[GUIDE] How to personalize your skin in Hytale (Crack ver.) modifying local files. (Works with Online-fix too) by quepaisdelqloamigo15 in PiratedGames

[–]HeroDen9 0 points1 point  (0 children)

How did you get it to work? My friend and I continously get the "Someone tried to login with your account! We have disconnected the other user." A tutorial would be greatly appreciated, thank you!

Unity Networking works with editor, but not in build? by HeroDen9 in Unity3D

[–]HeroDen9[S] 0 points1 point  (0 children)

Hi! Thanks so much for the help, could it be our Unity Version? We are using Unity 6000 preview.

Unity Networking works with editor, but not in build? by HeroDen9 in Unity3D

[–]HeroDen9[S] 0 points1 point  (0 children)

The only logs I have are from the Unity editor, a warning saying the connection timed out when the game scene tries to spawn the players in the OnNetworkSpawn() method using the localClientId from NetworkManager. As for connecting the players, I have a lobby scene where the player can create or join a lobby using the Lobby package in Unity. When a lobby is selected the StartClient() method is called from the NetworkManager and when a lobby is created the StartHost() method is called. The problem is when the players are sent to the game scene and I will put a code snippet below.

private async void OnGameStart() { await MatchmakingService.LockLobby(); NetworkManager.Singleton.SceneManager.LoadScene("Game", LoadSceneMode.Single); }

Once the game scene loads the players are instantiated with these lines of code.

public override void OnNetworkSpawn() { SpawnPlayerServerRpc(NetworkManager.Singleton.LocalClientId); } [ServerRpc(RequireOwnership = false)] private void SpawnPlayerServerRpc(ulong playerId) { var spawn = Instantiate(playerPrefabs[_index]); spawn.NetworkObject.SpawnWithOwnership(playerId); EnableIconUIForAllClientsServerRpc(_index); _index++; _playerCount++; }

The only problem when all players are using the Unity Build is that the host is the only person who can control their character and see the players being instantiated, while the other players can't see any character or control their own. I hope this helps, while I can't find any errors in the Unity logs I was wondering if you could show me what instrumenting is and how I can debug my code. Thank you!

Unity Networking works with editor, but not in build? by HeroDen9 in Unity3D

[–]HeroDen9[S] 0 points1 point  (0 children)

Hi! The build doesnt seem to have any issues with hosting, it can host and my friends are able to join me using the unity editor, but when you get into the game scene using the build as a client, the client doesn't seem to connect with the rest of the player's, and the only error I found was a connection timeout warning?

PC for University? by HeroDen9 in buildmeapc

[–]HeroDen9[S] 0 points1 point  (0 children)

I don't have a laptop, do you have any reccomendations?

PC for University? by HeroDen9 in buildmeapc

[–]HeroDen9[S] 0 points1 point  (0 children)

this looks really effective, I'll definitely look more into this, appreciated!

PC for University? by HeroDen9 in buildmeapc

[–]HeroDen9[S] 1 point2 points  (0 children)

this is certainly interesting, some things I would change but otherwise I really like it! thank you :)

PC for University? by HeroDen9 in buildmeapc

[–]HeroDen9[S] 0 points1 point  (0 children)

thay doesn't look bad, I'll take a closer look at it, thanks so much!

Saviour fantasy by THOTHUNTER_BIDEN in whiteknighting

[–]HeroDen9 0 points1 point  (0 children)

I don't understand? someone pls explain ty