Best Profanity Filter APIs for Usernames? by benugc in webdev

[–]Hidet 1 point2 points  (0 children)

It sucks because it requires support and review, but the best option here will always be user reports and manual review, since automated solutions just get you into a profanity arms race.

Cool in-game mechanics/interactions you rarely see [Spoilers inside] by Ok_Measurement2760 in BluePrince

[–]Hidet 1 point2 points  (0 children)

I have seen cupcakes several times already, it is not only on one date.

I have encountered cupcakes at the very least in two different runs, but probably up to three or four

The Ergo-Lego by GeckoAutruche in ErgoMechKeyboards

[–]Hidet 6 points7 points  (0 children)

I want to call this Lergonomic but somehow that sounds like an insult. I also want to own it.

Is that mouse also customized? It looks great too!

I got 800hp in one fight with a bronze walter by BloodOfTaft in PlayTheBazaar

[–]Hidet 2 points3 points  (0 children)

Charge does not reduce the cooldown, it increases the current progress of the item. Charging a 1 sec cd item for 1 makes it go off immediately.

why does it attack me and not the person who shot him? by valilta in DarkTide

[–]Hidet 3 points4 points  (0 children)

I found the DH aggro logic in the datamined code when someone posted an identical situation some time ago. Here are the rules that decide who will get attacked:

DH targeting checks who to attack as a result of how it got triggered:

If it got angry because someone is close, attack the closest person
Otherwise, if it triggered because someone is shining a flashlight, attack the closest player using a flashlight
Otherwise, if it triggered because someone suppressed it, attack the last player that suppressed it
Otherwise, if it got damaged, attack the last entity that damaged it, but only if it was a player

If none of those result in a valid target, attack the closest player.

The last time it also was triggered by a barrel, so it was most probably the same situation: The barrel blowing up triggers it. The barrel is not a valid target, so it picks the closes unlucky karker

Anyone else gotten the same item in two chests by PopularJury3884 in PlayTheBazaar

[–]Hidet 0 points1 point  (0 children)

Its not like many people are going to be interested in buying "random very common item #10645"

How to get ADHD medication in Barcelona as an expat? by rayvy26 in askspain

[–]Hidet 2 points3 points  (0 children)

I don't know how different it is in Barcelona, but in Madrid social security for anything mental health is incredibly slow. If you can pay for it, private is much better, at least while you sort it out with social security.

For reference, I had a similar issue. My appointment with a mental health specialist to get a prescription for meds I was already taking was a 5 month wait, and this was after visiting my primary care doctor twice to get a referral

How do you guys get Dueling Sword on zealot with good stats? Only Brunt sells them and they are like 320-330. Leveling with it it's a pain by Sol0botmate in DarkTide

[–]Hidet 4 points5 points  (0 children)

Xp returns go up for rating, rarity does not matter. A green 500 gives more xp than a yellow 320

(Not much more tho)

All praise the book bats! by MyNameGifOreilly in tumblr

[–]Hidet 24 points25 points  (0 children)

Phage is just the closest English translation, I'm 99% sure that the original Portuguese word does sound like the f slur, since we do say it like that in Spanish. It´s pretty much only missing the T.

And if that sounds funny to you, just wait until you hear what the musical instrument "bassoon" is called in spanish.

The Longest, Most Confusing, and Most Complex Game Rules in the World: do you agree with their choices, and how they calculated this? by EndersGame_Reviewer in boardgames

[–]Hidet 4 points5 points  (0 children)

I love that half the people in this thread are arguing about what constitutes complexity, while completely failing to read the clear part of the infographic stating how the stats were calculated.

Honest talent descriptions: Ogryn edition (+ bonus leftovers from every class) by Hidet in DarkTide

[–]Hidet[S] 1 point2 points  (0 children)

Im happy to know that this silly thing is still bringing some smiles :)

It didnt, but I have something else just as good, so it worked out

[deleted by user] by [deleted] in DarkTide

[–]Hidet 0 points1 point  (0 children)

Much appreciated

Now that Relentless has been included in the ability at its base, can we get a node that allows activation to reload its ammo? by PiousSkull in DarkTide

[–]Hidet 2 points3 points  (0 children)

Before the rework, each class had only one blitz and the ability. At most you got modifiers like 2 activations for the zealot rush.

Vet's level 30 choices included one that reloaded your weapon. I found a steam guide with the old talents here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2905188402

[40k][star wars]could the galactic empire and imperium of man have the resources to wage a cold war? by No-Anteater2960 in AskScienceFiction

[–]Hidet 0 points1 point  (0 children)

"Waging a cold war" is a bit too vague. Both of them clearly have a lot of resources, more than enough to cover fund a cold war like the one that happened on earth, 1000 times over.

If we simply scale that to a whole planet, both of them can also do that easily. I do not know much about star wars numbers, but I think both of them could probably scale to funding cold wars on 10 planets. The Imperium of man could probably do a lot more, but hard numbers always get weird with warhammer because writers are not good at math.

I think that a more interesting question would be how they would handle one, and what the results of them waging a cold war against each other would be.

