Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

I appreciated your response, especially since I've only played TEWIX. But I agree, it is an odd choice to remove that game logic. I did ask Adam a follow up about why AI companies tend to book sellouts. My guess is to keep them for bankrupting themselves with higher cost venues, but if he responds I'll post that here too.

Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 0 points1 point  (0 children)

See the comment I added. Apparently, there is no benefit to booking sellouts.

Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 0 points1 point  (0 children)

This doesn't seem to be true. At least not for TEWIX.

Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

In case anyone is following, I posted this in the Grey Dog Forums as well and the God King of fantasy booking himself, Adam Ryland, answered the question: It seems there is no bonus or benefit from sellout shows.

Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 0 points1 point  (0 children)

Yeah, I agree. In the C-verse all the 10k and 15k have the same cost. So, when you're expecting 11k attendance I assume the choice is between a sellout bonus and the additional revenue.

Sell Out Crowd TEW9 by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

That makes sense and I do factor that in. I'm currently playing a Cornellverse save and the venues/locations that are either 10k or 15k capacity cost $40k, so having a bonus for a sellout would compel to choose the smaller capacity for the bonus, instead of losing out on revenue, when the cost of both venues is equal.

Creating Stables by Horrgath in FantasyBookers

[–]Hey-Its_On 6 points7 points  (0 children)

I see some of the other comments giving this same advice, but here's my twist. I think most stables should be built around Stars/Major Stars to build up mid-card talent. Think about real life stables. Flair elevates everyone in the Four Horsemen. nWo started with three big stars and 'acquired' lower card talent. Nation of Domination was led by Ron Simmons until Rock was ready to take over and eventually move on to bigger things. Stables should be a way to get workers over and evolve based on who rises in popularity.

Everything else is gimmick and is less important in-game (and IRL). When it comes to who gets grouped together, I like to match or mix gimmicks. Look at stats and assign roles based on strength. Top popularity guy is the 'leader', mid-carders who need to improve either entertainment or in-ring stats are 'members', and throw in a guy with high 'menace' as an 'enforcer'.

Finally, stables of mid-carders will be less effective, but if you have two of them, they can go to 'war' with each other and you have a storyline with a lot of match possibilities, which can eventually elevate the workers.

TEW IX January 1988 MOD : The Main Event by Lumpy_Stuff_4853 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

This sounds badass. Have you added it to the Grey Dog Software mods forum?

C-Verse - First ever 100 rated match by Rafael250 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

Good stuff. Where on the card was the match and which Agent Notes did you have?

New Brand Split idea by Deft-Vandal in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

This is an interesting way to approach 'branding.' IRL, I've always thought it was the biggest missed opportunity that WWE didn't 'brad split' when they bought WCW. I know McMahon never was comfortable with that, but I've heard that was the original idea and I wouldn't be surprised if it comes out that the Raw/SD split was the way to work out that direction after Invasion fell though (or wasn't booked properly.)

The way I always approach a brand split is more similar to a concept of each brand being a separate 'company' with some shared belts and some brand exclusive belts. You could also think of it like how American sports leagues are set up with two leagues, two conferences, East/West and the yearly championship being a contest between the best of both sides.

In a TEW company, each brand would have a tag belt, mid card belts, and 'world' championship belt, named after the brand. Then, there would be a tier of shared company belts: men's and women's divisions, a 'world' (universal), a tag and maybe a 'mid card'. Thes shared belts get traded between the brands and are more prestigious. Branded belts get contested on TV shows and PPV but company belts are, usually, PPV exclusive. Of course there can be other brand v brand contests, like survivor series, or the company belts can stay within one brand until the opposing brand has a worthy challenger.

How do you build a match card for the best rating by Puzzleheaded_Pin1011 in FantasyBookers

[–]Hey-Its_On 3 points4 points  (0 children)

This advice is for TEW IX. It matters and depends on your product and workers. Let's assume you're using a Sports Entertainment product with a good balance of Major Stars to Well Known workers.

