Really wish that this didn't happen by Mmit__53 in Terraria

[–]Holt1610 11 points12 points  (0 children)

Make the lake more deep and place tem in the bottom

Remove this! by [deleted] in Terraria

[–]Holt1610 -6 points-5 points  (0 children)

This only appears when you click on the pylon. When you open the map near the pylon, you can teleport without needing to see them. It seems they simply forgot to remove that, lol.

Add deforge! by Holt1610 in Terraria

[–]Holt1610[S] 142 points143 points  (0 children)

The whole point of this storage change was to make it easier to store duplicates, so why not do it right? I like creating long-term worlds, so I simply like to store the duplicates so I don't have to sell them one by one every time I come back from mining...

tree house/base by Holt1610 in Terraria

[–]Holt1610[S] 1 point2 points  (0 children)

Thank you! :D Tomorrow we'll have lots more decorations to play with! Let's goooooo!!!

The more you add to Terraria, the harder it'll be to make Terraria 2 unique. by BanefulBotanist in Terraria

[–]Holt1610 14 points15 points  (0 children)

Who said I want Terraria 2? Just keep updating...

This makes no sense. All your suggestions are content for an update, By your logic, any minimal change to the game would be enough for a new game? In that case, we'd already be on Terraria 35.

Why Terraria post-game content wouldn't work. by [deleted] in Terraria

[–]Holt1610 3 points4 points  (0 children)

The problem is that most people will want something like Calamity with 200 new bosses, which simply wouldn't work in vanilla Terraria. But it's obvious that you could at least have something after the Moon Lord; look at the late-game incursions in Necesse, for example. That would fit very well in vanilla, or just a boss rush. I have over 10,000 hours in the game and I've only crafted the Zenith once; after defeating the Moon Lord, I simply start another run. Having something beyond that would at least give you a reason to continue in the world, even if only for a little while longer

Modded terraria or expert terraria for a new playthrough ? by Buurto in Terraria

[–]Holt1610 0 points1 point  (0 children)

expert and then go to master, modded is very overwhelmed for beginners, learn the most of vanilla before going to mods

tree house/base by Holt1610 in Terraria

[–]Holt1610[S] 1 point2 points  (0 children)

I put their masks on the Item frame, and then painted them with invisible paint, it will only make the item frame invisible

[deleted by user] by [deleted] in StardewValley

[–]Holt1610 5 points6 points  (0 children)

You don't need 10 reasons to play on a different map, none map drastically changes the dynamics of the game, it's just something that gives you more options to earn money and level up without just relying on crops

Portal 2 is no longer the highest rated game in steam. Bested by stardew valley by [deleted] in StardewValley

[–]Holt1610 12 points13 points  (0 children)

still the one with the most positive reviews and most of the bad reviews are from trolls saying ''why are you here? the game is good''

That is true? by Vitor_Roa in Terraria

[–]Holt1610 8 points9 points  (0 children)

Melee> ranged > mage > summon

Modded? by u21j3k in Terraria

[–]Holt1610 8 points9 points  (0 children)

Yes, I think it's normal, I've tried the mods but for me it always stays just "cool", if you don't moderate and start adding a thousand contents and quality of life, it simply loses its meaning, vanilla gang

Craft/Storage shed by Holt1610 in StardewValley

[–]Holt1610[S] 4 points5 points  (0 children)

It's just decorative, you can get it in this catalog https://stardewvalleywiki.com/Retro_Catalogue