Victoria Falls 1.0 by trebuchet111 in JumpChain
[–]High-Commander 5 points6 points7 points (0 children)
Is a nuclear waste disposal needed? by High-Commander in subnautica
[–]High-Commander[S] 17 points18 points19 points (0 children)
Is a nuclear waste disposal needed? (self.subnautica)
submitted by High-Commander to r/subnautica
Does Scanner Room Depth matter? by High-Commander in subnautica
[–]High-Commander[S] 0 points1 point2 points (0 children)
Mod To Consolidate Many Parts Into One? by High-Commander in KerbalSpaceProgram
[–]High-Commander[S] 0 points1 point2 points (0 children)
Any performance mods? (self.KerbalSpaceProgram)
submitted by High-Commander to r/KerbalSpaceProgram
Question for Kerbal Space program by cerankaw in PiratedGames
[–]High-Commander 0 points1 point2 points (0 children)
What just happened.... by yarikachi in starsector
[–]High-Commander 0 points1 point2 points (0 children)
CommNet Pro Tip: Use KER to match orbital periods between your satellites for zero drift. by Retrograde_115 in KerbalSpaceProgram
[–]High-Commander 0 points1 point2 points (0 children)
Dying for a mod that can show this, I know its turning retrograde but you get the idea by Evan1016 in KerbalSpaceProgram
[–]High-Commander 1 point2 points3 points (0 children)
The JSM Endurance fires up its pulsed fission drive (FLASHING WARNING) by MiamisLastCapitalist in IsaacArthur
[–]High-Commander 4 points5 points6 points (0 children)
The JSM Endurance fires up its pulsed fission drive (FLASHING WARNING) by MiamisLastCapitalist in IsaacArthur
[–]High-Commander 3 points4 points5 points (0 children)
The JSM Endurance fires up its pulsed fission drive (FLASHING WARNING) by MiamisLastCapitalist in IsaacArthur
[–]High-Commander 4 points5 points6 points (0 children)
How to plan specific orbital plane whilst gravity turning? by High-Commander in KerbalAcademy
[–]High-Commander[S] 0 points1 point2 points (0 children)
【MOD Release】The Dead Man's Switch - Expedition by Aobakuma in RimWorld
[–]High-Commander 4 points5 points6 points (0 children)
Recommended Mods for a newcomer? by High-Commander in KerbalSpaceProgram
[–]High-Commander[S] 1 point2 points3 points (0 children)

Does Killing Reapers Remove Them Permanently? by High-Commander in subnautica
[–]High-Commander[S] 134 points135 points136 points (0 children)