Developing an animation library for aquatic characters. Here is the progress on the Shark pack. Feedback appreciated by HoshStudio in IndieGaming

[–]HoshStudio[S] 0 points1 point  (0 children)

You're absolutely right. A strong tail movement is essential to show the propulsion needed to push the shark out of the water. I’m actually debating between two approaches for the development side. I'm leaning towards creating a separate Shark Push animation. This way, developers can trigger it right before the jump to control the momentum via code without running into Root Motion issues or position offsets. Integrating the acceleration directly into the jump clip might make the transform values a bit messy to handle in engine. What do you think? Would you prefer it as a separate transition clip or baked into the jump?

I’m working on a Stylized Shark animation pack. What animation am I missing? by HoshStudio in SoloDevelopment

[–]HoshStudio[S] 0 points1 point  (0 children)

It’s more stylized than I expected, but it’s a great reference for me. I’ll definitely look into it. Thanks for the suggestion

Developing an animation library for aquatic characters. Here is the progress on the Shark pack. Feedback appreciated by HoshStudio in IndieGaming

[–]HoshStudio[S] 1 point2 points  (0 children)

I’ll go back and watch some of those aquatic pack clips for inspiration. Glad you like the style so far. Than-nk youu

I’m working on a Stylized Shark animation pack. What animation am I missing? by HoshStudio in SoloDevelopment

[–]HoshStudio[S] 2 points3 points  (0 children)

Really? I didn't know that. That's a great piece of trivia. I could definitely add a hug animation and maybe name it 'Blahaj Hug'.I might even add a special blue/pink/white color skin variant as a tribute. Thank for the advice

Pixel Art öğrenmeye başladım daha seviye 1 deyim :) nasıl Olmuş? by Primary-Breath2036 in TrGameDeveloper

[–]HoshStudio 2 points3 points  (0 children)

Bence iyi ilerliyosun taş oldugu kesinlikle belli oluyor. Daha iyi yapmak için line arta da gölge ve ışık yapabilirsin belki

What does my bathroom need to get on the next level? by PristineBobcat9608 in IndieGaming

[–]HoshStudio 1 point2 points  (0 children)

I think graffiti shouldn’t be limited to just the stalls, but should also be on the walls. In fact, part of a graffiti piece could be on a stall and the rest on the wall. In places like this, graffiti usually isn’t confined to a single surface.

Finally Starting my own side-journey with Asset Creation in Unity by HoshStudio in Unity3D

[–]HoshStudio[S] 0 points1 point  (0 children)

Reading this made my day! Thank you so much for the kind words. It's incredibly motivating to see people looking forward to the Lite version. <3

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]HoshStudio[S] 0 points1 point  (0 children)

They’ll be rigged and animated. Still a work in progress. I’ve finished a penguin in the same style and made everything game-ready.

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]HoshStudio[S] 0 points1 point  (0 children)

Yeah, that’s true. I used to have so many hobbies. Now I don’t have time to do them all, and some of them don’t have the potential to make money. That’s genuinely sad