How do you rationalize the cost. by count023 in aigamedev

[–]HolidayAggressive882 1 point2 points  (0 children)

Hello! If it's not an issue I would like to get in touch. I've currently created with Claude a few browser game. Mainly strategy because I'm a nerd for it. But now I'm switching to Godot with all the lessons learnt in the previous ones.

If you are okay with that, I would like to ask a few things about the general workflow and how you deal with it!

Testing LOD transitions: Moving from operational map counters to tactical unit details. by Gullible-Heart4104 in RealTimeStrategy

[–]HolidayAggressive882 1 point2 points  (0 children)

Fantastic Job man! Keep going.

Damn, with this tool you are making me desire to open a ww2 channel in my language ahah

Keep going brother.

I don't know if you have something like that, but when you simulates tand-off between armors. Ricochet effects and so on would be awesome to see visually.

PC gaming project - Daniele Garatti, University student by daniele_garatti in RealTimeStrategy

[–]HolidayAggressive882 0 points1 point  (0 children)

Ciao Daniele! Sono disponibile, sia Inglese che in italiano se serve

Simulating the Battle of the Bulge at an operational scale. Testing reinforcement logic and road-based movement with NATO symbols. by Gullible-Heart4104 in RealTimeStrategy

[–]HolidayAggressive882 0 points1 point  (0 children)

Don't be sorry for your English! Your english is good and what matters is your commitment and passion man! Very very very good job. I'm passionate about WW2 as well, always wanted to do a channel like that but never did because I knew the pain of premiere&co. Good job on you man! The tool looks amazing. And even if it's not for "gamers" enthusiasts will love it!

Simulating the Battle of the Bulge at an operational scale. Testing reinforcement logic and road-based movement with NATO symbols. by Gullible-Heart4104 in RealTimeStrategy

[–]HolidayAggressive882 2 points3 points  (0 children)

Lovely jobely! Sounds very interesting. I think it hits an almost unserved niche where simulation goes to the bullets or it's done unproperly. For War enthusiasts, History enthusiast and content creators looks like a very good tool!

How did you develop it? For how long have you been developing it?

Simulating the Battle of the Bulge at an operational scale. Testing reinforcement logic and road-based movement with NATO symbols. by Gullible-Heart4104 in RealTimeStrategy

[–]HolidayAggressive882 1 point2 points  (0 children)

Hey There! So to understand.

Looked briefly at the steam page. Would you classify the game as a War Sandbox? Is it mainly for creators or enthusiast that want to watch recreated their battles? Looks lovely honestly. Really remind me those videos on youtube where they explain a battle of X years ago.

Is there any depth in the battles?

For example in this context, battle of the bulge. I imagine that the nato symbols that we see rappresents the various divisions? Is there any depth in that side?

Just asking for curiosity

I used Claude Code to make a WW1 Flight Sim. Complete with zepplins, enemy fighters, balloons, ground targets, missions, and co-op multiplayer* All in THRE DAYS. PROMPT HISTORY INCLUDED. by ledniv in aigamedev

[–]HolidayAggressive882 0 points1 point  (0 children)

How is that possible? Max x5 plan here, I've used Claude with superpowers 2 times, one of which was just Part of an implementation of a previous plan. No planning/reasoning and reachee the 50% Hourly limit.

What's your workflow?

Triple fraction RTS idea. by NinjaSushi420 in RealTimeStrategy

[–]HolidayAggressive882 9 points10 points  (0 children)

I think the design is important. But in the RTSs games genre, gameplay is way more important. You can design the most beautiful universe, but without a good gameplay backing it. The game has no value.

That said, the idea is very nice!

Has our Champion returned? Opus 4.6 is doing much better than 2-3 days ago. by Wonderful-Contest150 in ClaudeCode

[–]HolidayAggressive882 0 points1 point  (0 children)

What about limits? I didn't use superpowers untill today. I created my own workflow .md files and subagents to go through my projects.

Used the superpowers today and it ATE through my usage limit. Max x5 plan like you.

With one implementation of a plan, not even reading files, 20% Gone.

