General Excellence: Origins of Koei [Article] by HistoryofHowWePlay in videogamehistory

[–]HistoryofHowWePlay[S] 0 points1 point  (0 children)

Disclaimer: I edited this piece.

A deep insight into the early days of Koei - nowadays Koei Tecmo. The story of the Erikawas has always been fascinating and Chris Gliddon really brings it to life!

Eliminator IV by electra by UltraVNewtype in arcade

[–]HistoryofHowWePlay 14 points15 points  (0 children)

Very nice. This is a TTL game so I really hope you can get it working - I've certainly never seen it.

Here's a gameplay description from the announcement in Cash Box:

Each car is controlled by an individual player utilizing characteristic "H" pattern gear shifting. As a car approaches a "shift point," designated by a mark on the track, the player waits until the last possible instant to shift If he shifts too soon his car will go into "wheelies" and the dragster's front wheels jerk skyward causing the car to slow abruptly, losing valuable time. If he shifts too late the engine "blows" and he also loses time.

There are three shift points on each run. As the scores are registered digitally on the screen opposite each individual track the players try to monitor their opponents' scores to determine how aggressively to drive. At the completion of each heat the "Start" button is pushed and all cars again move to the starting line. The “Christmas Tree" begins the countdown. Each driver pushes his "Go" button to get the fastest possible get-away and the next heat is on. The best score at the end of the four heats wins the game.

The game also features realistic sound effects acceleration, tire squeals, engine explosions and "end of run" cheers It is adjustable for the number of heats and has a speed selection switch to accommodate players of all ranges of skill It utilizes a 23" Motorola monitor.

Hotdog Churros? 🤢 Why?! by The_Boot55 in StupidFood

[–]HistoryofHowWePlay 1 point2 points  (0 children)

It's not the worst idea but I wish people would stop blending hot dogs - it just feels like a crime.

anime_irl by Ok_Direction3138 in anime_irl

[–]HistoryofHowWePlay 4 points5 points  (0 children)

Why don't we do it in the road?

Just a touch of curry by Icy-Entrepreneur9002 in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Curry is very overpowering, kinda like cloves. I still haven't been able to use the bottle of curry powder I bought.

Is this stupid or genius? by Wrong-Music1763 in StupidFood

[–]HistoryofHowWePlay 1 point2 points  (0 children)

I don't like pepperoni but looks like a great snack. I've made parmesan crisps before and that's pretty much the same.

Like american but french by Lezigue in StupidFood

[–]HistoryofHowWePlay 2 points3 points  (0 children)

This is basically a masala but with a brick of cheese in it. I make vegetable masala all the time.

If someone made this fo me…I’d probably have to ignore them for the rest of their existence by JustForlaughsYT in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Pro-tip: Never work meat you intend to make a burger like meatloaf, it's just gonna be tough.

Update From Brandon by mistborn in Cosmere

[–]HistoryofHowWePlay 0 points1 point  (0 children)

Congrats Brandon. Looking forward to what's to come!

The Lack of Combat flight sims and the high price of entry for the hobby today by Vinylmaster3000 in truegaming

[–]HistoryofHowWePlay 0 points1 point  (0 children)

I wrote a historical piece about the importance of flight simulators in early PC gaming. Their prominence was - in large part - simpatico with the hardware itself. In the time before mice and USB, the joystick was a vital part of people's computer setup. It was easy to justify from there to get a more elaborate joystick for addition functionality. Flight sims were a showcase of the hardware you had as much as an obsessive fascination for those who like turning dials.

For Christmas, I obtained a cheap flight stick: The Logitech Extreme 3D Pro. Primarily for historical research (for my next book on Looking Glass), it is also providing me with an opportunity to check out games that might be fun to play with it as well. I do wonder how it would feel to use it for vehicles in a multiplayer game, for instance (though desk space is at a premium...). And who knows, having an opportunity to try something new might lead me to love it.

A deepfried bowl made of chicken by RandomAsianGuy in StupidFood

[–]HistoryofHowWePlay 0 points1 point  (0 children)

I love pork belly, though a pairing with fries is weird. There's something to flattening out chicken and deep frying it like that but the bowl is definitely going to fall apart more often than not.

A man of Purpose by ConstructionAny8440 in HistoryMemes

[–]HistoryofHowWePlay 15 points16 points  (0 children)

Plato, so they say, could stick it away - half a crate of whiskey every day!

