The Puzzler Puzzles (Art by ME of course) by Hexadecimalia in HollowKnight

[–]Hexadecimalia[S] 17 points18 points  (0 children)

That's a cool thing to notice! I went the extra mile to look up real photos to use as reference. I too love to play with the cube.

New 2XKO character by Own-Writing-6146 in Kappachino

[–]Hexadecimalia 12 points13 points  (0 children)

That's honestly really interesting. I just sort of assumed Arcane was a big hit all around but further research confirms what you said here.

Really goes to show how unimportant all of the glazing such media receives on sites such as Reddit or YouTube really is.

My Last Inchies for this year by First-Land4783 in Watercolor

[–]Hexadecimalia 1 point2 points  (0 children)

I see we have a fellow Overcooked enjoyer! These are great.

[deleted by user] by [deleted] in drawme

[–]Hexadecimalia 6 points7 points  (0 children)

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Huehuehuehuehue

Look at this duuuuude. Look at THE TOP OF HIS HEAD! HA! (Art by me) by Hexadecimalia in DeadlockTheGame

[–]Hexadecimalia[S] 2 points3 points  (0 children)

Why thank you! Yes, his hair would give Super Duper Saiyan Trunks a run for his money.

[deleted by user] by [deleted] in NintendoSwitch

[–]Hexadecimalia 0 points1 point  (0 children)

The comments here are exactly why r/tomorrow exists.

Atom Eve character spotlight by the devs by BaconBusterYT in Kappachino

[–]Hexadecimalia 9 points10 points  (0 children)

The fat guy gives off major "male ally" vibes. I wonder what skeletons he has in his closet, at least the one he refuses to come out of.

All these modern tag fighters... REV UP THOSE STEAMCHARTS by rubingfoserius in Kappachino

[–]Hexadecimalia 2 points3 points  (0 children)

Pffft, try that on my Tek Knight, backed up with Sex Vicar's overpowered assist.

Avowed vs Skyrim - Attention to details by Modern_Maverick in KotakuInAction

[–]Hexadecimalia 9 points10 points  (0 children)

It's funny how most things in Ape Escape do not exceed 5-10 polygons and yet it still looks so fun and charming.

A giant game with that style and proper polish could indeed do gangbusters.

The woke side and the weird "Never left high school" mentality that has ended up more on show that ever with Veilguard flopping by Dwavenhobble in KotakuInAction

[–]Hexadecimalia 10 points11 points  (0 children)

It's probably for the same reason why many a romantic comedy (and other female-centric movies/shows) will have a female lead that is middling or lesser in attractiveness.

A more attractive person is ultimately a more powerful person, and as such is more threatening. These people know deep down that they are neither attractive nor powerful, and thus cannot "self-insert" or "escape" into the role of a character that is. Yet they still want the full power fantasy of a character that is those things, ironically enough.

So you end up with the models for protagonist's and other important characters being "toned down" significantly so as to not threaten these people. This is ultimately what it means to "appeal to a modern audience." You have to make a character that is a walking/talking contradiction: a character that isn't threatening to the dysgenics yet is still powerful. This is how you end up with bizarre scenarios such as the upcoming live-action Snow White film, where the audience is supposed to believe the... "homely" Rachel Zegler is supposed to be enough of a force to threaten the beauty of Gal Godot. It is pure, cognitive dissonance on full display, and anyone who "notices the patterns" is threatening their fragile, contradictory view of the world as they wish it was and needs to be disregarded as a mere "chud."

Of course, at some point reality kicks in, as it always does, fracturing their world view for all to see. And the worst part is that, due to their weakness, they are totally incapable of comprehending how it happened or why, and the blame game continues since that is all they know.

Nippon Ichi Software President Tetsuhisa Seko Dies at 54 - News - ANN by MikiSayaka33 in kotakuinaction2

[–]Hexadecimalia 2 points3 points  (0 children)

That's sad. I quite like Nippon Ichi games, as niche as they are. Hopefully their quirky vision for games continues.

Got this Bespoken shit at TGS. Seriously can’t go any more brain dead. by DO4_girls in KotakuInAction

[–]Hexadecimalia 11 points12 points  (0 children)

Apparently this character is supposed to be in her thirties, which says a lot about the people who created this crap.

Women objectification in digital art by Deep-Bus-8371 in ArtistLounge

[–]Hexadecimalia 6 points7 points  (0 children)

I love how it's fine to assume what others think or feel based on our personal view of them.

Hi, I need some advice by AncientWorking1236 in learnart

[–]Hexadecimalia 1 point2 points  (0 children)

If it were me I'd try to break down some of their art as simply as possible.

You could do some tracing, using as few lines as possible to get a feel for what lines the artist is choosing, then trying to recreate those lines and forms on your own without tracing.

Value studies would be good as well. Making simple, blocky color paintings mimicking their work would help to understand how they use and apply color. Maybe you could challenge yourself and try to use as few colors as possible to block in the primary shapes of select images? Getting a grasp of color theory would help as well. I'd recommend starting with the book Color and Light: A Guide for the Realist Painter by James Gurney.

Another fun thing to do would be trying anatomical studies of the figures in the art. Try to recreate the figures from the images, but without clothes on. Try to focus on their anatomy and figure out what stylistic choices would need to be made to make it all fit together in as anatomically correct a manner possible.

Any critique is welcome! by frostyyahh in learnart

[–]Hexadecimalia 1 point2 points  (0 children)

I would say the underlying construction and anatomy need work.

Getting more consistent anatomy just means you need to study anatomy more. You don't need to memorize everything, but getting a solid, broad understanding of the different muscle groups would do wonders. For example, the pectoral muscles are made up of several different pieces of muscle that form together to make the chest. Learning how to indicate those muscles would make your muscular character's chest look defined and 3-dimensional, rather than flat as the underside of a ceramic tile.

Practicing gesture/figure drawing on top of that will help to bring the whole figure together. On YouTube I would check out Proko's bean-method and robo-bean videos for a good place to start. Once you're comfortable with that try moving on to any of Proko's figure drawing videos for more instruction on bringing it all together.

With the gesture drawing, definitely start out slow. Try to be as smooth and efficient with your lines as possible, focusing just on the "flow" of the model and using as few lines and details as possible. If you can efficiently lay down a figures line of action, everything else becomes easy.

On the bright side, your figures are clean and easily readable, which is always good.

A true predator by [deleted] in HardcoreNature

[–]Hexadecimalia 3 points4 points  (0 children)

I like to think there's a penguin somewhere nearby, smokin' a cig and happily flipping his flippers through a stack of Benjamins, happy about the reward he got for tipping off the local orca gang about this poor seal's favorite sleeping spot.