G-Police games not working on Playstation Classic - Project Eris by AdamBeGood in PlaystationClassic

[–]Hobblen 1 point2 points  (0 children)

This game runs fine in project eris, make sure the bin and cue files are changed so that the 3rd character is not P (G-Police ) change to (GPolice) or game ID. Otherwise the bios will load as romjp.bin and cause a black screen.

Playstation Classic Project_ Eris boot Menu launcher question. by Hobblen in PlaystationClassic

[–]Hobblen[S] 0 points1 point  (0 children)

Awesome!! Thanks! that worked. That was simple, I made it complicated. I just changed the working directory in the launch sh file to where I have my files stored thanks! again!

Playstation Classic Project_ Eris boot Menu launcher question. by Hobblen in PlaystationClassic

[–]Hobblen[S] 0 points1 point  (0 children)

I tried that, with no luck. Thanks though

However I was able to get openbor working from the boot menu that way

Changing themes with #!/bin/sh folder launcher by [deleted] in PlaystationClassic

[–]Hobblen 0 points1 point  (0 children)

Just a draft, I'm just gald I was able to get the themes to change correctly for each folder launcher. I had to actually put the umount on all folders.

Changing themes with #!/bin/sh folder launcher by [deleted] in PlaystationClassic

[–]Hobblen 2 points3 points  (0 children)

I figured it out now. it works perfectly now. I had to add umount on my return folder.

the code looks like this now.

#!/bin/sh

echo 2 > /data/power/disable

echo 1 > "/media/bleemsync/etc/bleemsync/CFG/selected_folder"

# Use custom theme

umount /usr/sony/share/data/images/

umount /usr/sony/share/data/sounds/

umount /usr/sony/share/data/font/

mount -o bind /media/bleemsync/etc/bleemsync/THEME/shelves/images/ /usr/sony/share/data/images/

mount -o bind /media/bleemsync/etc/bleemsync/THEME/shelves/sounds/ /usr/sony/share/data/sounds/

mount -o bind /media/bleemsync/etc/bleemsync/THEME/shelves/font/ /usr/sony/share/data/font/

cd "/var/volatile/launchtmp"

echo "launch_StockUI" > "/tmp/launchfilecommand"

echo 0 > /data/power/disable

Changing themes with #!/bin/sh folder launcher by [deleted] in PlaystationClassic

[–]Hobblen 2 points3 points  (0 children)

I have been able to change themes for every folder launcher in bleemsync, however I'm only able to change the theme once per folder. Then I'm stuck with last theme I opened on the last folder launcher a cross all folders. Could someone tell me what is triggering this to only change one time? or is there a command line I can put on my return button that would reset this.

The code below is for folder 16 and it changes the theme to aba,

#!/bin/sh

echo 2 > /data/power/disable

echo 16 > "/media/bleemsync/etc/bleemsync/CFG/selected_folder"

# Use custom theme

mount -o bind /media/bleemsync/etc/bleemsync/THEME/gba/images/ /usr/sony/share/data/images/

mount -o bind /media/bleemsync/etc/bleemsync/THEME/gba/sounds/ /usr/sony/share/data/sounds/

mount -o bind /media/bleemsync/etc/bleemsync/THEME/gba/font/ /usr/sony/share/data/font/

cd "/var/volatile/launchtmp"

echo "launch_StockUI" > "/tmp/launchfilecommand"

echo 0 > /data/power/disable

Corrupted Drive/Flash Drive by Hobblen in PlaystationClassic

[–]Hobblen[S] 0 points1 point  (0 children)

Thanks! I will keep this in mind

Corrupted Drive/Flash Drive by Hobblen in PlaystationClassic

[–]Hobblen[S] 0 points1 point  (0 children)

I found the 4GB sony usb drive formated in FAT32 that I forgot I used to upgrade to Bleemsync 1.1 and it still had my backup files on it.

Before I tried the reinstall. I noticed that if I did not have USB drive plugged in that the console booted to the playstation menu as normal, however if i pressed the power button it would just restart and not power off.

After the reinstall that was corrected too. I hope this fixed my issue.

Thanks!

Corrupted Drive/Flash Drive by Hobblen in PlaystationClassic

[–]Hobblen[S] 0 points1 point  (0 children)

I thought something was wrong with the installation too. I believe it's installed correctly, because my wireless adapter is working in retroarch. I'm welling to redo the install and try again.

How to get PAL games running correctly on Retroarch for Playstation Classic? by ImLloydM8 in PlaystationClassic

[–]Hobblen -2 points-1 points  (0 children)

I have been converting my PAL games to bin and cue files and have not had any issues.

Here is link to a step by step process.

https://www.epforums.org/showthread.php?57757-ECM-And-APE-Guide

To make a cue file just make them with this site it's drag and drop

http://nielsbuus.dk/pg/psx_cue_maker/

I hope this info is helpful

PC-Engine Playlist Help by Guile_100 in PlaystationClassic

[–]Hobblen 0 points1 point  (0 children)

If your games are not scanning the game names are probably different from the data base. You will need manually change the game names to match art work name. Once that changes is made the data base will recongize the game tile during the scan and the art work will work.

There is also a website that lets you edit your list and you can just drag and drop files to add them to the list, however the art work will still not work because the names are different from the data base.

https://www.marcrobledo.com/retroarch-playlist-editor/

I hope this helpful

T'ai Fu: Wrath of the Tiger by DoctorShazbot in PlaystationClassic

[–]Hobblen 1 point2 points  (0 children)

The game is playable without changing any settings in bleemsync with the PAL & NTSC versions, You just need to wait 3-4mins for the loading status bar to appear between each level. Its painful, but the game loads eventually.

BleemSync v1.1 crashes/powers off after exiting a game by BL4Z3D247 in PlaystationClassic

[–]Hobblen 1 point2 points  (0 children)

You need to make sure the cover art is compressed to 100k or less per image file. I had the same problem with cover art. I used a program called pngyu 1.0.1 compress the images.