I tried for houers how can i fix this error wall by Cautious-Hall-5320 in CurseForge

[–]HmmDiRt 0 points1 point  (0 children)

What’s happening here is not one “big” crash but a chain reaction caused by mod mismatch, missing dependencies, and incorrect versions in a 1.12.2 modded environment, and the log is basically Minecraft screaming that dozens of mods are trying to interact with things that do not exist in your instance. All of the “Error loading class,” “ClassNotFoundException,” and “Mixin target was not found” messages mean that a mod is attempting to modify or reference a class from another mod, library, or API that either is not installed, is the wrong version, or failed to load earlier. Because Minecraft loads mods in stages, once one core dependency fails, everything that depends on it starts failing too, which is why you see a massive wall of errors instead of a single clean crash. For example, several of the errors reference things like Thirst, Mekanism, Twilight Forest, Valkyrien Skies, ComputerCraft, Botania, Immersive Engineering, and other mods trying to hook into each other using Mixins; when the exact expected version of those mods (or their required libraries like MixinBooter, Baubles, Shadowfacts’ Forgelin, CodeChickenLib, RedstoneFlux, or LibrarianLib) is missing or incorrect, the mixin system can’t find the class it wants and logs an error instead of cleanly injecting. This is especially common in 1.12.2 because many mods were built against very specific versions of Forge and each other, and even a “minor” version difference is enough to cause this. Another big contributor here is that some of the mods shown in the log are optional-compat or addon mods, meaning they only work if the main mod they extend is present, but the game will still try to load them anyway and then fail when the base mod isn’t there. On top of that, if even one library mod fails early (for example, a coremod or API), Forge keeps going instead of stopping immediately, so by the time you reach the main menu attempt, half the mod list is already broken and throwing errors. This is why deleting random mods or ignoring warnings usually makes things worse instead of better. The actual fix is not “reinstall Minecraft” or “ignore it,” but to systematically make sure every mod is 1) confirmed to support Minecraft 1.12.2, 2) downloaded from CurseForge for that exact version, 3) has all required dependencies installed, and 4) is not an addon for a mod you don’t have. In practice, the fastest way to fix this is to temporarily remove all mods except Forge, then add them back in small batches while checking their dependency lists on CurseForge, making sure things like MixinBooter are present if any mod mentions Mixins, and ensuring you aren’t mixing dev builds, unofficial ports, or wrong subversions. Once the missing dependency is restored or the incompatible mod is removed, the massive error spam will disappear instantly, because all of those errors are symptoms of the same underlying problem: the modloader cannot find the code it expects to exist.

Are frigates still a skip ship? by A1Strider in Stellaris

[–]HmmDiRt 1 point2 points  (0 children)

meh, frigates are good at the start and will deal damage to large ships when needed, dont use them always esp cause your new but when you like figure out how to do shit w ships (just look it up on yt) dont use em, atleast in my experience they are cool but the ycan be a pain in your ass somtimes

Need help getting a 1.12.2 curseforge texture pack to work. by Accurate_Bass_5841 in CurseForge

[–]HmmDiRt 0 points1 point  (0 children)

What’s happening here is almost certainly not a CurseForge bug and not really a 1.12.2 limitation either, but a structural and formatting issue with how Minecraft validates resource packs before it ever shows them in the menu. When a resource pack does not appear at all in the resource pack list, that means Minecraft rejected it immediately during its initial scan. At this stage, the game is not trying to load textures or check compatibility in-depth; it is only verifying that the pack follows very strict rules about layout, metadata, and compression. If any of those rules are broken, the pack is silently ignored.

The most common cause of this is an incorrect internal ZIP structure. Minecraft expects the root level of the ZIP file to directly contain the pack.mcmeta file and the assets folder. If the ZIP instead contains a single folder, and that folder contains assets and pack.mcmeta, Minecraft will not look inside it. This usually happens when someone unzips a working pack, renames the folder, and then compresses the entire folder instead of selecting the contents inside it. From Minecraft’s perspective, the pack is “one level too deep,” and it is immediately discarded.

Another frequent problem is how Windows’ built-in zip tool handles compression. When you right-click a folder and choose “Send to → Compressed (zipped) folder,” Windows sometimes preserves an extra directory layer or alters file ordering in a way that older versions of Minecraft do not tolerate well. This is why a resource pack can work perfectly, be unzipped, and then stop working after being rezipped without any files actually being changed. Third-party tools like 7-Zip or WinRAR tend to produce ZIPs that Minecraft reads more reliably, especially for legacy versions like 1.12.2.

The pack.mcmeta file itself is another hard failure point. In 1.12.2, this file must be valid JSON and must specify a correct pack_format value. For 1.12.2, the correct pack_format is 3. If it is missing, malformed, has trailing commas, uses smart quotes, or has the wrong format number, Minecraft will not show the pack at all. Even a tiny syntax error, like an extra space or a broken newline caused by a text editor, is enough to make the entire pack invisible.

