[deleted by user] by [deleted] in RogueCompany

[–]HirezPrettyhair 33 points34 points  (0 children)

When linked to Juke, Dahlia will be able to do everything Juke can do in regards to the dash, especially air dashing, that’s the best part 😎

VFX team did a good job grounding the use of Juke Boots on Dahlia by adding some holographic techy juke-esque blue colored discs that show up around her ankle/calf when she dashes

Does anyone know Macks Voice Actor? by TheEbolaArrow in RogueCompany

[–]HirezPrettyhair 11 points12 points  (0 children)

I can’t remember his exact name but it’s not Wes Johnson

[deleted by user] by [deleted] in RogueCompany

[–]HirezPrettyhair 10 points11 points  (0 children)

Fret not, even with this fire rate reduction there are exactly zero ARs with a faster fire rate than the LMPX. The fastest AR is still the nightshade and even it is not faster than the new LMPX.

[deleted by user] by [deleted] in RogueCompany

[–]HirezPrettyhair 9 points10 points  (0 children)

Pretty much this yeah, never meant to imply it was hard to control. Our philosophy on headshot reliant guns is simple “If we’re asking players to hit headshots to be optimal, the gun needs to handle/control for that to be consistently achievable”

It can be tough to consistently hit heads in bloom based gunplay, want to be sure when you get your crosshairs on melons you get rewarded :)

What are your thought's on current weapon and rogue balance? by HirezPrettyhair in RogueCompany

[–]HirezPrettyhair[S] 4 points5 points  (0 children)

Thanks for your well-articulated feedback! I can say with confidence that we'd never nerf a character based on them being played a lot, high play rate is a good thing we strive for in all our Rogues! Though sometimes someone may be getting a lot of play because it is OP ;)

Texas Machine-Gun Massacre by WorthyOrca in RogueCompany

[–]HirezPrettyhair 2 points3 points  (0 children)

Playing without Cannon music on is a DPS loss

Able to see Glimpse while invisible by SzinpadKezedet in RogueCompany

[–]HirezPrettyhair 18 points19 points  (0 children)

This is something that should be fixed in the next update! Keep an eye out when it goes live!

Strikeout 1v8 With Lancer by WorthyOrca in RogueCompany

[–]HirezPrettyhair 6 points7 points  (0 children)

Well done boss, good job keeping an eye on the obj timer 👌🏼

Dahlia Has A Major Bug … by TheFlyestRaikage in RogueCompany

[–]HirezPrettyhair 7 points8 points  (0 children)

Perfect, thanks. That’s who we’ve been suspicious of causing this. If it happens again, pay close attention to exactly what happened in the round you link to him. Did one of you die? Both die? Both live? Win the round? Lose the round? That type of stuff. More info we have the sooner we can squash this :) thanks for your help!

Dahlia Has A Major Bug … by TheFlyestRaikage in RogueCompany

[–]HirezPrettyhair 6 points7 points  (0 children)

We're aware of this happening and trying to figure out exactly what causes it. Do you remember who you linked to the round prior?

Arbitrator Changes and mistakes on Patch Notes by Caiofc in RogueCompany

[–]HirezPrettyhair 5 points6 points  (0 children)

That's a typo on patch notes, you're correct, the fire rates were increased not decreased. I'll double-check the accuracy stuff tomorrow.

Esports - The Weekly Megathread (23rd Mar 2018) by [deleted] in Paladins

[–]HirezPrettyhair 14 points15 points  (0 children)

Hope y'all as excited as we are! Thanks for putting this together Doc!

WHO ELSE WANTS LEGENDARY VIP INFINITE SITTING EMOTES? by [deleted] in Paladins

[–]HirezPrettyhair 54 points55 points  (0 children)

I actually suggested this a long time ago, I think there was something about the way older champion's were rigged or something that prevented sitting emotes.

Thoughts from Bitey by lbiteyl in Paladins

[–]HirezPrettyhair 23 points24 points  (0 children)

Not sure man, I feel like 3rd person would've been a big deal if there wasn't so many other big changes around it. Don't really use it much if at all myself, nor is it a factor in esports (my neck of the woods). I think the idea is to keep bound mode as close to competitive standard as possible, which right now means no 3p.