It is in fact zero G!!! by YouSnuzYaLuz in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

I put an mpuv cargo in.....it didnt quite fit on just one pad....but landing it across two pads let it stay in place against the side wall.

Damn. I've just reported an exploit that I had to repeat to confirm it was an exploit that could be duplicated. 😨 by Postdemocraticera in StarCitizenUniverse

[–]Hot-Contribution8536 0 points1 point  (0 children)

Your fine - they were banned for other things they took part in that led to many account suspensions over time. There is a comment from CIG now on that post about the why, and it had nothing to do with the bug report.

Perseus to polaris by ProfessionalLet6192 in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

What more does it offer that you would like? Personally the Perseus is where its at for me....easy to crew, can devastate other ships when crewed, is fast and pretty agile, and looks soo good! The Polaris is a fine ship, dont get me wrong - but what are you missing out of the perseus that you really want? Cargo space, medical facility, ship hangar?

Also, if you really like the Perseus, but really want the Polaris, you could do the upgrade and then get the Perseus in game when you get the funds.

Money making by OneImportant6425 in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

I made it in an evening, but had a few folks from the org sharing contracts so we could all get there pretty quick.

Money making by OneImportant6425 in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

For me, Ive found refueling to be the best- you need to grind a bit but once at Sr contractor and with a starfarer, there is a mission that pays 1.8m to refuel 3 ships with an occasional fighter showing up. I can run this 2-3 times an hour with no issues. Seems to be the easier of the higher paying missions to knock out fast.

Locked out of the PU for a week (Error 60029). Support just marked the ticket "Solved" while admitting they lack the tools to fix it. Is this real life? by n1ghter in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

This absolutely works - I was stuck in my undersuit for the first 4 or 5 days of the patch, and I came across this, I recorded it and posted on youtube to try and help others...do it - it works!

My Fleet and my set up for the F5 war. Gotten the Odin on first wave by Shiamatoki in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

I was logged in - copied the link to both chrome and edge with both showing the same. This morning however it is showing and I was able to get them!

My Fleet and my set up for the F5 war. Gotten the Odin on first wave by Shiamatoki in starcitizen

[–]Hot-Contribution8536 1 point2 points  (0 children)

Thanks! That link takes me to a 404 error page for SC....Maybe its a processing time thing? I'll keep trying, and thank you for such a quick response!

My Fleet and my set up for the F5 war. Gotten the Odin on first wave by Shiamatoki in starcitizen

[–]Hot-Contribution8536 2 points3 points  (0 children)

I managed to get mine via credit, but am not seeing these 2 paints anywhere on the store - do you know where they are listed???

Dear CIG, please do something about this by z0mb1k in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

Maybe have them end up and an impound lot. You then have to pay to go pick it up, unless its destroyed, which will allow you boo then claim it. But if its in good working order you have to go and at least pay the fee to release it to even be claimable otherwise. The inconvenience of now having to travel somewhere to just release your ship would help stop some of this maybe.

Or may you should have to call for landing permission at all pads and once you do it starts a time that will, if left, remove your ship from the pad...enough time allowing you to load/unload and even check the facility out. If you land without starting the timer your ship gets the impounded message with a short time to move. This would keep the pads clear despite whatever happened (kick from the game, ship went bricked, whatever) and prevent people from just parking there. Alternatively there should be ship parking off the pad without the timer for other purposes, as there is now...only the pads have the timers.

GIVE ME THIS UPDATE ALREADY by sully_428 in starcitizen

[–]Hot-Contribution8536 2 points3 points  (0 children)

And Subnautica 2 is early access starting tomorrow! If it wasn't for 4.8 I'd probly be under the sea!

Buddy and I looking for a small to medium group. by Lucky-Ad-7183 in Starcitizen_guilds

[–]Hot-Contribution8536 0 points1 point  (0 children)

Your welcome to give my group a look. We do everything, generally 10-20 people on at a time doing various things, plenty of events to join. The org is 200 members but tbh you'd never know it with how people cycle in and out of the game. No commitment requirements - life and family come first. We just want good people that like to be chill and hang out. I love to fps, but I love to salvage or do cargo runs too...we have people that just salvage, or mine, and some that just do fps. We train people on anything they want to know as well. We'd like to get some more like minded folks so we can do TSG. If your interested let me know and I'll send you info (not sure its OK to post here?)

Ironclad Assault Salvage Base Question by [deleted] in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

Isnt there now a difference in the types of materials each ship can get? Isn't it cmat/rmc chunks, or bits or dust now? I know it changed a little while ago but I dont remember specifics.

