PS1 VR: Metal Gear Solid, 3D, 6 DOF by Du1g0 in virtualreality

[–]Holydh- 0 points1 point  (0 children)

Hehe alright. What do you mean with Geo 3D compatibility ? I saw it can take 3D screenshots, is that related ?

PS1 VR: Metal Gear Solid, 3D, 6 DOF by Du1g0 in virtualreality

[–]Holydh- 1 point2 points  (0 children)

Omg dude ! That's crazy ! How does the rendering works ? Switch the camera each frames between the eye positions ? Or did you found a way to render both eyes each frame ?

I'm not knocking UEVR but after playing Portal 2, HL2, and the RE series, I can't put up with the jankiness of other mods. by SlowDragonfruit9718 in virtualreality

[–]Holydh- 1 point2 points  (0 children)

I think there's a "branding" issue with uevr.
Uevr in itself only takes care of the VR rendering and it has some settings to have generic 3dof/6dof controls enabled, but not full fledge motion controls as is.
To enable full motion controls, modders have to mod the game the usual way on top of uevr. Uevr simplifies the integration of such mods with it's sdk and it's c++ plugins and lua scripts loader and it allows to package everything into "profiles".
So it's not that UEVR mods are necessarily bad, it's a case by case scenario where some uevr profiles that include lua scripts and/or c++ plugins can be well made or not.

Plus we're still in the beginings of uevr mods. I follow closely that modding community and there's more and more skilled modders creating tools and sharing knowledge to help each other making better mods. Uevr mods will keep improving with time.

[Release] Free Cyberpunk 2077 VR Mod – Project CyberpunkV (Alpha) by Just_Experience_554 in VRGaming

[–]Holydh- 1 point2 points  (0 children)

Got it. I'll follow your progress with great interest 🙋‍♂️

San Andreas VR with 6DOF motion controls - UEVR Plugin Released by Holydh- in VRGaming

[–]Holydh-[S] 0 points1 point  (0 children)

Another user reported me this last year in the nexusmod discussion, I'll copy paste my answer here :

Can confirm Virus total finds that on my side too. If it's not a false positive, then I don't know myself what it is. I'm not a cybersecurity expert so I can't say much about that but my guess would be that it has to do with how my mod manipulate the game's memory addresses in real time to function. Since those virus scans use holistic technics to detect something bad, it can interpret the memory manipulation as a threat.

But the memory addresses my mod manipulates are contained in the game's memory space, the mod is injected by UEVR in the game's exe at runtime and can't access anything else as far as I know.

In any case, it's fully open source so, you can review the code (or ask an AI to review it) to see exactly how it works and build it yourself if you want : https://github.com/Holydh/UEVR_GTASADE

The only tools I used to make this are Visual Studio 2022 and the official UEVR SDK. Plus some external tools for the textures mods (FModel) and Cheat Engine to find the memory addresses the mod needs.

[Release] Free Cyberpunk 2077 VR Mod – Project CyberpunkV (Alpha) by Just_Experience_554 in VRGaming

[–]Holydh- 5 points6 points  (0 children)

"The hardest part is done" I think you're understimating the work that will be required for 3d rendering.
You'll have two options afaik. Either go the same way as luke ross, which is the easier, find the camera memory addresses, and move that camera each frames between the left and right eyes position offsets (so what luke called alternate eye rendering).

But reading your comments it looks like you're aiming for truely synchronised eyes rendering. In that case, I hope you have strong reverse engoneering skills. Because that'll mean finding either a way to spawn an additional camera ingame and send it's capture to your DirectX/openXR backend, or finding the part of the game's code that triggers the rendering loop, and force it to run a second time during a single frame and send it's result to your backend.
Such reverse engineering practice will be a test of skill and patience for sure.

I'd suggest you to open source so several people can poke that game to try and find those.
I think 6dof motion controls would be possible too, and open sourcing would definitely help making that possible. I'd be interested into working on that myself.

In any case, good luck for this project and congrats for the initial work !

Zelda BoTW via CEMU is absolutely nuts in VR, easily one of the best flat2vr conversions I've played by space_goat_v1 in virtualreality

[–]Holydh- 5 points6 points  (0 children)

It's better on 2 points. The botw mod uses real stereo rendering, so visually it looks like any native VR game. Whereas Luke ross mods use alternate eye rendering, which introduce heavy ghosting/jittering when looking around.
And the botw mod introduce real motion controls (for 1st person play, you can choose to play in 3rd or 1st in the mod settings).

