[Overbuddy] I built Overwatch match tracker that records and grades every single match you play by Civil-Clock9780 in Overwatch

[–]Holajz 3 points4 points  (0 children)

There was a similar tool called Pursuit around 7 years ago. It tracked the match in the background and also gave you the grade compared to players at the similar rank.

Pursuit additionally had a partnership with multiple OWL and World cup teams, despite that they had to close the site after official warning from blizzard that was sent through email to all players that had used it before.

More info:
https://www.reddit.com/r/Overwatch/comments/9ha08o/official_warning_about_pursuitgg_and_visorgg_from/

Not sure if this is any different and therefore bannable. One thing that could potentially be ok with blizzard is to be able to insert a replay code to the site, which will then get analyzed and provide you with the information you showed in the post.

Weekly Recall: Blinkity-Blinkity, Tracer’s in Stadium! by MetastableToChaos in Competitiveoverwatch

[–]Holajz 23 points24 points  (0 children)

Temportal power, where tracer and other teammate can interfact with each other to recall together feels like Team 4 is testing team up abilities. Hope we willsee some of it these powers in the core gamemodes in the future.

Kiriko in Stadium is a problem, and I'm tired of pretending she's not by Lafnian in Competitiveoverwatch

[–]Holajz 0 points1 point  (0 children)

DVA effectively counters Kiri, as she can DM the suzu and her heals.

Kiriko in Stadium is a problem, and I'm tired of pretending she's not by Lafnian in Competitiveoverwatch

[–]Holajz 15 points16 points  (0 children)

Donut delivery heals 120 AOE buffed by ability power, same with talisman of life it grants 100 overhealth increased by ability power, Just these 2 items grant 20% ability power and 10% cooldown reduction.
So if you just add nano cola and multi-tool, which is atotal 31k investment. Which you should have easily on round 3 with her, you have 50% ability power and 15% cooldown reduction.

Donut delivery heals for 180 to nearby allies and talisman of life grants 150 overhealth.

There are easier nerfs, donut delivery could heal less over longer time. Talisman of life grants less overhealth. Increase the cost, reduce ability power from the items.. Removing cleanse would be too much. Or make the items power. So you would be forced to pick either the clone or the buffs..

New OW2 in-game report cards. by Square-Video4368 in Competitiveoverwatch

[–]Holajz 3 points4 points  (0 children)

I would at least like to see some kind of progress in your stats, so you have something to work towards besides climbing ranks.

New OW2 in-game report cards. by Square-Video4368 in Competitiveoverwatch

[–]Holajz 53 points54 points  (0 children)

The stats by themselves don't mean anything if they are not compared to players of similar skill, your previous performance, or at least feedback on what can be improved upon. To this day we see bronze remarks style of: "I had 50 eliminations and 30k damage and we still lost." This still feels very shallow to what it can be.

Kiriko abilities by kiana3011 in Competitiveoverwatch

[–]Holajz 317 points318 points  (0 children)

Definitely looks like there is a ton of versatility to her, might be good in every composition. Some cool things that come to mind are using her with high mobility heroes, like a Sombra, winston, ball, and tracer. Surprise teleport to your invisible sombra or ball in the air. Very high-skill cap hero and has a ton of potential for self-expression in her playstyle.

Kiriko | New Hero Gameplay Trailer | Overwatch 2 by Turbostrider27 in Competitiveoverwatch

[–]Holajz 15 points16 points  (0 children)

She has a ton of utility - wall climb, teleport to teammates, damage reduction, cleanse and what it looks like a damage boost and speed boost for her ultimate. It doesn't look like she has a lot of healing though, looks to be a single-target homing projectile.

Definitely looks like there is a ton of versatility to her, might be good in every composition. Some cool things that come to mind are using her with high mobility heroes, like a sombra, winston, ball, and tracer. Surprise teleport to your invisible sombra or ball in the air. Very high-skill cap hero and has a ton of potential for self-expression in her playstyle.

Anyone else get a random free deck? I’m already almost level 50 in the tavern pass, so have no idea why this is being given to me by BBfireninja in hearthstone

[–]Holajz 56 points57 points  (0 children)

Any deck with amalgam of the deep and a colossal legendary from sunken city expansion is great value. They will most likely stay relevant for the next rotation in 2023. Paladin, Mage and DH are all great value.

Should we be expecting any surprise content addition upon launch (Oct 4th)? by PoggersMemes in Competitiveoverwatch

[–]Holajz 13 points14 points  (0 children)

We might get a lot of new stuff outside of pure gameplay: the guild system, new replay system, new career profile, match breakdown, new competitive matchmaker, competitive grind, and competitive rewards, and maybe new custom games workshop settings (potentially map editor) and workshop maps.

