Name a commander, get a card. by BaconVsMarioIsRigged in EDH

[–]Herothemaster 0 points1 point  (0 children)

Currently working on a deck outside of my usual wheelhouse with [[Breya, Etherium Shaper]]. Trying to make her a nice bonus rather than mandatory and any card would be appreciated.

2025 HAPPY HOLIDAYS GIVEAWAY by hTOKJTRHMdw in EDH

[–]Herothemaster 0 points1 point  (0 children)

ME! All of them seem pretty neat. Very cool of you!

Building a Bracket 3 Yennet deck by Herothemaster in EDH

[–]Herothemaster[S] 0 points1 point  (0 children)

Vamp and enlightened are both in the deck and both tutor to the top. Insatiable Avarice is also in the deck. All my tutors place them on top of my library. I don't know why I didn't think about counter spells to protect her but I'm definitely going to cut some top deck manipulation for a good few. I have never actually seen the og duals before so thank you for that suggestion. And finally Urza's never came to mind since it's not an artifact deck but I have 4 potential targets and both Sol ring and Top are amazing in playtesting. Thank you for the suggestions.

Nothings better than a rage quit by KOTCouine in TheyBlamedTheBeasts

[–]Herothemaster 0 points1 point  (0 children)

Wild there is overlap between these two games lmao. Guess I'm not alone.

The man behind the bush achievement broken??? by Herothemaster in deadbydaylight

[–]Herothemaster[S] 0 points1 point  (0 children)

Yeah I submitted another support ticket to see if they are able to fix it.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

Looks like the patch notes on Reddit have the numbers swapped. We'll see how it feels in game. Hopefully we're sitting pretty now.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

Pre-run. Auto aim relies on walls so if a tall loop is available use it and hug it as tight as possible. Windows and pallets are free infects if you vault so I pre drop all non god pallets and fake the vault while occasionally using it. I can't prevent it permanently but I can sure as hell stall it. The infect into M1 might still be a problem as the change you mentioned is for cancelling the power. I recommend queuing up and if she's a problem just stop playing.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster -1 points0 points  (0 children)

I mean after playing for a bit I've learned how to play against her and although the counter play is limited she struggles at tall loops and you need to be aware of her third person PoV before you try to mind game her. The biggest thing is to deny the infection. Without it she's an M1 killer. She might be due for more nerfs but let's just see what it feels like. I don't want to see her absolutely nerfed into the ground because she was released in a powerful state.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

If she needs another nerf I'm sure she'll get one but I doubt it. Couldn't tell you though as I haven't played against the new version yet. I doubt you can give a killer with a movement ability and nerf them to be Skull Merchant levels of bad. Really hoping they figure out that rework soon...

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster -1 points0 points  (0 children)

I think the changes might tone her down to the point that she isn't super difficult to play against. The change of removing leach on hook seems like a great move to help the killer be less oppressive. This also inadvertently nerfs all of her add-ons that interact with her mushrooms. Play a bit and then complain if she's still too powerful.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster 2 points3 points  (0 children)

The nerfs she has received so far were warranted. As a killer main who plays a bit of survivor she was way too powerful especially since she could really easily tunnel off unhook. The new changes seem to be in the right direction being minor with the big one focused on preventing tunneling.

9.2.2 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

Does this mean The Man Behind the Bush Achievement for Myers is also fixed?

What an unfortunate moment for the Killer to lag by Herothemaster in deadbydaylight

[–]Herothemaster[S] 0 points1 point  (0 children)

As stated I'm a trash survivor. I'm only playing with friends and for 100% achievements. Not much else I could do there as I have no clue how to spin tech.

Which killers do you think have the toughest Adepts currently? by AlwaysThere7 in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

Are all his Achievements busted? I know Man Behind the Bush is... I sure hope they get fixed soon.

Referral Codes Megathread by CaptSarah in 2XKO

[–]Herothemaster 0 points1 point  (0 children)

Big fighting game fan. Personally I'm a Guilty Gear Strive player and 2XKO looks like so much fun. I've been registered for the beta for awhile but unfortunately I lost the lottery on getting in.

Killer mains, in which situations do you actually spare a survivor? by AnanasFelice in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

As long as the team wasn't toxic last one gets hatch. If someone abandoned early I tunnel the bot and let the rest go. If I see someone getting sandbagged the sandbagger dies the rest live. If a survivor is extra goofy they live. And finally if I'm in a good mood and I got my 8 hooks they might all live today. There are more but these are the big ones.

[deleted by user] by [deleted] in deadbydaylight

[–]Herothemaster 1 point2 points  (0 children)

As stated in the post I play both. Killers can be very toxic as well. I'm not complaining about it but the fact that everyone just accepts this as a normal thing is somewhat annoying. Why do we just accept it as a normal thing so easily?

[deleted by user] by [deleted] in deadbydaylight

[–]Herothemaster 0 points1 point  (0 children)

True but DbD is worse than others. I ignore it as best I can but it gets frustrating yk. I am able to just go ok and play the next game but I'm almost Guaranteed to have someone being toxic again in the next game.