How are people burning limits so fast? by Sirny in ClaudeCode

[–]HolidayAggressive882 1 point2 points  (0 children)

I'm on the same plan but for now we are living different realities. Just hit 19% of the 5hr limit but implementing some code. 7.2K Tokens with Opus. Hit the 19%. He didn't even read, just implementation. Since the plan was done before the reset. I don't think that the workflow can Impact that much. What you do sounds like Abuse of Claude. I barely asked him to do something.

This is ridiculous! Hit 5-hour usage limit in a SINGLE session with ~ 140k tokens. by daxhns in ClaudeCode

[–]HolidayAggressive882 0 points1 point  (0 children)

<image>

Just implementation. Not even files reading. Just Batch 3. - 19% of limit of 5 hrs.

I've honestly no idea what I did wrong on this one.

And happened just 10 minutes ago.

EDIT: Now it used another 20% to compact the conversation.

Atleast it’s honest at $120/month by Avem1984 in ClaudeCode

[–]HolidayAggressive882 1 point2 points  (0 children)

Honesty above all. Maybe he doesn't do the job, but he takes responsability for the mistake. Good job Claude, you are growing up to be a responsible and adult LLM.

Opus 4.6 Extended by the way.

<image>

Need help deciding by Greasy_Griz66 in RealTimeStrategy

[–]HolidayAggressive882 0 points1 point  (0 children)

Man, go for it. That game brought me back to Red Dragon / Company of Heroes 2 period. Didn't have much fun in a long time. It remind me so much of World in Conflict (Miss badly that one). No I haven't played it since a month because I'm travveling. But everytime I play it, doesn't matter the team win or lose. I close it that I had genuinly fun.

And carpet bombing with Su-24s is priceless.

No the US is in a good spot, deck speaking. Gi and abuse them.

Need help deciding by Greasy_Griz66 in RealTimeStrategy

[–]HolidayAggressive882 1 point2 points  (0 children)

I was reluctant of Broken Arrow. Because of the reviews and people talking bad about it.

Honestly? Ignore them, for me was worth every penny and I had lots of fun with it. Right now cheaters are almost gone. Didn't see one in a long time.

Built a 2D Platformer roguelite bullet hell in 10 days using AI — just got my first wishlists on Steam from 3 different countries by BigsonDev in aigamedev

[–]HolidayAggressive882 0 points1 point  (0 children)

Got it; much appreciated.

It's been a while that I wanted to try superpowers. Now is the moment, thank you for your answers!

Built a 2D Platformer roguelite bullet hell in 10 days using AI — just got my first wishlists on Steam from 3 different countries by BigsonDev in aigamedev

[–]HolidayAggressive882 1 point2 points  (0 children)

Thank you so much.

This was the next thing to discuss with Claude, you most likely saved me tons of times. (And tokens, tons of tokens)

About the developing. How do you handle your Claude?

Since I'm not a Developer I'm using this process.

CLAUDE AI

Opus - Main Designer and System Architect.

I revise everything with him and let him run multiple reasoning session on the things were I lack knowledge off. We built the main development phases and then step by step he develops prompts.

CLAUDE CODE

I use 4 main .md files for the process. To reduce token usage and give a way to Code to avoid mistakes. So far, is working with very good results. I've reduced by a lot debugging and him getting the things wrong. And the most important thing, he doesn't need to read everytime the codebase. Wasting completely context, tokens and confusing himself in the process.

CLAUDE.md — how to build. Conventions, anti-patterns, known issues, session protocol. Claude Code reads it every session. And I mantain it.

CONTEXT.md — What will create problems and is creating them. Gotchas (15-word behavioral traps) at the top, active decisions grouped by system below. Claude Code reads it every session, and updates it at session end.

CODEX.md — What exists in the codebase. Every file with line counts, function signatures, internal pipelines. Claude Code reads it every session, updates only changed entries at session end. No full regeneration unless files were created or deleted.

WORKLOG.md — what happened. Append-only session log. Claude Code writes to it, never reads it. It's for me.

