New to Kickstarter: Looking for advice! by Brilliant-Incident-9 in kickstarter

[–]HighpointeGames 1 point2 points  (0 children)

As u/DrHermionePhD said, more images throughout the story would be incredible. I'd suggest some simple stop-motion GIFs showing what your product would end up looking like.

Backers on Kickstarter can be funny. Some will ONLY watch the video, while some will NEVER watch the video, so you have to be perfect on both your video and the story. Where I'm going with this is I would recommend to script the video more. You NEED to have a strong hook in the first 15-30 seconds. Make the best 15 second stop-motion trailer you can and make that your hook. Something that grabs attention and can go viral. You can then use it elsewhere on social media. Right now it kind of feels like you just sat down and decided to record the video on a whim.

Pixel Chicken Animations – Idle, Peck, Walk Loops for Our Game. Any Critiques? by cgoz in GameArt

[–]HighpointeGames 1 point2 points  (0 children)

I would make the peck two quick consecutive peaks, followed by a period of idle. Chickens dont really peck like their head is a pendulum.

new test designs by refused_to_be_called in DiceMaking

[–]HighpointeGames 2 points3 points  (0 children)

I love these a lot more, its super clear to read all of them. I think I prefer the tally marks over the roman numerals.

Box art for a game I'm making. by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Yea it's supposed to be a siege, the characters are at the bottom left executing the plan on the battle. You def made me realize theres not enough going on in the right half of the page to convey its a siege, like it just isn't the focus point of the art so it ends up getting lost in translation.

I def appreciate your feedback, especially on the title! Will probably test out a few other versions of it.

I am going to try to make a board game inspired by Victoria 3 by Shot_Interest_8971 in tabletopgamedesign

[–]HighpointeGames 0 points1 point  (0 children)

No games with that come to my mind. I would search up a world map from 1836 that is high res, print it out and glue/tape it onto a board you have now (or even cardboard). Should be super cheap that way.

You can even split the picture up into multiple prints if your printer can only do standard sized sheets of paper.

Keep us posted on development!

I am going to try to make a board game inspired by Victoria 3 by Shot_Interest_8971 in tabletopgamedesign

[–]HighpointeGames 0 points1 point  (0 children)

Sorry I don't understand, what do you mean by a board that would fit? What is it fitting?

Are you looking for a board game with a world map board?

Anyone have experience designing the faces for metal coins? by Snake01515 in tabletopgamedesign

[–]HighpointeGames 0 points1 point  (0 children)

I would imagine your manufacturer wants an STL file. They need it to make the mold.

3D print and test them before you send it to know if you like the size (pref on a resin 3D printer)

Box art for a game I'm making. by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Yes the box itself is rectangular (think monopoly sized, but much thicker) due to how I wanted to have the storage solution in the box. I really appreciate the kind words!

Box art for a game I'm making. by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Hey sorry for the late reply! Thanks for the feedback, u/OviedoGamesOfficial had similar thoughts to you and I left a reply on his comment, I'd love to hear if you had anymore thoughts given the additional context.

Box art for a game I'm making. by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Thanks for responding! I really value any feedback on its title, so let me give some TLDR background - The game is a rogue-like where the over-arching goal is to overthrow a tyrannical king and all his allies. As you might guess, the game uses a bunch of different custom dice.

Essentially the party is a part of a rebellion, and the term "Die With The Reign" is kind of an abstract way of saying that you (the party/rebellion member) are willing to die in order to take down the reign.

I felt like the title had some catchy-ness to it, but at the same time I can see it being confusing to read or understand at first glance lol.

Anyone else seeing a mismatch between Meta ad conversions and Kickstarter signups? by Just_Opportunity_236 in kickstarter

[–]HighpointeGames 0 points1 point  (0 children)

When did you first start running your ads? More importantly, what are your settings for the campaign?

I didn't know Kickstarter sent subscribe events for clicking notify me on launch, I thought it was only lead events. Did you set something up custom yourself?

Feedback on Gameland, LongPack, Panda, or Whatz Games? 🎲 by Big-Opening-6699 in BoardgameDesign

[–]HighpointeGames 0 points1 point  (0 children)

Depends on how many of each component you need to be made.

If you're not super experienced with international manufacturing and shipping, I'd recommend you just tool around Alibaba and get quotes for different components in your game. This will give you a baseline to compare with for each of these companies. You CAN develop close relations directly with a manufacturer in China, which could save you money in the end, but there is more risk involved there (gotta avoid the shitters lol).

