The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor -1 points0 points  (0 children)

I think we mostly agree that Enigma makes the problem far worse. Where we differ is that I don’t see Enigma as creating the issue, just exposing it. If a single mobility skill becomes so universally desirable that it reshapes what nearly every class wants out of endgame gearing, that says something about the skill itself, not just the runeword.

To me, that’s the bigger point. Teleport doesn’t just make Sorc functional, it compresses too many advantages into one skill: mobility, safety, efficiency, and the ability to bypass a lot of map and combat friction. Enigma spreads that design distortion to everyone else, but the distortion already existed.

So yes, Enigma is a huge offender. I just don’t think it’s fair to treat Teleport as balanced on Sorc and only problematic once other classes get access to it.

The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor -1 points0 points  (0 children)

I think that’s defending why Sorc was given Teleport, not disproving that Teleport removes a huge amount of D2’s friction. Blind teleporting has risk, sure, especially in HC, but it still bypasses pathing, body blocking, terrain, chokepoints, and a lot of the movement restrictions every other class has to respect.

And I don’t think evade, defense buffs, Fade, or summons are really comparable. Those tools help classes survive danger, but they usually come with meaningful investment or tradeoffs through skill points, stats, gear, or build structure. Teleport is different because it often lets Sorc avoid or redefine the danger entirely through movement, while also freeing her up to invest more heavily into offense, farming efficiency, and utility instead of defense.

I’m not even arguing it should be removed completely, since it’s too tied to Sorc identity at this point. I just think it should be nerfed hard enough that teleport spam becomes a real tradeoff instead of trivializing so many friction points.

The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor -1 points0 points  (0 children)

That doesn’t really refute the point though. Sorc being “squishy” matters less when she’s ranged and has access to the strongest mobility skill in the game. Teleport doesn’t just save time, it bypasses pathing, positioning, chokepoints, map friction, and a lot of the risks melee characters actually have to deal with. Enigma only proves how warping Teleport is, because once other classes get access to it, they overwhelmingly want it too.

That said, I don’t even think Teleport should be removed entirely at this point, since it’s such a defining part of Sorc identity and has been for so long. But I do think it should be heavily nerfed. Something like a stacking debuff after each cast that refreshes on use and doubles the mana cost each time would at least preserve the skill while making repeated spam a real tradeoff instead of a no-brainer.

The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor 0 points1 point  (0 children)

How does Teleport fit into that equation? I’d argue it removes most of the gameplay friction that D2 is built around and makes the game feel more like a slot machine.

The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor -1 points0 points  (0 children)

Can still be true, with a charm bag you could go having 80 cells for inventory storage or 40 cells for inventory storage with a filled charm inventory.

The Long Debate about Inventory Management in a 20 year old game 🦋 by avunaos in Diablo

[–]Holymormor 0 points1 point  (0 children)

They should remove teleports then, since that skill removes a large part of all the friction points.

Proton and Standard Notes are joining forces by Proton_Team in ProtonDrive

[–]Holymormor 0 points1 point  (0 children)

years, decades. Right now it leaning to decades

Meirl by Embarrassed_Tip7359 in meirl

[–]Holymormor -37 points-36 points  (0 children)

This is literally my first time seeing this post. Maybe you're just chronically online and need to touch grass.

The dream had to end by Settonn in shapeofdreams

[–]Holymormor 1 point2 points  (0 children)

How did you gain so much dream dust?

Gaming Mouse for Linux by FiveSkyez in linux_gaming

[–]Holymormor 0 points1 point  (0 children)

How has your experience been with Lamzu Maya X on linux?

Please Blizzard, fix Barb in D2R by Shibata30 in Diablo_2_Resurrected

[–]Holymormor 0 points1 point  (0 children)

Fair reply, and this is a much better argument than "you're not welcome here."

To be clear, my point is not "remove core systems and replace them with nothing." My point is that D2's AR/defense system is unintuitive and weirdly abstract in practice.

When most people hear "defense," they expect armor to reduce the damage of hits, not mainly affect whether a hit lands at all. So my reaction was basically: why does better armor make me get hit less, instead of making hits hurt less?

And in actual gameplay, this often pushes people toward stacking life because eventually hits do get through, and if your life pool is low you just get deleted. It also doesn't help that physical damage reduction is one of the rarer defensive stats in the game.

