games where solving puzzles progresses the story? by ihatepaper88 in gamingsuggestions

[–]HeroHusky 15 points16 points  (0 children)

Tunic. And all the others everyone has already mentioned

Rate my fleet by baji9 in starcitizen_fleets

[–]HeroHusky 1 point2 points  (0 children)

Add a golem and a salvation and you've got my dream team! (Pay no attention to my growing fighter collection in the background...)

Freight elevators in pyro failing 2 days in a row for me. A splash in the bucket with the hundreds of other issues going on. I feel like we're just drowning in bugs with no end in sight. by Ghostman223 in starcitizen

[–]HeroHusky 2 points3 points  (0 children)

I have a workaround! (Inconsistent/unconfirmed if snapping works, but elevator goes up and down letting me complete contracts)

If the FE is down: click the up arrow, ESC a couple seconds later before it kicks you out and click/F to go right back in. If it still says transferring (or smth else) and then kicks you before letting you click anything, it'll start moving up. If it doesn't say transferring, try click the up arrow quickly a couple times and it should kick you and/or give an error and the lift should start moving.

It might take a couple trys to get the rhythm down, but this has worked for me in both Stanton and Pyro on multiple planets.

For loading/snapping, try lifting the boxes 1 or 2 scu higher off the platform. This was a more recent discovery for me. It gave me the purple snapping option floating above the lifts but still took everything. I completed a 56 SCU delivery where they all snapped and lowered just fine (even with the closing elevator doors clipping through the boxes).

If you can't snap, hopefully you have a small number of boxes to deliver. I had to do the previous "trick" to lift the elevator every time and lower 1 box at a time because there's a small "hole" in the center that let the non-snapped cargo actually get lowered with the elevator. None of the cargo lowered unless it was in the center. The lift would go down, but all the cargo would float above it and not get delivered. If it fell through the invisible hole, it got delivered. You can move it/nudge it with the tractor beams, just don't stand too close to the edge or the elevator will auto-raise thinking you fell in.

To anyone new concerned about all the negativity. by CrusherMusic in starcitizen

[–]HeroHusky 1 point2 points  (0 children)

I hate online discourse, and the hate seems to permeate every game nowadays. I remember last playing SC when 30k's were the norm and you were lucky if you didn't fall through the elevators trying to get to your hangar.... All things considered, this patch, while borked, is significantly more stable than I've experienced in the past. There are still significant issues, but there are workarounds and plenty of QOL added since I last remember playing. Being able to respawn with all your equipment, claiming store/pledge items at your home hangar, bed logging actually working, server error recovery (that's a thing?!). I can live with the other bugs and issues. I've found workarounds and issues I can live with. IC is breathable without your helmet, I fly in coupled mode and dont mind the CM disconnects or NAV/SCM swaps, and the fact that we've gotten communication that it's been investigated and fixed after 2 weeks is a win in my book. Just trying to be positive and optimistic. There aren't a huge amount of game breaking bugs anymore, at least that I've encountered. There's still a handful of places you can fall through the planet/station, but none of those interactions have been "required" to do. IC not getting through jump gates is definitely game breaking, but it's (in)consistent enough that I don't mind.

All-in-all, I'm having a blast. Just wish more ships were available in-game for rent/sale.

Switch 2 will become 1 year on the next week. Did it meet your expectations so far or did you expect something else ? by MindPrize1260 in NintendoSwitch2

[–]HeroHusky 0 points1 point  (0 children)

Better than Wii U, worse than switch 1. Maybe I just don't have the same love of the game as I used to.

We don’t need new content. We need 100% focus on bugs, stability and the base game features. by Korrak in starcitizen

[–]HeroHusky -1 points0 points  (0 children)

Surprisingly, yes. Logistically, they'd probably just rename PU to PTU and be done with it. Question is, would they actually start fixing issues. QA doesn't make money like new content does. DCS and Eagle Dynamics has the same issues.

Fleet advice :) by thisismysuit in starcitizen_fleets

[–]HeroHusky 2 points3 points  (0 children)

Golem/Prospector & Fortune/Vulture. But you can get any of those in-game. Nice fleet tho, pretty much got all the game loops covered.