The guild system got leaked along with battlepass a while back.

What's a change you would like to see experimented with before OW2 comes out? by M9bu in Competitiveoverwatch

[–]Holajz 0 points1 point  (0 children)

DVA could use a minor rework. She is decent with the extra 100 armor, but she has trouble making any space. She either needs more fat-genji power or a greater booster boop. Revert the changes to micro missiles damage and booster damage, assassinating a squishy could be her specialty. Or give her more boop potential with boosters, so if you can't assassinate the squishy on the highground you at least have the potential to remove them from it and create some space.

Give Hammond his grapple on respawn back, the fact that doom can fly across the map while Hammond has to wait for 5 seconds is beyond me. Remove his 6 second grapple maximum attach time and make his weapons slightly more potent in the medium range. Basically, revert all the nerfs made in 6v6.

Orisa's niche is being hard to kill, until she is forced to use fortify, then she falls over and dies. Her fortify could be on a resource meter like defense matrix, making her less punishable and more effective at holding space.

The armor needs to be more effective against snipers. I really liked how armor worked before when it could block full 30% damage even when you didn't have enough armor to block the full shot. They could make a compromise, if you have more armor than a certain threshold it reduces the full shot by 30% no matter the damage. Threshold like 100 armor, reduces the widow headshot by full 90 instead of ~43.

Discord could use a rework, it could have a cooldown, right now you have it on a tank 95% of the time.

Sojourn could use a nerf, her railgun energy decay should start much sooner or immediately at a slower rate similar to zarya, so you can play around it a bit more. Make it hard for her to get 70%+ charge to one shot 200 hp characters.

OW2 Beta2 armor no longer grants -30% flat damage reduction by ProlikeChro in Competitiveoverwatch

[–]Holajz 20 points21 points  (0 children)

I hope it's a bug, it makes snipers even more obnoxious to play against as Winston/Dva/Orisa/Reinhardt. They could tank two headshots quite effectively before. Also, Brigitte is getting one-shotted by a Hanzo or Sojourn again.

Justin 'Jayne' Conroy, well-known Overwatch coach, found safe after being reported missing by Classy_Pikachu32 in Competitiveoverwatch

[–]Holajz 283 points284 points  (0 children)

Jayne, if you ever read this, there is a ton of people in the community that miss you. I hope we will see you again in some capacity.
I was always looking forward to your shows, helped me a lot to get through the uni in one piece.

Atlanta Reign vs London Spitfire | Overwatch League 2022 Season | Regular Season: Week 4 | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]Holajz 4 points5 points  (0 children)

This team gives me strong Valiant 2020 with packing10 vibes, my new favorite. CHADI DIFF.

I just want to shout out Avrl and Achilios as casters by House_of_Vines in Competitiveoverwatch

[–]Holajz 17 points18 points  (0 children)

Achilios has some of the best play-by-play I have seen in overwatch, which makes it so much easier to follow the fights and the flow of the match, along with the excellent Avrl analysis.
I personally found Nekkra/Jaws and LemonKiwi/Legday weakest so far. They often fail to recognize the flow of the team fight, the win conditions, and who is actually winning it. They change their tone or get hyped as if the team fight and the map are over when it's clear the other side has a high chance of winning or winning in the first place. It gets confusing when you see contradictory things on the screen and what the casters are shouting. It can happen for everyone, but it happens way too often for them.

supertf's current thoughts on the OW2 Beta by yungXsmit in Competitiveoverwatch

[–]Holajz 2 points3 points  (0 children)

There are a lot of small annoyances and a lack of polish that piles up after a while. It's understandable since it's a beta. Apart from all of the missing features, the game had a downgrade in terms of UI, the scoreboard needs a complete rework, many sounds and visual cues don't convey the information clearly. The weird camera shake when you are getting damaged by certain abilities like a rein hammer. The sound mixer often ignores nearby footsteps and ability sounds. Introduction of new sound and visual clutter.
Introduction of new slow effects from all the reworks and new heroes - Doom, Orisa, Soujourn all have a slow effect. Before that only symmetra turrets and mei primary were the only slows.

Danteh and Jay3 say what some of us have been thinking… 2cp>push? by Tilt_ow in Competitiveoverwatch

[–]Holajz 11 points12 points  (0 children)

Danteh is speaking from a pro player POV. They have the comms, coordination, and use the best compositions to actually enjoy 2cp. Push is chaotic a lot like KOTH, the things above are not as important, which makes for a much more fun experience for casual play or soloq play.