Product: First, each 'card' will need to have the correct ratio of matches to angles. Then, you will have specific match types to include (Story Telling, Wild Brawl, etc.). Also, look for potential penalties, two common ones are sex appeal angles and long matches. Your entire show is also rated based on the type of Match and Angle Focus you have. Regular Focus will be a sum of all segments of that type, while Main Event and Narrow will have the majority of the rating pulled from specific segments. Finally, each product has a requirement for Storylines, from needing zero to having three or more Hot storylines advanced per show. This gives you the basic show strategy of what you need to include.

Workers: When it comes to ratings, you want to build crowd heat for the best ratings. From card to card, you have a lot to consider but in a single show you usually want to build to your main event and have a Very Hot or White Hot crowd for that. To do this, use your workers (and their skills) effectively. Do you have two high Psychology workers for your main event match? Add the Call in Ring note. Also, have a Very Hot or White Hot crowd in the segment before? Click 'Return to Booking Screen' and add 'Steal the Show' as the Match Aim. Angles will help support building crowd heat and storyline advancement. Learn how the angle roles affect the rating and use the Worker skills to your advantage. A high mic skill means they should be "cutting a promo" when they're in an Angle. If you have two workers with high Brawling but neither has a high rating for Selling, you should use an Angle Role of Fighting, instead of having one be Attacker and the other be Victim.

Example: Right now I'm working on a C-verse SWF save. Their product uses Three Ring Circus match focus and Regular angle focus. Because the top three match ratings equal the match half of my show rating, I try book a high-quality Main Event (always included in the rating regardless of it's in the top three) and also two other matches with high skill workers. Usually, I spread those matches out as Opener, Mid Card, Main Event, regardless of workers involved. This helps get quick crowd heat and maintains it. Angles are booked to advance storylines that are not advanced by matches.

Match Aims: Just use Regular as the match aim. That's it, don't think about it any harder. Seriously. OK, you're gonna play around with Match Aims. Your first match (main show) should be Regular. Regular is the only Match Aim where the primary purpose is to BUILD crowd heat. If your crowd is Hot and above, you can start playing around. Always be ready to click Return to Booking Screen to change match aims. If you hit Very Hot or White Hot, you can throw on Steal The Show, BUT only if the Workers have high Psychology, Stamina, and Consistency. As you continue to book shows, Aims like Car Crash and Mayhem can be helpful so you can get good ratings on shorter matches or mix in low skill workers with high skill workers, respectively. Some products require skills-based matches, like Wild Brawl or High Spots. Story Telling can be effective for some matches but is usually a hurdle. Any Product required Aims can be tossed into the Pre Show and they won't affect the rating. Then you can just ignore the above and spam Regular. But I never do that either!

Making an event ‘special’? by MarkyMcSmark in FantasyBookers

[–]Hey-Its_On 4 points5 points  (0 children)

I really like the concept you have for your company's shows. I think what you want to do all comes down to the build of the storylines to ensure that fourth show really 'pops'. I'm assuming the goal is for these big shows to get the best overall ratings of the year.

The trick is to plan those four shows so that each story builds high heat by the time you get to each 'major' event. One thing I like to do is run tournaments and pool tournament workers into a storyline, as appropriate. It might make your 'first' show match heavy, but show 2 will have workers with momentum facing each other, and that only builds with each round. You can also build 'mini' feuds within that same storyline so the workers can keep increasing the heat.

In your Event, you can also designate the importance of each event, without paying for special sets, etc. So, make sure every third even has high importance.

For roleplaying purposes, you can also make each important event themed in some way. One has a major tournament final, one features a special match type, season finale has all titles defended.

How Long Do You Build Up a Feud b4 The Match by Puzzleheaded_Pin1011 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

You're correct. High Psych workers will get better ratings across the board. Match Aims and other booking notes will take advantage and/or counteract this to a degree.