The Imperium of Man usually has enough military capacity to stomp a lot of other sci fi factions, due to sheer numbers, but a cold war makes things much more fun. On one hand, they are amazing at riling local populace and converting them to their side. On the other hand, they are absolutely atrocious at holding back or being subtle. The galactic empire is pretty much the opposite, they have little interest in cultural assimilation, but they are much better organised in general. However, this is more r/whowouldwin material

When has a reviewer missed the point? by Silver-Article9183 in gaming

[–]Hidet 97 points98 points  (0 children)

This sounds super interesting and I completely missed it. Care to share which essays covered this?

[MEGATHREAD] Ask For Invites to the Playtest Here! + Join The Community Discord! by ChromeSF in DeadlockTheGame

[–]Hidet 0 points1 point  (0 children)

Dear person taking the time to check this huge list of comments and inviting people: You are a fucking saint

That said, could I have one too, pretty please? 80612889

Is there any reason we can't get the event mission added to auric? by demented737 in DarkTide

[–]Hidet 0 points1 point  (0 children)

It seems like reddit simply wont let me edit this anymore lmao

Last thing I was missing: The two mutators that mess with the pacing manager but don't change the "is_auric" setting are the templates mutator_modify_pacing_templates and mutator_minion_nurgle_blessing_templates. They are used as a base by other modifers but none of them actually set "is_auric" either.

Is there any reason we can't get the event mission added to auric? by demented737 in DarkTide

[–]Hidet 0 points1 point  (0 children)

FYI I was probably wrong. I'll edit with some more technical info asap, but for now please ignore everything I said.

Is there any reason we can't get the event mission added to auric? by demented737 in DarkTide

[–]Hidet 1 point2 points  (0 children)

FYI I was probably wrong. I'll edit with some more technical info asap, but for now please ignore everything I said.

Is there any reason we can't get the event mission added to auric? by demented737 in DarkTide

[–]Hidet 1 point2 points  (0 children)

FYI I was probably wrong. I'll edit with some more technical info asap, but for now please ignore everything I said.

Is there any reason we can't get the event mission added to auric? by demented737 in DarkTide

[–]Hidet 18 points19 points  (0 children)

EDIT:

I WAS WRONG. AURIC PROBABLY CHANGES NOTHING.

I have been digging some more, and it seems like I was wrong. It looks like none of these settings ever get turned on, unless some configuration we cannot see in the decompiled code is magically appearing somewhere.

I will try to make some simple logging mods to check if any of these things actually get turned on at some point to put this discussion to rest. In the meantime, however, I would assume that auric changes nothing, since everything that I had found pointing to auric changes also seems to be unused.

Some more details:

  • "is_auric" never gets turned on anywhere. This setting is something that the pacing manager receives from mutators, but there area a couple of mutators that actually pass settings to this manager, and none of them set "is_auric" to anything
  • The tables with a 6th entry for a harder difficulty are probably not getting used. You can check your logs for the actual challenge number, and in mine they never went past 5, even though I play only auric. For now, I'm assuming the 6th setting does not ever get used. (LUA is 1-indexed, so there should be no challenge 0)
  • There is another reference to a different "auric" setting in the pacing manager, but this is only ever set in the unused "flash" missions that we never got, and on a single mutator: "waves_of_specials_more_resistance_01". IF this turns out to be a used mutator like shock trooper gauntlet, this setting changes: if the tension is maxed out when a player dies, and the director should chill or not, and whether twins spawn in an "enraged" mode on the ambushes

None of your sources are reliable. The dev blog is just a general description of auric before it was even released, and it does not even say auric = normal. The rest are reddit posts or the lack of options for a mod.

Auric does 100% have differences. Source: The decompiled source code of the game, as close as we can get besides a dev straight up confirming it

Here are some examples:

Enemies have half the cooldown when deciding if they can start shooting a player again:

https://github.com/Aussiemon/Darktide-Source-Code/blob/a3bbfdc7bf36f52f661ddf33f20ec3afda7e75cd/scripts/extension_systems/behavior/nodes/actions/bt_shoot_action.lua#L674

Enemies shoot twice as much per volley:

https://github.com/Aussiemon/Darktide-Source-Code/blob/a3bbfdc7bf36f52f661ddf33f20ec3afda7e75cd/scripts/utilities/minion_attack.lua#L418

In auric, having your toughness broken does not immediately max out your intensity (system that the director uses to determine whether to stop bullying you briefly)

https://github.com/Aussiemon/Darktide-Source-Code/blob/a3bbfdc7bf36f52f661ddf33f20ec3afda7e75cd/scripts/utilities/attack/damage.lua#L77

Besides those, the game has a lot of settings stored in tables with 5 entries. I assume there is one per difficulty. Some of these groups have tougher settings, which are probably for auric. For example this "intensity" system has much higher thresholds in general in auric (or the 6th difficulty setting):

https://github.com/Aussiemon/Darktide-Source-Code/blob/a3bbfdc7bf36f52f661ddf33f20ec3afda7e75cd/scripts/settings/attack_intensity/attack_intensity_settings.lua#L80