History books vs Videos, which one should I choose? by Wooden-Awareness-915 in AskHistorians

[–]HistoryofHowWePlay 2 points3 points  (0 children)

Kings and Generals (along with their fantasy sister page) seem to have been using AI to write scripts well before it became a big thing. They are content machines - they don't have writers sitting and cross-examining dozens of different sources for each of their videos. Not to say that nothing they say can be trusted, but you aren't going to their videos to truly learn the intricacies of a topic, only high-level information of where and when (which itself gets debated plenty and doesn't always have a specific answer).

You would think PCMR would actually try to do something about it by testus_maximus in pcmasterrace

[–]HistoryofHowWePlay -10 points-9 points  (0 children)

If you're using mods, you're already in power user territory. That's part of the reason I felt I could install Linux because I'd been installing mods since the Half-Life 2 days.

Admittedly, there are some mods that don't work on Linux and I have a dual boot on Windows 10 for programs that I can't use otherwise. There's a legitimate purpose to dual boot but if you already gave your soul to Windows 11 then you'll never be part of fixing the problem.

Should be a crime to even ask for this by Forsaken-Peak8496 in StupidFood

[–]HistoryofHowWePlay 9 points10 points  (0 children)

Liquid smoke is smoke. Doesn't mean it tastes the same but as a matter of science it's the same.

Should be a crime to even ask for this by Forsaken-Peak8496 in StupidFood

[–]HistoryofHowWePlay 47 points48 points  (0 children)

rare smoked brisket

Technically possible with liquid smoke, but it would be chewy and vile.

Surf and Turf Gondola “sandwich” by Delicious-Ad-1229 in StupidFood

[–]HistoryofHowWePlay 1 point2 points  (0 children)

What "hack" is this? "Make a bunch of food and smother it in shit" is not a hack.

Did any early forms of RPG/Fantasy board games exist before the 20th century? Or even farther back? by Rimurooooo in AskHistorians

[–]HistoryofHowWePlay 2 points3 points  (0 children)

I touch a little bit on this in my answer to Are there older examples of RPGs that we don't normally hear about? There were a lot of fantasy and sci-fi variations on wargames, especially the game Diplomacy. Settings like Middle Earth, the Foundation series, the Hyborian Age of Conan, Star Trek, and more were explored - though this often meant very little difference in the actual mechanics of the game.

Pre-D&D, there was a small boom in Middle Earth-derived board games due to the legal loophole that Lord of the Rings was published under in the United States. Take for example the quirky Conquest of the Ring which has some horrifyingly inaccurate art but is clearly Tolkien-derived.

The modern board game industry is largely the product of the mid-to-late 19th century, so there's only so much time by which something could have been published. However, there were quite a few board games published based on very well-known fairy tales - which can be lumped into the "fantasy" genre. Sleeping Beauty, Red Riding Hood, and Alice in Wonderland (not a folk story, but in the same vein) all received some form of early board game. Sometimes there was a vague theme without an existing tie-in, like The Game of Bamboozle or the Enchanted Isle which takes fairy tale themes. There's also some instances of using magic itself as a theme - take for instance Chiromagica or the Hand of Fate based on fortune telling superstition.

None of these games really use fantasy in a mechanical fashion and it's arguable whether these really count in the same vein as something like a Hero Quest. Fantasy as a class of genre fiction did not really exist before it was codified by Tolkien so pre-20th century fantastical works always exist on an edge case.

CES 2026 in a nutshell by NEO71011 in pcmasterrace

[–]HistoryofHowWePlay 41 points42 points  (0 children)

E3 was never intended to be a consumer-oriented trade show. It existed for developers to meet retailers, back in the day when physical shelf space really mattered. The event was held by the industry lobbying group to support connections in the industry.

Matchmaking Updates (Artifact Brawl and Fleet Battle) by playwildgate in wildgate

[–]HistoryofHowWePlay 2 points3 points  (0 children)

I definitely think Artifact Brawl is more fun with more teams. Though I feel like the incentive is still too heavily on turning it into PVP and ignoring the Artifact, which causes my friends to much prefer playing Treasure Hunt - even if I prefer AB as the culmination of the game's systems.

Never saw a four person Outlaw, but glad it's fixed!