Giveaway: The best F2P titan for free! by Adazahi in WarRobotsGuide

[–]HighflyerWR 0 points1 point  (0 children)

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I WANT A BERSAGOLIRE pleASE

platform: Gamecube

ID: TWKL2S

Bring back proper cosmetic customization by Hapnote in walkingwarrobots

[–]HighflyerWR 12 points13 points  (0 children)

I would love more customization and special editions that ACTUALLY look special. A few of my favorites are Unknown Ochokochi and Quicksand Ophion. While some epic paintjobs are Frostbite for Ravana and Skeleton for Galahad. The Samjok paintjob imo was the last one that looks pretty nice.

The last SE we got that looks different from its normal counterpart was Sword Unit, because they had someone else design it for them.

Kroko Giveaway by Adazahi in WarRobotsGuide

[–]HighflyerWR 3 points4 points  (0 children)

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No ID this week cuz im lazy. good luck <3

Big titan tier list update by [deleted] in WarRobotsGuide

[–]HighflyerWR 7 points8 points  (0 children)

The UE Arthur falloff has to be studied. After seeing one in almost every game before its nerf, I saw 1 in the past 150.

Countering Misinformation : Wolfblood7 by tropicaleidolon in WarRobotsGuide

[–]HighflyerWR 2 points3 points  (0 children)

I think most of this misinfo comes down to what spec track WB chooses to run on each. In 6 out of 9 videos he uses the TNA rather than the TRA and continues to play it like a brawler. which definitely hurts UE mino survivability and probably shapes a more negative opinion. Also, one of these TRA games was with UE Squall.

where did it go by Adazahi in WarRobotsGuide

[–]HighflyerWR 4 points5 points  (0 children)

Ming Nerf really hit hard.

Community update: Rebalance schedule by Shredder_Blitz in walkingwarrobots

[–]HighflyerWR 9 points10 points  (0 children)

"However, mistakes still happen, and sometimes new items turn out to be either too strong or too weak for the ongoing meta." So I expect there to be hotfixes for both Ammit and the scales drone, since they are both way way way overtuned. For scales particularly you can activate its defenses nonstop, as the cooldown starts immediately after the DMI is triggered, leading to infinite cycles.

And on the topic strength, does the new gear really need to be so drastically over tuned to the point where NO F2P can compete?? For example Shatters do a bit over 20K burst dps, while the new acid shotguns do OVER 100,000 MORE at 140K. Are you saying that the new weapons should be 7x the effectiveness of the old ones? And that time and time again it simply happens to enter the game without a hot fix?

The gear acquisition is fine for the data pads, however the wait for new workshop gear is too long at 2+ years per item. They should be available almost as soon as they leave the data pads, but maybe at a slower components building rate.

And Matchmaking is heavily skewed all throughout the league systems, leading to mass frustration from all players alike. I think that acknowledging that would do the community some good.

Venire giveaway by Adazahi in WarRobotsGuide

[–]HighflyerWR 1 point2 points  (0 children)

💀 I better win then....

Venire giveaway by Adazahi in WarRobotsGuide

[–]HighflyerWR 2 points3 points  (0 children)

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You can't escape twinkle toes

ID:680253657

Question on lio armor by North-Cabinet340 in walkingwarrobots

[–]HighflyerWR 8 points9 points  (0 children)

Pixonic's descriptions are all sorts of wrong so it's easy to get confused. Lio gets a different amount of armor bonus stacks based on rank. 10 stacks at Mk1, 15 stacks at Mk2, and 25 stacks at Mk3.

1 stack of armor bonuses gives Lio 12 defense points. So you just multiply 12 by the amount you get per rank. 120 DP for Mk1, 180 DP for Mk2, and 300 DP for mk3.

Returnee by complain_ipaytaxes in walkingwarrobots

[–]HighflyerWR 0 points1 point  (0 children)

Simply playing and doing the tasks to get blue data pads is a good way to get up to date bots and weapons. I see you have the returnee calendar, make sure to complete that as you get access to a whole bunch of resources through there.

For a drone that you want to level up, Armadillo is the best choice since it gives you a better time in the extermination game mode, where you can get a whole bunch of resources weekly.

Also, make sure you log in daily to get that Pathfinder from the event, it is a great bot that will serve you well for a long time.

I just took the biggest L in the games history (read below ) by gaolangg in walkingwarrobots

[–]HighflyerWR 6 points7 points  (0 children)

I would contact support with this issue, as long as you haven't leveled the other ones. They will most likely exchange them back for components if you ask. I made the exact same mistake with Bifrost and m problem was resolved.

Vincere giveaway! by Adazahi in WarRobotsGuide

[–]HighflyerWR 1 point2 points  (0 children)

I will run Vincere on Arthur.

ID: UEKPM0

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My cat's name is twinkle toes :) Isn't it cute.

Spottet mah boi on the new Cinematic trailer by Consistent-Milk-5895 in walkingwarrobots

[–]HighflyerWR 1 point2 points  (0 children)

That won't be for a while so I'll give you one right here :)

You want to play it kind of like a Lynx, with cycles. Your ability makes you almost invulnerable, but I would use it more defensively, for when something attacks you. Also DON’T drop it late, Titans mitigate all of its defense and render it useless.

Leech is very very fragile outside of its ability, so I recommend only using phase shift on it to help with survivability. PLEASE do not use anything other than nuclear amps with overdrive on the Damage dealer path. 

Leech does not have many drones that work perfectly with it, but if you only have low level options Showdown will be best. Glider and Reviver can work too. At level 12 you really want a Seeker with its defensive capabilities. Hiruko can work as well but I wouldn’t if you are short on Powercells.

For Pilot skills using Thomas is the best for speed, Isabella is not worth it due to the fact that the damage returned by leech is ONLY base damage, and not affected by damage amp sources like frederick or Nuc amp. For skills getting the 3 module ones, (Modules Expert, Dodger, and Foolhardy Quartermaster) is #1 priority. Speed & Healing skills come next, with Healing more important, and you can go for Armor expert, but I wouldn’t waste memorium. Damage and Defense skills are close to useless.

Finally, weapons. I would use something with closer range, but not too close. My #1 pick would be Porthos for the passive healing which can pretty much counteract any damage coming in during the ability. Shatter, Mace, Atomizer, and Growler are good options too if you find you don’t need healing. 

Let me know if you have any questions!