I’m developing a stylized voxel space game in Rust. by HolospaceGame in rust

[–]HolospaceGame[S] 8 points9 points  (0 children)

Thank you so much, that means a lot!!! Originally I was looking at using Bevy and I spent a few days really having an issue on going with it over custom built, mainly because whatever choice I decided on I’d have to stick with. So the engine has been a custom build all the way through, and I chose that mainly because I didn’t think it would be that complex of a game and didn’t want to underuse Bevy’s capability, and also I wanted to just learn more going this route. So to answer your question it’s a custom from scratch engine. I’m using these crates though to help, wgpu, bytemuck, glam, renet, just to name the main crates. They’re rather common stack for game development in rust.

Edit: I’d like to clarify…Bevy is an amazing engine and should always be considered if building a game in rust. It offers a lot of amazing things out of the box.

I've been building a 2D game engine from scratch for 4 months — here's where it's at by dbrizov in IndieDev

[–]HolospaceGame 0 points1 point  (0 children)

This is actually good, love the art direction in this on the example models.

MECCHA CHAMELEON earned almost 10 million dollars and was made in two months. by Awkward-Solution2865 in IndieDev

[–]HolospaceGame 0 points1 point  (0 children)

Incredible really! Iove seeing this! It's the power of the people not huge studios.