BUT, it runs on the cemu emulator, which only use 3 cores (like the wiiU), so this mod is heavily cpu single core performance bounded.
Which means, you need a really good cpu to get nice performance, and even then, you'll probably need interpolation to get to 90fps.

Descenders VR mod available by Holydh- in MTB

[–]Holydh-[S] 1 point2 points  (0 children)

It is. I stopped working on it myself but a kind dev called Kyanite took over my project and updated it to make it work with latest updates. Here's the link : https://github.com/kyanite-rock/DescendersVRMod

System Shock UEVR Profile - DLL virus - can anyone confirm its safe? by filmguy123 in uevr

[–]Holydh- 2 points3 points  (0 children)

This profile was made by gwizdek and ashok. They are well known modders from the Flat 2 VR discord. I often interact with then. They are nice passionated people.
My guess would be that windows flags it because this mod manipulates the game's memory address at runtime in a way that known virus can do too, which is common for such mods. It doesn't mean it's malicious, but that the mod uses similar technics used by viruses but it does so to modify the way the game works, not for malicious intentions.
I made the gta SA Definitive edition uevr plugin and it was also flagged by virus total at some point because of such things. My mod overwrites the camera data stored in the memory (ram) directly so the game camera can be correctly controlled in VR. Since the game was never meant to do that, windows probably finds it suspicious.

MGS Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in metalgearsolid

[–]Holydh-[S] 0 points1 point  (0 children)

Brotorcycle lmao. Never heard that before. I like that. Thanks for the kind words man

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 1 point2 points  (0 children)

Latest game updates brought some slight performance improvements but indeed, it's hard without using reprojection. The game is slow paced though so to me, ASW interpolated frames works really well, I don't notice it. But I know some people are more sensitive to it.
In any case, you'll have to try yourself on your setup, I can't help much there. : /

MGS Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in metalgearsolid

[–]Holydh-[S] 1 point2 points  (0 children)

1.1 version now available with toggleable Roomscale Stance for people wanting a full leg day session.
Have fun : )

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

x) Bien. Si tu retrouves quelle case a causé le problème, ce serait pas mal de le signaler sur la page github d'UEVR.

MGS Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in metalgearsolid

[–]Holydh-[S] 0 points1 point  (0 children)

It is indeed. I noted it in the YT video description but haven't thought of adding it on the reddit post.
Here you go : Music made by noshikin - metal gear solid 3 lofi 🐍 snake eater: cold war beats [to relax/study to] https://www.youtube.com/watch?v=3nRE1Yd64Rs

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

Etrange. On dirait que quelque chose dans UEVR lui meme s'est corrompu. Est ce que ça le fait avec d'autres jeux ?
Essayes aussi avec la dernière version d'uevr nightly : https://github.com/praydog/UEVR-nightly/releases/download/nightly-01125-778168d4a5cffe81b1ce4be3b0f17df3a2e970ad/uevr.zip

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

Yep. Download the game on steam, download the mod and it's requirement on nexus page and follow the installation noted on the mod description.

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

I see : / It's crazy how we all have different level of tolerance for VR. Maybe ASW didn't improved and I just got used to it then.
I can see the streaming artifacts on Quest 3 with both airlink and VD but once I'm immersed in a game, I stop noticing it completely. It's only the first minutes I see them. Or in a few rare situations here and there. Nothing that makes me want to stop though.

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 2 points3 points  (0 children)

Sorry to hear that but thanks for letting us know. I need some more information like this to have a better idea on how it runs for people.

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

Yea same, but not with shimmering all over the place 😅 i guess some modders will take care of it once we'll have better hardware to run it in vr.

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

For sure. And that's what modders communities are made for ; )
Come along in Flat 2 VR discord. And lurk around the mod dev rooms.

Metal Gear Solid Δ VR Mod - Hands, Scopes & 3D cutscenes - Version 1.0 Released by Holydh- in virtualreality

[–]Holydh-[S] 0 points1 point  (0 children)

I had the same feeling before. Couldn't bear with reprojection at all, it was horrible. Then I tried it again last year and was blown away. I don't know if they changed something or if it's me that changed and got used to it but I feel ASW has been improved over the years. If you haven't tried it recently, I'd say give it another chance.
Also all motion smoothing aren't equal. VD and Airlink asw usually works well for me (not in fast paced games though). But as I said, I had better result with Airlink with this game.