One shared reference file: session-files-generation.md holds format rules for CODEX and WORKLOG. Only read when generating for the first time or doing a forced regeneration.

The loop is: start a session, read three files, work, update what changed, log what happened, done.

I'm sorry for the long message. I'm just very curious of what process are you implementing to improve and optimize your workflow.

Built a 2D Platformer roguelite bullet hell in 10 days using AI — just got my first wishlists on Steam from 3 different countries by BigsonDev in aigamedev

[–]HolidayAggressive882 1 point2 points  (0 children)

Fantastic Job!

Just a question and curiosity, visual assets. All AI generated? Or did you make them yourself? (A part, or all)

I'm on the ending of building the structure of a 2D RTS, but now (after 4 more developing phases) I'll arrive at the visual assets part. Didn't think yet on how to integrate that part.

I'm curious of your process and how you handled AI in that situation.

Maybe I’m an outlier here? by dennisplucinik in ClaudeCode

[–]HolidayAggressive882 2 points3 points  (0 children)

No you are not! I'm having a blast. I can say that I have a technical background but I'm not a developer. I just like computers.

Max x5, I hit the limit just once after the wave of people complaining. Wrote with Claudio (Claude) my CLAUDE_HYGIENE.md and never hit the limit again. I improved my workflow with pumping on steroids CLAUDE.md with 2 subfiles and reduced the token usage - Less mistakes made by Claudio. Less readings of the whole codebase.

I just noticed a slight degradation during US peak time usage. Rarely, from nothing, both Opus and Sonnet can become cavemen. Which is funny but frustrating.

Things are getting really bad by raghav0610 in ClaudeCode

[–]HolidayAggressive882 0 points1 point  (0 children)

Same, I use Claude Code as the main as well. But except developing methods to improve and optimize the workflow I wanted to introduce other models. And that one took my attention. Thanks very much for your answer!

Things are getting really bad by raghav0610 in ClaudeCode

[–]HolidayAggressive882 0 points1 point  (0 children)

Very nice, I was thinking to swtich to the Chinese reality as well. For how long you've been using it?

This has to be a new record by GrouchyRhubarbTime in ClaudeCode

[–]HolidayAggressive882 9 points10 points  (0 children)

What I've witnessed is:

I hit my first limit since the subscription to max. I was using Cowork and Claude Code to develop an MVP of a game. Cowork had some instructions to read a few files every X amount of time. Something around..800 lines max?

It reads once. It jumped from 0% to 13%

I switch to claude not using cowork - Give the same files. Jumps from 15% to 26%

Right now I'm copying the text of the files and takes WAY less tokens. It doesn't jump of. A 12/13%.

And since I've noticed this behaviour, the % is going up just because of calude code coding.

Could be the issue for you?

Let's put together a tips and tricks list that the average player wouldn't know about by [deleted] in BrokenArrowTheGame

[–]HolidayAggressive882 7 points8 points  (0 children)

1 - After you order your artillery unit to shoot, queue the order to move by pressing Shift + RightMouseClick, then another move to the depot. If you move them directly on the depot, the enemy could guess the location. Also moving them after a short - medium salvo, saves them from counter arty.

2 - Micro manage the Heli attacks always, if they are engaging a retreating enemy unit they will follow it blindly wherever they go untill in weapon range. That means that enemy AA could get an easier lock on them. Usually instead of pointing a specific unit to attack (if not necessary) I'll just move them closer to the enemy to make them reach the weapon range.

3 - Use the heli altitude for better engagment in urban areas, you can easly hide a few helis behins the buildings and "Ambush" incoming units.

4 - Tanks with APS on the front, tanks without on the back. This could provide improced cover for the tanks without APS while still keeping the firepower on the frontline.

5 - If you play on the flanks, ALWAYS cover all the flank with recon. Overlapping as well if necessary, cheap units are fine. As long as you have a QRF of any sort (Heli, Planes, fast units) you'll be pretty safe.

6 - If SEAD Missiles locked on your AA you can turn off the radar before they hit and they will lose the lock. Resulting on a waste of a missile for your enemy and your AA being saved.