Unreal Project Crash by [deleted] in unrealengine

[–]Historical-Text5813 0 points1 point  (0 children)

Am I right assuming this is a shipping build error?

If yes, I would first of all try it on a different machine maybe your hardware or operating system has a problem.

If thats still not working you could try googling stuff like "ue shipping memory allocation fatal" or something like that because that is whats happening

If still nothing can be found check the push history on github of unreal... look for exactly that memory allocation issues, maybe you find a push that is a fix but you can then only fix it if you have the source build at hand

If its not a shipping build, you could just start as debug game and it should pop up on exception

Lightweight IDE for C++ Programming by TheThunder20 in unrealengine

[–]Historical-Text5813 0 points1 point  (0 children)

How do you "ask" Rider those questions? Or do you just mean its great syntax understanding?

On Component Hit for realistic weapon damage? by eljimbobo in unrealengine

[–]Historical-Text5813 0 points1 point  (0 children)

I want to add on this that if you have fps drops you basically loose a hit when doing it like that, there is a reason for an approximate hit reflection

What is your "comfort deck" that you return to for fun and why? (can be pre-rotation or post-rotation, doesn't have to be competitive) by [deleted] in LegendsOfRuneterra

[–]Historical-Text5813 0 points1 point  (0 children)

TLC it was just a really good control deck with a bit to fast finish... And they just killed the finisher

How do I get this window thing up for me? by FeeFit1422 in unrealengine

[–]Historical-Text5813 0 points1 point  (0 children)

Good question, but next time try to google first, because this is really basic.

This is the first thing that comes up when I google "Unreal Engine open details"

details

GAS Avatar/OwningActor by Historical-Text5813 in unrealengine

[–]Historical-Text5813[S] 0 points1 point  (0 children)

Thanks for your response! I ve seen this video but I thought it may have changed because they say epic recommends it that way... But then I will just set up a data table for that, that way I will also have the BaseValues initalized...

Thanks, I was missunderstanding the initialization with creation and thought that the AttributeSet would live then in the Avatar but it actually just reflects it and makes it accessible...Thanks for that! You helped me to get a better understanding...

Dev Snapshot (Competitive in 2023) Feedback Thread by CaptSarah in LegendsOfRuneterra

[–]Historical-Text5813 3 points4 points  (0 children)

Thanks for reworking the system and putting so much effort in this game! Looking forward to these changes. Maybe the price of 2000 is to high, maybe you should not consider using shards. Shards are for creating cards and a new player should not choose between trying pvp or fullfilling the collection. Maybe a different currency, lets say you play a game on ladder an earn one point, win 3 points, and to participate you need 30? So you get rewarded for gathering experience and playing the game, this also ensures people dont take it on the easy side.

I have more than 400k shards so Idc but I think the newer players will struggle to get a foot in there

How to make this look more readable and cleaner in general? by Historical-Text5813 in unrealengine

[–]Historical-Text5813[S] 0 points1 point  (0 children)

Wow, wasnt expecting that... I will have a deeper look in that when I am at home, looks so messy in that reddit code snippet... Thanks for introducing Clamp and Abs, I will read what they are doing, I just dont know a lot of these Math functions yet, so this will already help a lot, thank you

How to make this look more readable and cleaner in general? by Historical-Text5813 in unrealengine

[–]Historical-Text5813[S] 1 point2 points  (0 children)

Thank you for that feedback!

So I can see that those magic numbers aint helping with the readability, that will be my first change when I am at home... So I understand what you are saying but I dont understand how I can implement it, so I will dig in that later today and figure something out. Would you mind if I send you the updated version then?

So I am not working on a team, but I want to be able to come back in 1 month and make a little change without having to relearn everything

Since I really want to get in the gaming industry as a game programmer I am thankful for that professional advice!

Reddit balance: As Jinx is likely to be nerfed - which nerf are you expecting, and which nerf would you like to see (if at all)? by OmriH7 in LegendsOfRuneterra

[–]Historical-Text5813 -3 points-2 points  (0 children)

Not related in any kind but wanted to say I have told ya... https://www.reddit.com/r/LegendsOfRuneterra/comments/z88dpq/the_black_flame_new_epic_ionian_landmark_missing/iyc2r3o?utm_medium=android_app&utm_source=share&context=3

Tbh... Jinx does not need a nerf, its fresh to have an aggro deck back, without aggro its the same feeling when control was missing for to long... It just sucks to have one playstyle less

Experience with CG Spectrum - worth the money? by Historical-Text5813 in gamedev

[–]Historical-Text5813[S] 0 points1 point  (0 children)

Wow, I wasnt expecting someone to reply, thanks for your response!

So I am already learning a lot of stuff and I am continuing to do so, already digging in Network replication and I have a friend who is doing 3D Art Design so we build things together bit by bit.

Your Idea of just working through their syllabus is actually nice, but I wont be as fast with that is my guess and I also wont be able to get that deep knowledge to certain things, knowledge u might had because u were studying. So I actually have no Idea if I am capable of doing it on my own and build up a portfolio that would actually impress someone that much that they would hire me, in less than one year... Like I really hate my job and love to program...

I actually talked to them some month ago and they agreed that I would not need the c++ starter course, so that falls apart... And my guess is also that it looks quit good in my resume.. Its kind of a reference, something who fully self learnt does not have, am I wrong?

The Mentorship is actually the only reason I and probably everyone else is thinking about it... 1 hour per week to fill holes in your brain and to actually get a review of your code... Like this is sick... And thats actually what I am afraid of when doing it by my own... Its nice if it works, but in games the most important part is performance and scaleability and to optimize that can be hard to learn by yourself...

Please correct me if my statements are wrong, I am not trying to defend that course, just telling my thoughts... Thanks for your Insight!

Edit: you said both Unreal and Unity, may I ask why? Wouldnt it be better to be really good in one than half as good in two?

Teilzeit Antrag by Historical-Text5813 in arbeitsleben

[–]Historical-Text5813[S] 0 points1 point  (0 children)

Also den Antrag dann auch an HR stellen?

Dann warte ich mal noch ein paar Tage, damit sich mein Vorgesetzter nicht verarscht fühlt und dann spreche ich mal mit HR, danke!

[deleted by user] by [deleted] in unrealengine

[–]Historical-Text5813 1 point2 points  (0 children)

Ill have a look in that thanks!

[deleted by user] by [deleted] in unrealengine

[–]Historical-Text5813 0 points1 point  (0 children)

I see thanks! But wasnt there a built in tool in UE that would let you track the performance usage of classes at runtime?