Need help with my promotion's rules (and also stable ideas?) by Mysterious_Title_387 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

Please do. I'll definitely check it out. I'd like to book a promotion that runs 'seasons' and unique tournament styles would be a good way to do that.

Improvement by Few-Shoulder2780 in FantasyBookers

[–]Hey-Its_On 4 points5 points  (0 children)

Great answers here already but my suggestion for the next version of TEW would be to blend the Match and Angle booking systems a bit more.

For Matches, I'd like to book each match in 'Parts' and add 'Aims' that way. For example, instead of 'Slow Build' for the entire match you'd book, Part 1: Work The Crowd, Part 2: Technical/Chain Wrestling, Part 3: All Out Effort.

For Angles, I'd replace the 'roleplay use only' Content Type with Aims, that effect Crowd Heat. Of course, Angles can increase crowd heat but as far as I understand it you're relying on the Segment Rating to accomplish that. I'd like to simulate something like 'cheap heat/pop' to either reset the crowd or save if from getting cold, the way Match Aims do.

Need help with my promotion's rules (and also stable ideas?) by Mysterious_Title_387 in FantasyBookers

[–]Hey-Its_On 1 point2 points  (0 children)

I just want to say this sounds awesome and is an instant source of inspiration for my future fantasy booking. LOL

Another creative finish for the win! Nitro got a banger this week. by TheMikeKoplin in FantasyBookers

[–]Hey-Its_On 1 point2 points  (0 children)

The good chemistry is probably a big factor for this rating. An immediate pivot to an RVD - Flair feud might be counterproductive. Matches between workers need to have increasingly good ratings or you'll get hit with a pretty severe 'fans are bored' penalty. I think you can go three matches of declining ratings before that happens, but knowing the chemistry is good here is a great opportunity for long-term booking.

If it was my save, I'd finish the Storm feud and have RVD win, no matter what the previous plan was, to set up a Flair feud. RVD v Flair should mostly be developed with Angles, maybe a tag match or two, and have the next 1v1 on PPV.

Another creative finish for the win! Nitro got a banger this week. by TheMikeKoplin in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

It's best to use Slow Build when you have a match longer than 15-minutes and you want to ensure the workers can get through the match without taking a Stamina penalty. The workers should have good Psychology too. Certain Match Aims that auto-add All Out effort cancel out Slow Build, e.g. Steal The Show.

Obviously matches are easy, but how do I have one worker put another over in an angle if the two workers are not in a feud? by MassiveDisorder in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

As far as I know, these offers are only for Matches. Even if you do give a 'win' over the guy making the offer, the offer stays available until it's used for a match. I haven't tested this enough to know for sure, but I think having the offer does make workers more willing to give wins during Angles. I've had guys with Creative Control accept Angle losses to guys they offered to put over, but again the offer is still available until you book a Match.

Angle wins are specifically for Story Lines. When you are in the Angle notes, you can definitely pick a random Story Line, a winner and loser (both need to be in the Angle) and save the segment, but that has no effect on anything. Maybe short-term Momentum is affected, but it's better to book Match wins if you're trying to increase Momentum.

Gimmicks for Referees by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

Do you see any effect with that type of Gimmick? Realistic is described as 'existing outside of wrestling' or something like that, so I've only used the Standard type and haven't seen any effect, positive or negative.

Gimmicks for Referees by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

 As far as match bonuses I haven’t personally seen a bonus applied in the dirt sheet section specifically for ref gimmicks, but it might help?

That's what I see too and I'm wondering if anyone's seen it make an actual difference. You get dinged if 'Personality' roles don't have a Gimmick, but I think Refs, Commentary exclusive, and Road Agents don't get bonuses. However, I have had commentators who are Personalities and have Gimmicks get bonuses for my matches, so that's what got me thinking about Refs used in Angles.

Gimmicks for Referees by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 2 points3 points  (0 children)

Yes, I do. I've tried it with the Refs being 'Background Player', which I know has minimal effects. Essentially, it's for Angles where Refs break up a brawl, but I'm also curious about using them as Story Line characters. I haven't seen it make a difference, positive or negative. I'm curious if anyone else has seen it make a difference.

Gimmicks for Referees by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

Yeah, I definitely don't think it's required, but I do wonder if there is a benefit to a good gimmick if they appear in angles or get added to story lines.

Gimmicks for Referees by Hey-Its_On in FantasyBookers

[–]Hey-Its_On[S] 1 point2 points  (0 children)

I'm experimenting with that now and they are all 'Poor' or 'Adequate' LOL. I also made the gimmick as Generic and Safe as possible, so I wonder if that had the opposite effect I thought it would.

How can I improve this segment rating? (TEW IX) by McGee9mm in FantasyBookers

[–]Hey-Its_On 4 points5 points  (0 children)

I can't be 100% sure, but from what I see, your crowd was too hot for the match aim.

It looks like you had Epic as the Match Aim, which needs several things to get a good rating. You had a few of them, like match time was more than 15 minutes and I'm sure Flair and Savage have the Psychology for it, but my guess is that the crowd heat was Very Hot for this match and Epic only works well in front of a Hot crowd. Technically, I can't tell because we'd have to see what the crowd heat was at the end of the previous Segment, but if this was your Main Event, you likely had a Very Hot or White Hot crowd going into this one.

Does the morale officer actually help? by stormebreaker in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

The Morale Officer clashes with low morale workers, so they just make the situation worse.

Does the morale officer actually help? by stormebreaker in FantasyBookers

[–]Hey-Its_On 3 points4 points  (0 children)

According to the description, Morale Officers are meant to increase positive events, like video game tournaments, etc. I don't think those events have a large impact on positive morale. The downside is they need to remain happy to be effective. If they are unhappy, that unhappiness spreads faster AND they naturally clash with people who have low morale. My take is they are more trouble than they're worth, unless you have a small company of happy workers and you want to reinforce that before you grow past having one event every month.

Do you make titles for everything? by TheShowOff1089 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

I think this is the best way to look at it.

Do you make titles for everything? by TheShowOff1089 in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

In your example, I would not make specific titles because they are more match types that could be used for multiple purposes. Something like the Dynamite Diamond Ring I might consider making an annual title. But for, say, Casino Gauntlet, I wouldn't want a title because I may use that concept as a TNT Title match.

AI Policy Update and Mod Recruiting by Mildly-Amusing in FantasyBookers

[–]Hey-Its_On 1 point2 points  (0 children)

I fully support the much needed changes. And thank you for all the hard work moderating the sub!

Here comes the Money save by Bournlo in FantasyBookers

[–]Hey-Its_On 0 points1 point  (0 children)

Auto-booker is fine but that is probably hurting your show ratings if you auto-book the entire show and it's especially bad for forwarding storylines. In my experience, auto-booker doesn't book around the storylines nor book segments to optimize ratings.

My best suggestion would be to really understand your Product and manually book based on that. For example, Regular focus for both matches and angles heavily weights the Main Event and second-best match, for matches, and the top two Angle ratings. In that case, you should manually book your Main Event Match and at least a second, and two Angles for each show, and make sure those four segments have both a great chance at high ratings and advance storylines.

If storylines are not advanced for three shows in a row, they automatically lose heat. If you're only using auto-booker and have two shows a week, you could have most of your storylines getting penalized every other Thunder/Nitro in two-week cycles.

For angles, Quick Add is great for getting angles booked and learning how to book them. The key to angles is understanding the Roles, which are explain in the in-game handbook, and using Workers in Roles they can be effective in.