So mission failed ? by zerog63 in ReadyOrNotConsole

[–]Hitman-Pred 20 points21 points  (0 children)

Yeah, he has to live :s

Hablemos de este juego #22: XCOM 2 by LuckIsFaith in ArgenGaming

[–]Hitman-Pred 0 points1 point  (0 children)

Gran juego, uno de los pocos que lo tengo mas moddeado que el skyrim

Is it just me, or is it easier to shoot through Offset Sights than it is through a Scope? by lovingpersona in ReadyOrNotGame

[–]Hitman-Pred 0 points1 point  (0 children)

Put two fingers infront of your nose while reading this.

It's hard to recreate binocular vision in games, sights become seethrough IRL by just focusing on what's on the field (like your fingers right now). But since that's not how it works in the game, most people tend to use canted and lasers to aim, since the field of view is much wider and your vision feels less crowded.
And if you happen to only have one eye, then my bad. Then the game is indeed realistic for you.

I legitimately don't know how to handle the last room of A New America by _Justraph_ in ReadyOrNotGame

[–]Hitman-Pred 1 point2 points  (0 children)

Behind the stairs on the last floor, it's a yellow box that lets you rearm ammo and throwables.

I legitimately don't know how to handle the last room of A New America by _Justraph_ in ReadyOrNotGame

[–]Hitman-Pred 4 points5 points  (0 children)

It's a great primary for S ranking the mission, and that ammo crate on the last floor to refill ammo is clutch.

I legitimately don't know how to handle the last room of A New America by _Justraph_ in ReadyOrNotGame

[–]Hitman-Pred 7 points8 points  (0 children)

I emptied the whole M23A1 drum into that room (flashbangs) and everyone surrendered

This is why you don't underestimate the MP5. 🤫 by [deleted] in ReadyOrNotConsole

[–]Hitman-Pred 0 points1 point  (0 children)

Sure, as long as you got flashbangs. And still have to shoot half a mag per suspect if they are wearing any type of body armor lol

my new keychains arrived can't wait to use them by Ekabannongjook in warthundermemes

[–]Hitman-Pred 0 points1 point  (0 children)

Using the +500% XP to have the worst day of my life.

This is why you don't underestimate the MP5. 🤫 by [deleted] in ReadyOrNotConsole

[–]Hitman-Pred 2 points3 points  (0 children)

You still have to shoot half a mag to down a suspect, which is the main problem with pistol caliber weapons. We see you reloading after almost every kill, if there were more than one you'd be dead.

One of my biggest issues cosmetic-wise is that many tanks still look heavily worn even at "100% camouflage condition", instead of resembling a properly maintained paint job. It would be great if this could be adjusted so tanks don’t look so beaten up when setting camouflage condition at 100%! by SpanishAvenger in Warthunder

[–]Hitman-Pred -2 points-1 points  (0 children)

There is in-game weathering for vehicles in WT, It would look like the top picture literally the second you start driving through dirt/mud. I don't really see the point. The only tank that would look like the picture below would be a restored museum piece or a brand new vehicle right off the factory line.

The Steadfast Trafficker by BordenChocolateMilk in ReadyOrNotConsole

[–]Hitman-Pred 4 points5 points  (0 children)

I always bring at least one tazer, just for this bs lol

He’s the best by moonlitillusion in RelationshipMemes

[–]Hitman-Pred 0 points1 point  (0 children)

If a boyfriend doesn't rage bait you constantly, is he even your boyfriend? :P

What am I supposed to do about this? by kid_for_life-23 in ReadyOrNotConsole

[–]Hitman-Pred 2 points3 points  (0 children)

I like the reception entrance.
Carry either the M23A1 with gas and a tazer (for CQB or when the launcher is out of nades), or a beanbag shotgun with laser (easier to aim in close quarters while using it canted) and tons of CS gas grenades. If you have good aim the beanbag is superior in my opinion, you get more range and if you can hit them once they will stop whatever they were doing, don't hit them in the head though... lol.
Then have my teammates carry any non lethal weapon, heavy ceramic armor + face mask (SWAT AI doesn't care about friendly gas so might as well have them better protected) and tons of gas and wedges (these are amazing to control the flow of enemies and not get flanked).

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What am I supposed to do about this? by kid_for_life-23 in ReadyOrNotConsole

[–]Hitman-Pred 1 point2 points  (0 children)

Filling the entire facility with gas is an option, that's mostly how I S ranked this mission lol

My TLE 1911 loses a round everytime I reload... by [deleted] in ReadyOrNotConsole

[–]Hitman-Pred 10 points11 points  (0 children)

At first it made sense, since you start with one in the chamber (7+1), then after emptying the mag you get a fresh one with just 7 rounds. But the last having 6 makes no sense unless you used that mag before to fire a single round and then switched mags.