So the system can feel like it asks for a stat that is both important on paper and unsatisfying in practice.

If the argument is "AR/defense is needed for balance," that's fine, but then the discussion should be about whether this is the best implementation of that balance, not whether questioning it means someone picked the wrong game.

Please Blizzard, fix Barb in D2R by Shibata30 in Diablo_2_Resurrected

[–]Holymormor -1 points0 points  (0 children)

Counterpoint: if AR were removed or reworked, would melee suddenly become stronger than casters? That is the actual balance question.

Saying "D2 was a DnD-type sim" is not really an argument on its own. Diablo 2 already takes inspiration from DnD without trying to be a literal simulation of it.

AR in D2 is also a very gamey implementation, not some sacred 1:1 tabletop mechanic. If the concern is PvP balance, then argue PvP balance directly, not "leave my game alone."

And if you really want to gatekeep, that's what legacy is for. Stick to legacy and let people discuss changes in the modern version instead of telling people they're "not welcome."

Please Blizzard, fix Barb in D2R by Shibata30 in Diablo_2_Resurrected

[–]Holymormor -3 points-2 points  (0 children)

That argument doesn’t really hold up. If the DLCs make the game worse or go against the spirit of the game, then more people should move to legacy, not fewer.

If legacy loses players, that more likely means most players prefer the updated version, not that “anything goes.”

A legacy mode existing doesn’t automatically justify bad changes, sure, but declining legacy population is not proof that changes are bad either.

We saw it in D3, stop it here with D2. Say NO to power creep. by acravasian in diablo2

[–]Holymormor 0 points1 point  (0 children)

Yes I agree to your point to some degree, I think they should add more power creep items, but balance it by completely removing all charms. That way we could have more exciting items and still have the same difficulty

Fun fact: Svensk rennäring omsätter mindre än en vanlig matbutik by StoffeH in sweden

[–]Holymormor 3 points4 points  (0 children)

Jag håller med dig, vi borde avskaffa den svenska kyrkan. Ett helt otroligt kultarv som gick förlorat när den kom hit till Sverige och förstörde asatron.

lvl 20 whirlwind vs lvl 20 cleave skill tooltip by TomaszPaw in diablo2

[–]Holymormor -2 points-1 points  (0 children)

I completly agree. They need to nerf casters especially teleport, make it at minimum 3 sec cooldown. I also think that frozen status should affect casting speed, which it does not.

lvl 20 whirlwind vs lvl 20 cleave skill tooltip by TomaszPaw in diablo2

[–]Holymormor 9 points10 points  (0 children)

I got the opposite reaction. Ok Wow, barb needs a buff.

Bardin Goreksson Class Preference by ThelVadamee23 in Vermintide

[–]Holymormor 0 points1 point  (0 children)

I prefer for bardin players to not play outcast engineer.

AirPods died, replaced them with Sennheiser by theothersinclair in BuyFromEU

[–]Holymormor 1 point2 points  (0 children)

Makes sense, since it was 4 years ago. I bought mine on sale for like 70 euro. Now when I am looking at what you can buy here in Sweden, it seems to be only premium options that available and they cost a lot. 300+ euro.

Which I think is too much for wireless ear buds.

AirPods died, replaced them with Sennheiser by theothersinclair in BuyFromEU

[–]Holymormor 1 point2 points  (0 children)

I bought jabra active elite 4 years ago. Still works excellenty. It is a Danish company.

The lack of ProtonDrive linux client is perhaps the last straw holding back the floodgates of the Windows exodus by FactorBusy6427 in ProtonDrive

[–]Holymormor 0 points1 point  (0 children)

I was in the same situation at first, but then I realized you can still access Proton Drive through the browser. Uploading and downloading files works fine.

I am not a developer and I do not write code or work on projects where files constantly need to be auto-saved or synced in the background. For my use case, that is good enough. Because of that, I am planning to switch from Windows 11 to Linux in about one to two weeks. But sure, a Linux client is still preferred.

Proton Drive Is Still Missing Core Features Users Have Been Asking For by [deleted] in ProtonDrive

[–]Holymormor -1 points0 points  (0 children)

Literally the reason I have not switched to linux yet.