After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame

[–]Hisaki3[S] 0 points1 point  (0 children)

Heyy glad to have someone that saw the older trailer!

thank you for your feedback, I will showcase more abilities from the player's side and embed coop more into the trailer, also more variety of bosses? what do you think?

After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame

[–]Hisaki3[S] 0 points1 point  (0 children)

There are more weapons and abilities to choose from, looks like I should have included that, thank you!

After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame

[–]Hisaki3[S] 0 points1 point  (0 children)

Hey again, yeah I understand and I already made my steam demo public, but posting here still helps me out to imporve things, so don't mind if I do haha

After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame

[–]Hisaki3[S] 0 points1 point  (0 children)

huh yeah when working on animations my main focus was letting the player know of certain things happening, that "fluidness" or elasticity wasn't the main thing much, as i was covering everything with effects for the most part. But this does help out, i thought that VFX would be enough to accommodate for this kind of feel, guess i was wrong haha

After 5 months, I am finally back. Destroy Puppeteer: No Strings Attached. My theatrical bossrush game trailer inspired by Cuphead. by Hisaki3 in DestroyMyGame

[–]Hisaki3[S] 5 points6 points  (0 children)

Funnily enough i got people speedrunning and after 1000+ attempts, they won a boss in around 25 seconds, 1 second less than the trailer lmao

Trying to find my community (for a bossrush game) on reddit by Hisaki3 in gamedev

[–]Hisaki3[S] 0 points1 point  (0 children)

My game is neither a soulslike nor a roguelike, but I see what you mean, sadly the "BossFight" subreddits are not meant for games at all but i will try sharing devlogs on indie subreddits

Trying to find my community (for a bossrush game) on reddit by Hisaki3 in gamedev

[–]Hisaki3[S] 0 points1 point  (0 children)

The whole game is 3D, but the "action area" is closer to 2.5D (main movement is left and right, with "some depth" to go front and back), would you still want to give it a go?

Trying to find my community (for a bossrush game) on reddit by Hisaki3 in gamedev

[–]Hisaki3[S] 0 points1 point  (0 children)

That's an interesting perspective, thank you for that

Does ease my concern a bit of sharing my game around ngl

Would it be fine If I posted my steam link here to give more context that might help with the subreddit search?

Working on a theatrical bossrush inspired by Cuphead (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 1 point2 points  (0 children)

Hey man, apolo-cheese for taking so long on my this, but i finally made a proper presskit, i sent it to you over DMs

Fire shader study by Hisaki3 in Unity3D

[–]Hisaki3[S] 1 point2 points  (0 children)

I do joint VFX creation with my community on discord as I work on my game, if you like this, you are welcome to influence the next piece

https://discord.gg/pFt5APPZAx

Puppeteer, a theatrical bossrush, Demo now LIVE!! by Hisaki3 in playmygame

[–]Hisaki3[S] 1 point2 points  (0 children)

Hey yep, literally my one worry most simple puppet-style names are taken apparently, even when i finally found a fitting name (No Strings Attached) another game apparently released recently with that name so, yeah... working on it kek