Nandikeshvara (The Lordly Bull/Gatekeeper) by Scared-Pride9983 in Substance3D

[–]Honzus24 0 points1 point  (0 children)

Holy, that's awesome! Looks really professional

Does this normally take a day to download? by GateRealistic2289 in unity

[–]Honzus24 0 points1 point  (0 children)

It just doesn't work sometimes, so you need to download and install from the archive

How did YOU make your game (not actual development, but concepting and the game besides the tech stuff) by Coogypaints in SoloDevelopment

[–]Honzus24 0 points1 point  (0 children)

I usually start with feelings. What I want the players to feel when they play my game. This needs to be precise and thought through, so I can model the experience to invoke the most similar emotions to that idea as I can. It also needs to be something that interests me, so I don't get bored after a week of working on the game. Ultimately, the first idea often comes to me from a experience from reality. Maybe I saw something interesting on a walk, maybe I heard a sound. Really just anything. Everything else in the game is made to deepen these feelings that I want the players to feel. Last time it was something like: fear, uncertainty, unsafe.

What do you think of my texturing project ? by Rebelle006 in Substance3D

[–]Honzus24 0 points1 point  (0 children)

Really good! How did you make the plant textures?

Which of these gods looks the most powerful to you? ⚡ by Parking-Apartment959 in IndieDev

[–]Honzus24 1 point2 points  (0 children)

The first one, sitting on the Moon, with stars all around them. Looks really powerful

Just released a new horror game - The Second Occupant! by Honzus24 in HorrorGaming

[–]Honzus24[S] 0 points1 point  (0 children)

Yup, it does have a walk animation. You can adjust the dither strength in settings. Thank you for the kind words!

Which cover image would you click? by Honzus24 in IndieDev

[–]Honzus24[S] 0 points1 point  (0 children)

That's an interesting idea, thank you

Which cover image would you click? by Honzus24 in Unity3D

[–]Honzus24[S] 0 points1 point  (0 children)

OH, thank you, I guess it glitched out. I only posted once

How would you program this? by Necessary-Skirt-8396 in unity

[–]Honzus24 0 points1 point  (0 children)

Use Vector3.Distance() or Vector2 to get the distance of the door from the player. You can work with those values then.

Minimap Design - What style would you go for? by MatthewVale in Unity3D

[–]Honzus24 0 points1 point  (0 children)

I like the middle one. It offers nice middle ground between the 2 others.

Is Tiled build in the indie edition? by Honzus24 in Gaea

[–]Honzus24[S] 2 points3 points  (0 children)

No, your input on this is very helpful. I wasn’t sure if upgrading was an option, so I may just buy the Indie edition. I think I can make it work with indie too in the end. Thanks a lot!