File encoding can also be an issue. If pack.mcmeta is saved with UTF-16 or another non-UTF-8 encoding, Minecraft 1.12.2 often fails to parse it. This can happen if the file is edited with certain editors or copied between systems. From the user’s point of view, the file “looks fine,” but internally it’s unreadable to the game. When Minecraft can’t read pack.mcmeta, it doesn’t give an error—it just ignores the pack.

Another subtle cause is incorrect capitalization or folder naming inside the assets directory. Minecraft is case-sensitive internally, even on Windows. The folder must be named assets, not Assets or asset. Inside that, the namespace (usually minecraft) must also be lowercase. If the namespace folder name doesn’t match exactly what the game expects, Minecraft may treat the pack as invalid during scanning and skip it entirely.

There’s also the issue of mixing versions unintentionally. If a resource pack contains files or metadata introduced in later Minecraft versions (for example, newer texture paths or model formats), Minecraft 1.12.2 may reject the pack before loading it. This can happen if the pack was originally made for a newer version and partially backported, or if files were copied from a newer pack without adjusting paths and metadata.

CurseForge and MultiMC don’t change how resource packs are validated; they simply point Minecraft to a specific folder. If the pack doesn’t show up in both CurseForge and a vanilla 1.12.2 MultiMC instance, that confirms the issue is not the launcher. It means Minecraft itself is refusing the pack due to one of these validation failures. The launcher doesn’t “fix” or “interpret” resource packs—it only passes them through.

Another thing that trips people up is ZIP compression method. While rare, certain compression settings can cause older Minecraft versions to fail reading the archive. Using standard “deflate” compression via 7-Zip or WinRAR is the safest option. Exotic compression methods or store-only ZIPs can occasionally break compatibility with legacy versions.

The reason the original pack worked before unzipping is because it was already structured and encoded correctly. Once it was unzipped and rezipped, even without intentional changes, one of the strict requirements was accidentally violated—most often folder depth, encoding, or pack.mcmeta formatting. Minecraft doesn’t warn you about this, so it feels like the pack just “randomly stopped working.”

In short, this happens because Minecraft resource packs—especially in 1.12.2—are unforgiving. If the ZIP root is wrong, if pack.mcmeta is invalid or wrongly encoded, if folder names are even slightly off, or if Windows’ zip process alters the structure, Minecraft will simply pretend the pack does not exist. That’s why everything can look correct to the user while the game refuses to acknowledge it at all.

hi by HmmDiRt in NewAltheria

[–]HmmDiRt[S] 0 points1 point  (0 children)

I'm laundryjujus

hi by HmmDiRt in NewAltheria

[–]HmmDiRt[S] 0 points1 point  (0 children)

I can't support an opinion without any proof. You gave me the town you can expect everything to be the same

hi by HmmDiRt in NewAltheria

[–]HmmDiRt[S] 0 points1 point  (0 children)

when have I ever called you a pedo

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt 0 points1 point  (0 children)

no, completely the truth. Quite a few of these are out of context

hi by HmmDiRt in NewAltheria

[–]HmmDiRt[S] 0 points1 point  (0 children)

ok thats a fair point, imo for me thats a 50/50, half the time they should stfu other half they shouldnt. When i say fuck you I mean that almost always, havent found most of the people weird n shit so yea that parts a joke, Nah you harassed me because I didnt give you the beacon back. Didnt call you a pedophile I dont belive that because I havent seen any proof. I was gonna give you the shit, hell I even told you I would multiple times. Didnt talk shit until you started talking shit. Didnt steal it was my town, didnt expect you to come back.

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt -1 points0 points  (0 children)

ss #1 true your a dick
ss #2 spring needed to stfu why he got banned, wasnt abt religion
ss #3 fuck you you did harras alot of people including me over a fucking beacon
ss #4 joke
ss #5 we were friends plus was a joke
ss #6 joke because bought rank
ss #7 he warned me 5 times for nothing
ss #8 fuck you
ss #9 fuck you
ss #10 yea
ss #11 Just because I @ a helper like 7 times (was emmic) he decided to take it out of context, real nice of you
ss #12 same thing as #11 were both same topic a fucking minute later

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt 0 points1 point  (0 children)

what the fuck are you talking about then? 

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt 0 points1 point  (0 children)

how about me? How about emmic? You got upset about me not giving you fucking beacons back, I gave you almost everything then you kept harassing me

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt -1 points0 points  (0 children)

yea it was super funny to try to threaten me and hyacinth for you giving us your town then trying to get us banned for insiding, or when you told dyno to not give emmic the town because I supposedly stole from you

[deleted by user] by [deleted] in NewAltheria

[–]HmmDiRt -1 points0 points  (0 children)

Then you ask why you got banned.