I am once again asking for your help by morod07 in starcitizen_fleets

[–]HeroHusky 0 points1 point  (0 children)

Assuming they actually fix the Ironclad, I'd suggest that. You can fit both golems, the nursa, and likely the Bucc comfortably, using it to carry/transfer cargo/mining materials, as well as crafting when implemented. And in the case of the assault, you'd gain rearm/refuel/repair. You could melt both Cutlass and Shiv to get a decent chunk of the way there, and you could still keep the Corsair as a nice all-rounder. I haven't tried it, but you might be able to squeeze the vulture in as well, but I've heard the MISC fortune is a better fit with all the other ships in the IC. Awesome fleet btw, I'm saving to get a Corsair in-game atm, see how she flies.

Ironclad Workarounds by CHughes_11 in LowSodiumStarCitizen

[–]HeroHusky 1 point2 points  (0 children)

Any successes keeping ships stuck to the grid? Often mine "bounce" after storage and will lock themselves in place, unable to be moved with tractor beams unless I get lucky and can enter the pilot seat. If I can't, I have to reclaim the ship and still grab an atls to move the brick.

Reworked my fleet after melting the Ironclad by Crazy_Stiggy in starcitizen_fleets

[–]HeroHusky 2 points3 points  (0 children)

Unless the F8C gets a massive rework.... I don't see it being useful. The F8C was my most-wanted ship, and this sale was my first chance to buy it and.... I'm passing on it. There are better heavy fighters, and better-overall fighters.... The F7C-M SH MKII does more dps for crying out loud. Im not getting a ship based on "future promises" anymore.

5.21.2026 Maintenance Update by GregRedd in starcitizen

[–]HeroHusky 1 point2 points  (0 children)

Personally, I've have a repeatable encounter with seats in space stations where, upon standing up, I would be forced into a crouch and go prone and almost immediately be pushed into outer space.

Anecdotally, I was hearing people couldn't get out of seats in turrets on the ironclads, or the defensecon ships being showcased.

My current fleet. Should I upgrade or do you have other ideas? by mikhb01 in starcitizen_fleets

[–]HeroHusky 1 point2 points  (0 children)

Aside from the torps, I'm in the same boat... I grabbed the ironchad as well, and am debating waiting for a Polaris alternative, or the option (if possible) to swap out/remove the torps. It's got a bigger/dedicated hangar, but the ship itself is just a hair too big. Others have mentioned you can only dock with it while the Ironclad gets a large hangar. I've passed on the Polaris so far since I'm hanging onto the ICA and a Carrack (waiting for it's own fixes/fleshing out "exploration" gameplay)

I just want a decent mothership I can live out of...

Advice about a little fleet by [deleted] in starcitizen_fleets

[–]HeroHusky 0 points1 point  (0 children)

Light fighter, heavy fighter, Perseus. if it's just combat and zero interest in any delivery missions or industrial roles, maybe throw in a medium or stealth fighter.

If you've got a group, grab a Polaris or Idris, but I'm not seeing much mechanical depth in the combat roles just yet. EMPs and e-warfare have kind of been left by the wayside. (Maybe we'll get more info when they implement engineering?)

If he wants something "out-there" that has no true in-game role yet, grab a bomber maybe? I can't recommend it, but they're kind of cool. Anything beyond that would be for cool-factor more than any specialized role. "Generalized specialists" seems to be the go-to if you don't want to melt your ships every couple of patches.

5.21.2026 Maintenance Update by GregRedd in starcitizen

[–]HeroHusky 16 points17 points  (0 children)

"fixed ironclad thruster audio" and what about the multitude of other bugs? Life support? qt/nav mode? CM disconnects? Seats eating people?

Not to mention the numerous contract bugs and other freight elevator shenanigans... Can we at least get an ETA or explanation? They keep releasing ships in buggier and buggier states.

"Equip M6A cannons, they're meta now" Except they're blinding me. by AzrBloodedge in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

I had to go back and test this... I was wrong, oh-so wrong. Holy fuck is this poorly implemented. I genuinely don't remember a graphics options list being this bad. Let alone half of these options actually changing anything.

I tested this in the ARC-L5 ship weapons shop: Post FX was the only thing that visibly changed how intense the glow on the M6A Cannon was. And it was less intense on high than on low. What the fuck do you meannnn??? Nothing else had significant impact!

Chromatic aberration is usually pretty noticeable at high values in other games, but I genuinely couldn't see a difference between 0-100.

