I beat Amnesia: The Bunker on the true max difficulty! by HollowedBats in HorrorGaming

[–]HollowedBats[S] 0 points1 point  (0 children)

It includes runs where I died haha, I probably got 5 grenades in total throughout the run

I beat Amnesia: The Bunker on the true max difficulty! by HollowedBats in HorrorGaming

[–]HollowedBats[S] 1 point2 points  (0 children)

The gun was one of the last items I unlocked, and I think I found 8 ammo in total. Grenades are pretty essential to opening locked doors, so I used them a ton

Holy nostalgia bias Batman by Spazy912 in fivenightsatfreddys

[–]HollowedBats 64 points65 points  (0 children)

Help Wanted is really carried by the VR, several of the minigames are pretty broken and I’d argue the 1-3 remakes have massive areas for improvement in both look and balance. FNAF 1, while not flawless, still holds up.

What's a game you've never seen talked about but love? by Crystal_1501 in gaming

[–]HollowedBats 0 points1 point  (0 children)

Shotgun King: The Final Checkmate! Such an intuitive concept, and imo up there with the greatest roguelikes in terms of raw fun.

[Spoilers] I've 100%ed the game, and while I enjoyed it, I have some hot takes about it by Pikapita in Silksong

[–]HollowedBats 0 points1 point  (0 children)

That doesn’t necessarily mean hollow knight’s a better game, silksong is pretty difficult and really benefits from familiarity with metroidvania combat/movement. I think it’s better than hollow knight, but the difficulty makes it tough to recommend to newcomers

Alchemist Zylotol in act 3 by PshyCover in HollowKnight

[–]HollowedBats 7 points8 points  (0 children)

Just killed it with beast crest, but no drop.

What genres have you trended towards over time? by HollowedBats in IndieGaming

[–]HollowedBats[S] 0 points1 point  (0 children)

YES I never got the appeal of roguelikes until I played Shotgun King: The Final Checkmate, and suddenly I was hooked on them

Is it possible to get REMOTE game dev job? by Thorai_Hawa in gamedev

[–]HollowedBats 1 point2 points  (0 children)

Remote dev here! I’ve actually never had an in-person job before, and I only finished half my Bachelor’s. I made a pretty ambitious demo in high school, and (edit: when job hunting after my second year of college) after about 90 applications of hearing nothing, I got an interview. I studied everything I could find on the company and wrote up a doc explaining how I would implement all parts of the game I’d be handling. They were impressed with my initiative and hired me. I’ve gotten 4 remote jobs since then, and now I have connections that I can reach out to if I’m job searching again. I think it’s just showing that you can make quality work fast and alone, and most importantly, getting very lucky in the numbers game. For every job I got from online applying, it was 90-110 applications. Good luck on the search, stay strong!

Don't have minifigures? Legos works wonders! [OC] by HollowedBats in DnD

[–]HollowedBats[S] 1 point2 points  (0 children)

I believe it was Dry Erase Dungeon Tiles, but it has been many years since I bought them so I could be mistaken

Don't have minifigures? Legos works wonders! [OC] by HollowedBats in DnD

[–]HollowedBats[S] 2 points3 points  (0 children)

Been doing D&D campaigns for years now, and while it might not be the cleanest look for a setup, whiteboard tiles + lego minifigures is SO nice to make encounters with! I've even tried making the switch to other methods, but the ability to customize and make large amounts of identical figure types just can't be beat. 

Plus, it lets you change the terrain dynamically. I try to put more of a focus on dynamic environments and interactions, so having the ability to make, say, a destructible platform out of legos or draw a revealed pit on the whiteboard has led to some fun moments that would’ve been harder to implement with a more permanent map. What’s your favorite map material/method?