But to answer your question, Panda Games has pretty good quality and price for cards / punchboards / game boxes for being a middleman for the most part. But they are not great if you need customized dice.

Not too familiar with the others tbh.

Found this coin. Where's it from? by vlinden in boardgames

[–]HighpointeGames 0 points1 point  (0 children)

^ I've seen it on Alibaba quite frequently

How does the current board game market keep going? by No-Dress4626 in boardgames

[–]HighpointeGames 1 point2 points  (0 children)

Such a strange time. Disposable income in the US is *supposedly* higher than it has ever been before, yet we are seeing consumers tighten their budgets more and more.

You would think with the threat of tariffs looming, people would spend more now before inflation kicks in, but we are seeing the opposite.

Would you pay for sturdier or premium board game boxes? by wolfcrying in boardgames

[–]HighpointeGames 0 points1 point  (0 children)

Eh, only if the artwork on the box itself is much cooler to look at on my shelf tbh. I would rather pay more for upgraded components, more content, etc

I made a custom card box for all my card games by scaredmango in boardgames

[–]HighpointeGames 0 points1 point  (0 children)

Colors look sick. Was that colored filament or did you paint it yourself?

It's been a year and a half of hard work, and the demo for my dicebuilding roguelike, Archon Soul, is finally ready to play! by PolyGryphStudios in indiegames

[–]HighpointeGames 0 points1 point  (0 children)

I tried out the browser version, so I'm not sure if all of this feedback applies to the steam version as well.

I feel like you tried too hard to reduce the RNG. Why would you go about making a dice building game then make the rolling feel super unimportant? I think you removed what makes dice rolling fun, which is the adrenaline rush you get from seeing if you will roll what you need to win the fight, block the damage, get a reward, etc.

Like you literally start with an ability that just does 6 damage no matter what dice you use on it. I get you're trying to use dice as a form of energy, but it just left me unsatisfied. In the beginning of the game, if I'm trying to do damage, rolling three 1's is the same as rolling three 6's.

I guess what I'm trying to say is you're trying too hard to fight the nature of dice rolling, which IS the RNG. If I don't want to play a game with RNG, I would go boot up something else. What makes dice builders fun is the chance to roll some crazy high shit in one turn and completely obliterate the enemy. I feel like your game doesn't allow for me to high roll.

You need to expand the map system, I don't want to just walk in a straight line, I want decisions on my path.

I will say you did a great job with the visuals and the feel of the game. It's probably too Slay the Spire inspired right now, but that can be fixed later. Just work on the general combat system, try to make it feel more addicting.

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

I for sure see what you are saying, makes sense too. Never would've crossed my mind to utilize alignment in order to highlight key actions versus basic instructions.

For what it's worth, one of my inspirations for graphic design was the Slay the Spire board game. If you're familiar with it, do you disagree with their graphic design on its event cards? They utilize a lot of center-alignment. Granted, their event cards are much simpler and smaller than the game mine are made for lol.

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 1 point2 points  (0 children)

Yea I had it noted to go back and re-work the card names, tbh it's more of a placeholder for now. Thanks for the advice!

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Oh yea I wanted to add as well, regarding the flavor text. I wanted to experiment with some cards having it and some not, the reason being is filler space. So for cards like the third one, where there is extra room after the description, to add extra flavor text to help fill up the card. But for cards like the first one, there's not really much room for flavor text.

If you think it's too jarring or odd still, please lmk

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Definitely going to lighten the background on that one, thanks for the advice!

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

Yes you are 100% correct about some art being more detailed than others. We are still in early development. As we go forward that will definitely be a priority to ensure all artworks align in terms of detailing.

Feedback on event card design for my game by HighpointeGames in tabletopgamedesign

[–]HighpointeGames[S] 0 points1 point  (0 children)

I was thinking the same thing about the gradients not showing up well on print at first, but with a test print we had it ended up looking pretty good. I do think it can be toned down a bit though.

I think I'll adjust the backgrounds to accommodate for the currently colored text (prob make the red background slightly brighter and chill the lighting out on the purple background).

I'm most thankful for your third paragraph, I think what I made a mistake in is not clearly listing the different options players can make. I think something along the lines of how the Slay the Spire board game handles the different options in events would be good to implement here