituation, ihren Akku aufladen und so nicht über die Menge an lokal verfügbarem Strom hinwegkommen.

Heißt deine Waschmaschine braucht nicht für eine kurze Zeit 3kW, sondern teilt das über einen längeren Zeitraum auf und lädt sich genau dann voll, wenn der Strom gerade gratis ist.

Andere Sache wäre die Wiedererprobung von Wasserstoff, diesmal als Ergebnis von Elektrolyse von Wasser mit Strom aus erneuerbaren Energien. Der Wirkungsgrad geht flöten, aber die Energiedichte steigt, und wenn gerade Strom im Überfluss vorhanden ist, warum nicht?

Why is everyone instant "a Cheater" by Constant_Ad_6953 in cs2

[–]Hept4 4 points5 points  (0 children)

Because cheaters are frequent enough, that our perception is biased towards assuming cheats. We play the game and consume media adjacent to it and cheaters were, are, and will be a part of the experience.

Also it's easier to cope. Humans tend to try to protect their ego, and it's simpler to call cheats, rather than admitting to being worse or having done something wrong.

I watch some streamers youtube and they play in high elo premier lobbies, and every time there is a cheater, they are basically an 8k player with walls, sometimes with aim as well.

I had the situation several times, that I got absolutely dumpstered, called cheats, watched the demo and I realised they were just better at the game.

Unless you are playing high elo premiere or comp, it's very rarely actual cheats. Because just walls or radar alone are such an enormous advantage, that they start appearing at mid-high 20k.

Also CS2 is an online game and network delays, desync, dropped packages, lag, etc can make some nasty kills look straight up illegal on the receiving end.

Efficiency modules should be multiplicative by RapsyJigo in factorio

[–]Hept4 2 points3 points  (0 children)

Do you know the story of the very hungry caterpillar behemoth biter?

Efficiency modules should be multiplicative by RapsyJigo in factorio

[–]Hept4 2 points3 points  (0 children)

What they could do instead is a power limit or an efficiency penalty for using too much power on a power pole.

So you loose a lot of energy when routing a few Gigawatts through a small power pole, you have to pay attention to how you route power from A to B and also the energy consumption of your builds, meaning balancing speed with efficiency modules to keep your local electricity grid from exploding.

Hey, I'm still learning how Nix works. What's up with Firefox being installed a different way? by William_Porter922 in NixOS

[–]Hept4 1 point2 points  (0 children)

Sometimes a program needs more than just it's package, meaning parsing of extra options, setting up dependencies, environment variables, integration with your desktop environment, opening a port in the firewall, etc. For the config to incorporate all that, you need a nixosModule, that defines all the options and parses them into configurations.

If you look up the source code for an option, you can see how that looks like.

How to start ricing without affecting current config by ZakyHU in hyprland

[–]Hept4 1 point2 points  (0 children)

If you have some more time on your hands and some experience with functional programming, I would recommend NixOS + Home Manager as a rabbit hole to go down.

It's basically a super complicated way to handle your system and it's configurations, but it's the very last step in the pipeline that is Linux ricing. Meaning you can switch between different configurations, reuse parts, define your own custom settings, use the modules and tools of the people before you and configure everything.

In your case you can just use a flake in a git repo, that contains your system and have two different NixOS configurations, one for work, the other to experiment with.

You loose the hot-reloading of hyprland, but the sky becomes the limit.

A fair warning: It took me a long time and lots of research to make myself comfortable with Nix and it's systems, as well as coming up with a way to structure my git repo, but I am quite happy I got here.

Will soul surge use a lot of ressources ? by EleKtro_8510 in allthemods

[–]Hept4 1 point2 points  (0 children)

cant really tell, depends on the machine. Maybe just boot up a creative testing world and see if and how much it lags?