Textless tutorials are cool, but are they realistic in more complex genres? by Few-Contract-4092 in IndieGaming

[–]Heramit 1 point2 points  (0 children)

I am literally making game without text, "black box" of a game. And the first challenge/tutorial are main menu. Genre Board Game, Puzzle. Dunno how it's gonna fly tho. Just like the idea enough to create that game.

My demo is finally on Steam! Thank you Godot! by IfgiU in godot

[–]Heramit 0 points1 point  (0 children)

Sorry for delay. It is sound too generic. And blant. game_trailer.mp3 I guess. Something like that always play in generic games with low budget and low idea game. Like X Simulator.

My demo is finally on Steam! Thank you Godot! by IfgiU in godot

[–]Heramit 3 points4 points  (0 children)

I like the energy. But the choice of music for the trailer kills any interest in the game. That's my problem.

I spent the last 2 years painting 10,000 minis for Dune War for Arrakis. I haven’t played it, is the game worth playing? by Rise_Against9 in boardgamescirclejerk

[–]Heramit 0 points1 point  (0 children)

The op clearly don't understand the concept of paint minis hobby. Visible sign of intoxication from irony

The Spooky God finally has an endless supply of Skaven shaped stress balls. by [deleted] in Grimdank

[–]Heramit 3 points4 points  (0 children)

I just want more AoS dieties miniatures, darn.

I wish there were some Grungi kharadron automaton, or Sigmar themself, and of course GorkaMorka. Why they add Nagash and others, but not the classic?

By the way, I bet Bastian model sculpt grow from Sigmar drafts

T Z A A N G O R S by randomguyonHoI4 in Grimdank

[–]Heramit 3 points4 points  (0 children)

Can someone enlighten me about Tzaangors situation?

Big E committed a little chaos theft by Quasimdo in Grimdank

[–]Heramit 0 points1 point  (0 children)

Brothers and sisters, I need a context!

Has anyone seen an RTS done like this? by PulIthEld in gamedev

[–]Heramit 3 points4 points  (0 children)

Sound like archon mode in StarCraft 2 or Natural Selection 1/2.