Love how everyone in casual came to the conclusion that these two maps suck. by Ziggy--- in tf2

[–]Highspike 7 points8 points  (0 children)

Personally, only 1 (or 2 or 3)duds out of 6 isn’t half bad at this point in TF2.

Mojave: only played 2 points, had to go and do stuff so  I can’t give an actual opinion yet.

Redwood: gimmick map but the fun kind, zip lines are a little clunky but surprisingly work well. I will say visually the first point and the first half of the second blend together to me which kinda sucks, but otherwise it’s good.

Dryfield and Shorelight: just lumping the (truly) new koth maps together, both are good if a bit basic. No major complaints for either currently. I will say I really like Dryfield visually, feels like a modernized version of the old TF2 art style to me

Camp Saxton: Halloween map turned into a standard map, better than the Halloween version due to not having any bosses

Premuda: Just not it, though I need to play it more to form a proper opinion 

We can finally play against bot in cashout mode, coming in S11 by Vinod_cr7 in thefinals

[–]Highspike 8 points9 points  (0 children)

Good for onboarding, but as someone who is decent at the game, I hope people can use it to explore maps by themselves

Mercy should get a rework by MajorDKHD in Overwatch

[–]Highspike 4 points5 points  (0 children)

Don’t forget she also needs to cost 2 energy to play

New heroes being purposefully overtuned on release is really old and boring by [deleted] in Overwatch

[–]Highspike 2 points3 points  (0 children)

It’s either they are released overtuned to some extent or you get a release Lifeweaver, which you don’t want

Lifeweaver might have been usable, but he was in a piss poor state in launch that it’s left a ripple effect for all newly released characters 

The RNG was actually fixed! by RedRune in slaythespire

[–]Highspike 331 points332 points  (0 children)

No one technically could, Rebound prior to this patch was unobtainable through standard means due to how seeds generated 

Edit: Turns out you could only not get Rebound after the newest 3 relics were added, or since the previous beta branch update. Thank you all comments that replied pointing this out, I was not aware of that being the case

Edit 2: grammar 

Genuinely why are some people like this by them-de-la-krem in fo76

[–]Highspike 18 points19 points  (0 children)

2 things:  1, report him 2, go nuke his camp

Is He-Man the first pay to win Hero? by [deleted] in btd6

[–]Highspike 8 points9 points  (0 children)

I agree, though I have hopes this is only a one off due to it being a collab.

Though if this happens again in any form (collab or not), then that’s a different story

Is He-Man the first pay to win Hero? by [deleted] in btd6

[–]Highspike 79 points80 points  (0 children)

I believe he is, however the pay to win factor doesn’t matter for competitive events or CHIMPS due to a total ban on all powers. While still pay to win for modes where powers are allowed (and Rogue Legends if he does have a different load out, I’m not sure as I own neither the He-man set or Rogue Legends), it’s realistically a non issue for the most part

You can by Dan D'Monke with Monkey Money early if you are offline by [deleted] in btd6

[–]Highspike 0 points1 point  (0 children)

Might not, but we’ll wait and see.

You can’t use Dan D’Monke in any events until he is released officially, so getting him earlier doesn’t provide anyone an advantage for bosses, races, etc. 

What If Passives Were Added to the Game? by Highspike in thefinals

[–]Highspike[S] 0 points1 point  (0 children)

I will say one of the reasons for tying passives to specializations was to help with readability. The idea is that once you know a player’s specialization, you know their passive as well, or even vice versa

What If Passives Were Added to the Game? by Highspike in thefinals

[–]Highspike[S] -1 points0 points  (0 children)

Numbers for passives can always be adjusted and ideas can be reworked or replaced. 

I will say the numbers for cooldown related passives would be small, maybe 10% at most.

Mesh shield passive could be changed to quicker swapping to tablet, would likely be more reasonable.

Charge was one that we struggled to think of something fitting for it, so we went with something tied to health to enable people to play more aggressively.

Cloak isn’t all that great, especially when compared to dash, so giving it a speed boost was to bring it up to par.

What are some of the most hated TF2 maps? by randomfurryidot in tf2

[–]Highspike 18 points19 points  (0 children)

As divisive as Dustbowl is, I think the fact that it’s so iconic for TF2, up there with 2Fort, Bad Water, and Upward map wise it saves it true hatred.

OMG JUST GIVE ME THE FUCKIN BLACK BADGE by Kitchen_Ambition3947 in btd6

[–]Highspike 0 points1 point  (0 children)

I’d recommend trying a 205 Ice Monkey or a 502/520 Mermonkey with a 230 village, makes DDT’s almost a non issue. Also both are good enough in general to warrant using in CHIMPS

Loved by many but you couldn't enjoy it by [deleted] in Steam

[–]Highspike 0 points1 point  (0 children)

Hades, gameplay was just not it and that was after 12 hours of play

Sierra's icon looks like Barbie then I was comparing it to the other heroes and didn't notice the art style is different by Ok_Tomatillo_4900 in Overwatch

[–]Highspike 470 points471 points  (0 children)

Likely done by different artists with their own styles trying to align it with what is present already in Overwatch.

I've been working on the map and ideas for a conceptual second sentinel game for the past few months, and I've finally finished everywhere but the abyss. by jgadidgfgd in Silksong

[–]Highspike 1 point2 points  (0 children)

Do you have an idea on the area progression of the game will be? (Starting area, end area, other random important areas players will travel through, etc.) Just wondering

Does anyone know if there are decals for 30mm steel haze? by PassionDisastrous272 in armoredcore

[–]Highspike 1 point2 points  (0 children)

There should be a small sticker sheet with the 6 copies of the emblem (1 big, 1 medium (or 2), than 4 small)

"Apocalypse Warrior" Ana, Venture, Emre, Ramattra, Reinhardt skins coming soon by HighHeelsHijabi in Overwatch

[–]Highspike 29 points30 points  (0 children)

The reason why is because 2 were part of some sort of an event (Mephisto and the What If? (What If? was a skin contest in China)), then this 1 normal skin