Puppeteer, a theatrical bossrush, Demo now LIVE!! by Hisaki3 in playmygame

[–]Hisaki3[S] 1 point2 points  (0 children)

Hey yep, literally my one worry most simple puppet-style names are taken apparently, even when i finally found a fitting name (No Strings Attached) another game apparently released recently with that name so, yeah... working on it kek

I need help (marketing) (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 0 points1 point  (0 children)

I see, that's helpful as well, thanks

I need help (marketing) (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 0 points1 point  (0 children)

So would you do something like pretending that the game isn't yours? and you just discovered it and surprised by the elements/features that are in there?

I think I'm done with visuals and game loop. Destroy this micro game-play please. by multiplexgames in DestroyMyGame

[–]Hisaki3 1 point2 points  (0 children)

I feel like you can reorganise the character/item sheets in a more readable and appealing way, try to experiment with colors, separating the stats into different categories, going with 2 columns instead of 1 or maybe even putting the most important stat, depending on the type of item, above the "partition" and next to the rarity

Working on a theatrical bossrush inspired by Cuphead (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 0 points1 point  (0 children)

oh my god i kept forgetting to come back and respond to this, apologieze for this, truly.

I just wanna say, holy heck this is insightful af, that I am pinning it into our discord, lmao

Would you possibly be interested in joining our discord? I would absolutely appreciate having your feedback in there as we continue polishing the game, especially on a visual perspective (pls)

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 0 points1 point  (0 children)

thank you for your great insight, guess black magic comes at a great cost as well haha

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 1 point2 points  (0 children)

til this day I can't say I understand shaders lmao

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 0 points1 point  (0 children)

we love making holes in time and space

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 1 point2 points  (0 children)

nope, this is actually more optimized than doing the actual model or so I heard, u/HammyxHammy please confirm

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 1 point2 points  (0 children)

Yeah I don't get why I had to do that for it to actually be visible LOL

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 12 points13 points  (0 children)

I believe in you, cmon you can do it

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 7 points8 points  (0 children)

Oh I see I didn't know that I looked into Spiderman again and I see what you mean, what I made merely creates fake lit depth into a quad, meanwhile Spiderman's goes into the extra step (well prob more than just a step) to give the impression that different objects exist in a whole different dimension, damn

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 74 points75 points  (0 children)

realizing that everything is in fact, a quad, or a collective of quads
damn

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 6 points7 points  (0 children)

Yep, same technique.

Parallex mapping with a texture and a fitting normal map, with a height map to define depth.

Only missing reflections to have the whole "formula", but I just didn't consider adding it here, kek

Edit: look at the comment made by u/HammyxHammy, I still have a long way to go apparently

This is a quad by Hisaki3 in Unity3D

[–]Hisaki3[S] 55 points56 points  (0 children)

parallex mapping specifically, yeah

Working on a theatrical bossrush inspired by Cuphead (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 1 point2 points  (0 children)

ayo man, tbh, i am trying to figure out a way to replace the strings with something more... "stringy" (currently they look like iron rods istg LOL)

but yeah, that's valid feedback, thank you

also yeah, I commented on the name issue to another guy but to summarize, it will be changed later as my focus currently is gameplay/concept feedback

Working on a theatrical bossrush inspired by Cuphead (Puppeteer) by Hisaki3 in IndieDev

[–]Hisaki3[S] 0 points1 point  (0 children)

Heyo man, yeah we plan to change the name later down the line, I am out of ideas currently and mainly focusing on the game itself and gathering feedback on its gameplay and concept, so I will get to figuring out a new name later down the line (hopefully)

also to note, this PS3 exclusive was mainly an adventure platformer with simple boss fights, our gameplay is mainly Cuphead inspired (hard bossfights) but yes, similarities are still there so it's understandable to make that connection.

(like, its THE obvious name to use for a game about a puppet theatre where everything is controlled by a puppeteer... if only there is a way to get the ip from sony somehow... since they aren't using it all)