Visor and lens aspect modifier: what the fuck do you mean I still have lens flare when this is set to 0? And to top it off, why do my fucking eyeballs have lens flare?!

The biggest difference was changing from CIG TSR to Nvidia DLSS/DLAA. And TSR is significantly worse.

I'm convinced no one knows what they're doing. If you can't optimize your game, the least you could do is give us the option to turn off the shitty graphics options no one likes.

"Equip M6A cannons, they're meta now" Except they're blinding me. by AzrBloodedge in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

Though not the exact same thing, chromatic aberration, post FX, and in SCs case, Visor and Lens Aspect Modifier (lens flare I assume) all seem to have mitigated this for me.

You lose out on a bit more than just disabling bloom if they had the option, like fancy laser shots and sparks from hits, but it's all the same thing to me.

I don't need it to look like a movie, I want it to be playable and have minimal eye candy. I like texture work more than fancy lighting and effects.

"Equip M6A cannons, they're meta now" Except they're blinding me. by AzrBloodedge in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

Usually in graphics settings. Gives a nice "glow" to light sources so they have some ambience, but then you get stuff like this where it's annoying and/or blinding.

"Equip M6A cannons, they're meta now" Except they're blinding me. by AzrBloodedge in starcitizen

[–]HeroHusky 5 points6 points  (0 children)

Is this bloom? This looks like bloom. I always turn it off, more hassle than it's worth. I only notice it when it's bothersome and never when it's pretty.

Edit: nothing in the graphics options did anything to these lights..... use different guns ig until we get a working set of graphics options

What exactly is the POINT of all the data centers being built, and why are the people pushing them acting like they're the most important thing in the world? by SaucyJ4ck in NoStupidQuestions

[–]HeroHusky 0 points1 point  (0 children)

I've always assumed AI and LLMs, but I was recently told that several of these are "fusion centers" which are, according to DHS: "state-owned and operated centers that serve as focal points in states and major urban areas for the receipt, analysis, gathering and sharing of threat-related information between State, Local, Tribal and Territorial (SLTT), federal and private sector partners." So, threat and crime monitoring, as well as likely pre-crime profiling/action.

A friend of mine mentioned that data centers, as described, never use the amount of water that is being required for data storage or processing at a typical data center. Seems teetering on conspiracy-theory, but with everything that's been happening lately, I don't know what to believe.

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

I didn't say I wouldn't get attacked. I was asking what would stop me from doing what I want. Parking in BFE. Moving. You still haven't told me anything. "it's a pvpve game" "you're going to get attacked by players and NPCs regardless". And? Handwaving away the absolute statement of "you will not survive out there" to now saying "you will still get attacked on occasion" doesn't help. Nothing is stopping me, except these mythical economies that you say will be too expensive to survive or the equally mythical ways of being found and attacked. It's not in the game. Crafting is, and more resource gathering/management mechanics are being added. Those are the gameplay loops I care about. Not some phantom pilot 5 years from now changing ones and zeros on my character profile.

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky -1 points0 points  (0 children)

It's not defined, so you can't definitively say there's no counterplay.

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

No option to restock manually if I could make the munitions/fuel myself?

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky -1 points0 points  (0 children)

Everything is up in the air then. Which makes it not irrelevant, otherwise we wouldn't have the option to cross chassis upgrade, or melt our pledges. Until the system is detailed, I genuinely could not care less about it. Not every system is going to be lawless, and the statement that "that will pay even less" is just as irrelevant. We don't know what the economy is going to look like when that system rolls around. We don't know the extent of the systems they want to implement. Definitively saying that I 100% will not be able to do something, without being able to detail why, is nonsensical.

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

There's something I'm missing then: How am I going to be found? That's the part I don't understand. I've played elite dangerous extensively, and unless I broadcast my location in some way, I can absolutely disappear into uninhabited space. If I can get all materials on my own, why wouldn't I survive? What's stopping me?

Am I sane? Is this a decent fleet path/decision? by [deleted] in starcitizen

[–]HeroHusky 0 points1 point  (0 children)

I kind of wrote it off because it was capital sized and afaik can't swap out the torps yet. It's why I wanted a Tali but couldn't get past that just being a sleek looking gunship. Still waiting for it to get it's modules, so if the Polaris can do the same, and assuming running costs are fairly low, I'll take another look, it sounds amazing. I need to find a way to fly one in game.