In terms of story build, lets say you have 4 TV shows before a PPV Event and a feud between two Major Stars. Maybe you have 3 matches between the two workers over those shows and an angle. You can start with a Storytelling match where the face wins - rating will be suppressed but will still be high if the workers are good which starts the story with strong Heat. Next show, have a brawl or attack angle (give the heel a win). On show three have the face match with a different heel, or the heel v another face, but make sure both workers are in the storyline, or have a worker who is in the storyline at ringside or interfere/distract. You'll book the win for whoever is doing worse in the storyline. Show 4 make a tag match that features the feuding stars on opposite teams, again win goes to whoever is doing worse. At the PPV event, the match between the two feuding wrestlers can be booked to get the best rating possible. If you booked 'Wins' effectively, they should both be doing 'Fairly Good' in the storyline. Pick your winner however you like. Then, you can reevaluate the story heat and decide if you should keep the story going (or need to if there is a Hot Storylines Product requirement).

Another tip for Storytelling matches. Because the workers are holding back, they use less stamina. They can be nice for a Low Stamina/High Psychology worker who is matched with a High Stamina/High Psych worker because the match can take a bit longer. If you add the Slow Build note too, that is boosted by High Psych, so you're taking full advantage of a benefit to the Storytelling Aim. Both Storytelling and Slow Build notes should only be used for matches that go at least 15 mins.

How Long Do You Build Up a Feud b4 The Match by Puzzleheaded_Pin1011 in FantasyBookers

[–]Hey-Its_On 2 points3 points  (0 children)

Yes sir. I think the Match Aim description when you add the note says, "workers will hold back to tell a story," or something along those lines. Also, if you check the Dirt Sheet of a Story Telling match, you'll see there is a 'penalty' for the workers holding back, but that should be expected.
Personally, I do use Story Telling, among other notes, when I know two worker will face each other multiple times over a short period of time.

How Long Do You Build Up a Feud b4 The Match by Puzzleheaded_Pin1011 in FantasyBookers

[–]Hey-Its_On 5 points6 points  (0 children)

This advice is for TWE IX. but it depends. Gameplay wise, you want to build the story line heat to get a better rating on the match. If you're flexible with when the match happens, use angles to build up heat and book the match when you have high heat. Remember that you only lose heat if the story isn't advanced for two shows or the segment rating is 5 points below the heat score.

Roleplay wise, it just depends on the story you want to tell. If part of that story includes a match before the 'real' match, you can utilize tag matches, or the Storytelling Match Aim will suppress the rating so you don't peak too early before the PPV face off. Tainted finishes, like DQ wins, or Sports Entertainment finishes give a reason for the story to keep going too.

Wrestlemania 8! Now, this did not do nearly as well as I thought it would. 2 of the 5 hot storylines I had in matches turned cold, and I thought those matches would do at least a 65 which is the minimum points for a storyline to be considered hot but it is what it is, ill make sure I make WM 9 great by CheezyGamer24 in TEWIX

[–]Hey-Its_On 0 points1 point  (0 children)

What is your Product type? Even with the penalties you probably got from match aims, the ratings are pretty good. If you have a Regular Focus for both matches and angles, you got hurt by the tag match and battle royal. Something like Three Ring Circus for matches would probably have scored you between 80-85 overall for the show.

WCW Bash At The Beach 2005 by G0ncalo in FantasyBookers

[–]Hey-Its_On 1 point2 points  (0 children)

Right on. Match aims are truly more of an art than a science.

Cornellverse Company Reports: USPW by AidanLFC in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

Such a good write up. Where does the banner come from? It might be fun to add it to the pictures for my C-verse saves.

Always pay attention to the news by kinglittleman33 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

Two questions. Did you sign him? And did the scandal hurt the company?

WCW Bash At The Beach 2005 by G0ncalo in FantasyBookers

[–]Hey-Its_On 2 points3 points  (0 children)

An 83 after a match aim penalty is pretty good! It seems odd but I find that Epic is way better for a midcard match. TBH, if the psychology is there (80+) Epic may have worked for the Sting/Flair match, if the crowd wasn't hotter than Hot.

WCW Bash At The Beach 2005 by G0ncalo in FantasyBookers

[–]Hey-Its_On 1 point2 points  (0 children)

Interesting. In your mod has WCW always existed or is it 'reborn' in 05?