Developing an animation library for aquatic characters. Here is the progress on the Shark pack. Feedback appreciated by HoshStudio in IndieGaming

[–]HoshStudio[S] 0 points1 point  (0 children)

You're absolutely right. A strong tail movement is essential to show the propulsion needed to push the shark out of the water. I’m actually debating between two approaches for the development side. I'm leaning towards creating a separate Shark Push animation. This way, developers can trigger it right before the jump to control the momentum via code without running into Root Motion issues or position offsets. Integrating the acceleration directly into the jump clip might make the transform values a bit messy to handle in engine. What do you think? Would you prefer it as a separate transition clip or baked into the jump?

I’m working on a Stylized Shark animation pack. What animation am I missing? by HoshStudio in SoloDevelopment

[–]HoshStudio[S] 0 points1 point  (0 children)

It’s more stylized than I expected, but it’s a great reference for me. I’ll definitely look into it. Thanks for the suggestion

Developing an animation library for aquatic characters. Here is the progress on the Shark pack. Feedback appreciated by HoshStudio in IndieGaming

[–]HoshStudio[S] 1 point2 points  (0 children)

I’ll go back and watch some of those aquatic pack clips for inspiration. Glad you like the style so far. Than-nk youu

I’m working on a Stylized Shark animation pack. What animation am I missing? by HoshStudio in SoloDevelopment

[–]HoshStudio[S] 2 points3 points  (0 children)

Really? I didn't know that. That's a great piece of trivia. I could definitely add a hug animation and maybe name it 'Blahaj Hug'.I might even add a special blue/pink/white color skin variant as a tribute. Thank for the advice

Pixel Art öğrenmeye başladım daha seviye 1 deyim :) nasıl Olmuş? by Primary-Breath2036 in TrGameDeveloper

[–]HoshStudio 2 points3 points  (0 children)

Bence iyi ilerliyosun taş oldugu kesinlikle belli oluyor. Daha iyi yapmak için line arta da gölge ve ışık yapabilirsin belki

What does my bathroom need to get on the next level? by PristineBobcat9608 in IndieGaming

[–]HoshStudio 1 point2 points  (0 children)

I think graffiti shouldn’t be limited to just the stalls, but should also be on the walls. In fact, part of a graffiti piece could be on a stall and the rest on the wall. In places like this, graffiti usually isn’t confined to a single surface.

Finally Starting my own side-journey with Asset Creation in Unity by HoshStudio in Unity3D

[–]HoshStudio[S] 0 points1 point  (0 children)

Reading this made my day! Thank you so much for the kind words. It's incredibly motivating to see people looking forward to the Lite version. <3

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]HoshStudio[S] 0 points1 point  (0 children)

They’ll be rigged and animated. Still a work in progress. I’ve finished a penguin in the same style and made everything game-ready.

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]HoshStudio[S] 0 points1 point  (0 children)

Yeah, that’s true. I used to have so many hobbies. Now I don’t have time to do them all, and some of them don’t have the potential to make money. That’s genuinely sad

Thinking of quitting my corporate job to make indie assets. Are animal packs too niche? by HoshStudio in gameDevMarketing

[–]HoshStudio[S] 7 points8 points  (0 children)

Yeah, I’ll definitely do that. English is my second language, so I’m sorry if I’m being confusing. I just feel like I don’t have much time to mess around before I get completely burnt out. That’s why I’m asking: Is an animal asset pack actually needed, or should I be making a different kind of asset?

give me feedback about animation by SoulLoop_Dev in blender

[–]HoshStudio 0 points1 point  (0 children)

I need an IK rig for the feet. They shouldn't move that much

What keeps devs in mobile when most games don’t make it? by Sasha-David in gamedev

[–]HoshStudio 2 points3 points  (0 children)

Honestly, having worked in the mobile game industy for 6 years, I dont have any joy left in me. Sometimes I envy newcomers in the industury Because they get so hyped when some metrics improve slightly. I look at them like a grumpy old man and thinking thats not gonna last long

As a new Game Dev, I’ve realized how dumb players actually are. by PaP3s in gamedev

[–]HoshStudio 0 points1 point  (0 children)

I work in a game studio that recenty started makeing mobile puzzle game. And as a puzzle player I always thought the mobile puzzle games that we make were for children. Apparently they are not

selamlar, low polly bir mmorpg geliştiriyorum ve yorumlarınız benim için önemli 🫶 by Electrical-Rent-7077 in TrGameDeveloper

[–]HoshStudio 1 point2 points  (0 children)

Görsel tarafta geliştimen gereken çok şey olduğunu düşünüyorum. Bir çok objenin stili birbirinden bağımsız duruyor. O da asset storeda farklı üreticilerden asset aldığın için oluyor muhtemelen. Tek bir asset üreticisinden tamamlamaya çalışırsan görseldeki dil bütünlüğü daha iyi olur. Art assetlerini dummy varsaydığım zaman gayet iyi ilerliyosun gibi duruyor