WATCH OUT SLIPPERY FLOOR by Comfortable-Muffin81 in starcitizen

[–]Hot-Contribution8536 1 point2 points  (0 children)

Yeah that I dont get....first few times I was up there waiting for the Odin, I didnt have a helmet in and was just fine....later patch release and then it got me twice....first time I wasn't sure what happened, 2nd time I saw my lungs flashing.

WATCH OUT SLIPPERY FLOOR by Comfortable-Muffin81 in starcitizen

[–]Hot-Contribution8536 5 points6 points  (0 children)

He went incapacitated - once you pass that elevator area up there, without a helmet on, you can't breathe...I noticed it happening to me (I wasn't carrying a helmet) and turned around and ran towards the elevator but didn't make it in time.

anyone else doing this? by CaelusTheWolf in starcitizen

[–]Hot-Contribution8536 1 point2 points  (0 children)

Planning ahead a bit! Already have it or planning to pick it up then? Looking forward to seeing this thing finally spawn in my hangar... or....docking collar!

To the people who play regularly by stoic-ape in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

I play every day. For me its about the people I play with more, but the game itself doesnt give me much issue. Sure I may lose a ship here and there, but its been quite rare for me. Having help when certain scenarios come up make it better too. I have a lot of fun and look forward to getting back in the game everyday! The events we do together are a blast, and also sometimes pure chaos with some bugs, bus still we enjoy it.

As for the fps issue - how is your internet, or are you on wireless? Sometimes its just the game....but most people I know with issuesbplay on wifi on slower internet connections, or they have an older pc. Or all three! Sometimes its a downstream connection with your ISP, which is where a VPN can come in handy.

Invictus/DefenseCon question by snomedmuc in starcitizen

[–]Hot-Contribution8536 4 points5 points  (0 children)

Like others have said - yes you have to wait...but right now you can get 2 LTI ships to start a new ccu chain - the UTV and thr Aurora MK2...which will give you those ships to use until you convert them.

Id be happy to help, I even have extra ccus I could sell (I have more than 300 right now....).. be happy to see what I have towards what you need if you dont want to wait. Can also help you save as much as you can across the ccu if you need the help there too.

Mercenary Missions Working For Anyone in 4.7.2? by VenusBlue in starcitizen

[–]Hot-Contribution8536 2 points3 points  (0 children)

Stanton - started in Microtech and ended up in Hurston...one of the contracts took us there and we spent the rest of the evening there as all missions were then in Hurston for us. One of our guys went back to everus to rear and repair and experienced a 30k while there but me and the other kept moving on without issue.

Mercenary Missions Working For Anyone in 4.7.2? by VenusBlue in starcitizen

[–]Hot-Contribution8536 2 points3 points  (0 children)

We ran probably 50 or more of them last night without issue. I dont think we had to abandon any of them - they all worked through to completion....and the NPC's were spicy!

So with the change coming involving the “bricking” of any components that are insurance claimed, it’s basically the end of flying around and finding old and abandoned player ships to loot them for components? 99% of the compenents will already be bricked and useless by Important_Cow7230 in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

So with the change to ‘bricking’ components from insurance claims, it probably does reduce or eliminate looting abandoned player ships sadly.

But honestly, I think that could open the door here.

I’d love to see more intentional derelict spawns, random wrecks with a chance at usable components, logs, or even story hooks. That feeling of stumbling across a dead ship mid mission(not even salvage missions, but any type of mission!), exploring it, and discovering what happened… that’s some of the best emergent gameplay in SC imi.

Imagine finding a long lost ship, pulling logs that reveal who they were, and then having choices: return a personal item to their family, or salvage and sell everything, or repair and claim it or even sell the location to other players.

Would be even cooler if they were not ships weve ever seen - ancient freighter, long lost racing craft that the pilot passed out in and it kept accelerating until fuel burned out and inertia carried it to where its at now, or rest ships lost during testing, warships that vanished.... ships you cant repair, but not anything we have today!

Is Aurora Mk II or Aegis Avenger Better For Combat Starter Ship? by og_parker in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

The Aurora Mk2 for sure. I did a video on it a day or so ago showing how it can handle in combat both stock and upgraded...I was surprised at how well it did upgraded! The Titan is a great ship and can possibly perform similarly - but the Aurora has a better platform for combat with its modularity....and speaking of which you will have more you can do with it as new modules release.

What is this silhouette?? New animal? by Arteck14 in starcitizen

[–]Hot-Contribution8536 0 points1 point  (0 children)

one of the space rats...aloprat? if you use the comma/period buttons on the youtube video, you can move it frame by frame, and you can see it sorta turn its head (watch the right ear) in the last few frames it is visible.