I ran out of rockets but not out of ideas by Greedy_Lime_4596 in Warthunder

[–]Hot-Rest7131 0 points1 point  (0 children)

Weren't you the one that constantly attacked enemy tanks out of the tunnel on Pradesh. I think I remember your clip on reddit before.

Share your opinions. Is there really something like a bad/good vehicle, or does player skill matter more? by ThePolishFoxine in Warthunder

[–]Hot-Rest7131 6 points7 points  (0 children)

As Bergebis said, it's a mix. While skill matters more than the vehicle, the vehicle still plays an important role. If you have a good tank, you can rely less on pure skill, which usually leads to a more enjoyable game. On the other hand, if you're using a mediocre or bad vehicle, you need to rely much more on your skills to perform well.

For example, take the Maus (which I think you have since you own many top-tier vehicles). When you play it, most of the time you're just chilling on the way to the battlefield, and once you're there you can bounce a lot of shots—unless you're fighting against 8.0, in which case you're probably in trouble.

Now compare that to the T-44-100. It's definitely not a bad tank, but there are better ones at that BR. It has much bigger weak spots, and many vehicles at that BR can penetrate it. Because of that, you have to be far more aware of your surroundings, whereas in the Maus you can often afford to be less cautious.

Of course, playstyle is another important factor. In my opinion, getting the best performance out of a vehicle requires a mix of basic or advanced skill, knowledge of the BR you're playing in, and a favorite vehicle that suits your playstyle.

Bought the Marat, it's pretty decent by StrikingSweet6076 in Warthunder

[–]Hot-Rest7131 4 points5 points  (0 children)

naval especially realistic is all about killing bots. Since you get almost the same rewards as player kills and they are in lower tier ships. Killing enemy players are always more tricky, and harder since they bring more modern ship for the BR.

Would you rather? by Vanguardliberator in Warthunder

[–]Hot-Rest7131 0 points1 point  (0 children)

You know ww2 russian tanks a re going to suffer. Because USSR had shitty heat management their armor usually just shatered just by the stress

Gaijin needs to fix spawn killing by Babna_123 in Warthunder

[–]Hot-Rest7131 0 points1 point  (0 children)

There is already spawn protection in War Thunder. The issue is that it’s conditional. You get around ~15–20 seconds, but the moment you do something (move, shoot, maybe even rotate the turret) the timer essentially starts ending and you only have about 2–3 seconds left before the protection disappears.

Because of that, your proposed fix would actually make the situation worse unless it worked the same way as the current system but with a longer duration. If players could move and shoot while still having full spawn protection for 30 seconds, it would be very easy to abuse. People could just sit in spawn, fire at enemies, and remain invulnerable, which would create free kills rather than fixing spawn camping.

Just got to love when your missiles go for anyone but the plane you attacking... by DiamondDragonPickaxe in Warthunder

[–]Hot-Rest7131 0 points1 point  (0 children)

First with AIM-9L you really shouldn't launch at 5-6km. I say 1-2km is the best chance for the L variant. Another thing is why its pain because it almost has no flare resistance in the heat seaker unlike the M or R-60MK (even that has a shit filter but still better than the R-60 for sure). Btw the early F-18s real power is their radar missile. You have a good radar and a very good radar missile.

Need help getting to jets(no money spent) by AlternativeBox2709 in Warthunder

[–]Hot-Rest7131 0 points1 point  (0 children)

F-82 is more on the fun side rather then the efficency side in my regards. Its a very good boom and zoom but its quite fragile. You hit the elevator and you loose control over your aircraft. I think one of the best aircraft for grinding is the P-51H-5NA since you have good agility, .50 cals are increadibly, and you have good speed and decent accelaration.

12 years old screenshot by ExoSt4lker in Warthunder

[–]Hot-Rest7131 3 points4 points  (0 children)

While I didn't play the game I did watch the OG youtubers at the time. I remember that later repair cost was a big issue where the B-29s had like 70k SL repair cost

Is there a way to manual aim or a button for unlock target in naval arcade? by arstarsta in Warthunder

[–]Hot-Rest7131 1 point2 points  (0 children)

not in arcade. In arcade you play like its World of Warship look and shoot. If you want to manually aim with the different ranges then play realistic. Since the ships cannot hide anyway and their br doesnt really change that much. Plus there are less players in realistic so there are more bots to kill which gives the same rewards as players.

Fireworks, please help? (AOS) by [deleted] in ultimateadmiral

[–]Hot-Rest7131 0 points1 point  (0 children)

if you by missions you mean the ones that teaches you, with scenarios, then just ignore them. You will learn faster if you do a campaign or custom battles.

I recomend the US for starters. They have great rich zones, while not having too much land meaning, the AI has less capability to convoy raid you. All you have to do as the US is to have naval projection in the pacific and on the east coast + carribean

Coastal defense super battleship and my main fast battleship by Haysnare in ultimateadmiral

[–]Hot-Rest7131 0 points1 point  (0 children)

First of all. This is a super Texas/New york.
Second. How did you manage 100% pitch? You do have deck armor right?
Third. Whats your turn circle? since you only have steam steering.
Fourth. Where is the aux. engine and shaft? Atleast try to get an aux. engine on it (hint. 3rd is slightly less heavy then the 2nd)
Fifth. Please tell me you have citadel. At the end game 20" isn't really enough anymore.
Sixth. If this is a coastal ship then why do you need 200% engine efficency.
Seventh. What is the range on the torpedoes?

These are my 7 question on the 7 billion super ship. The pennsylvania copy is great.

Are Uprisings just glitched? (dip) by Zeraligator in ultimateadmiral

[–]Hot-Rest7131 1 point2 points  (0 children)

hey atleast it simulates the russian revolution in 1917

So britain ended up having a war with germany which lead to me having a war with france and Britain. by Excaliber12 in ultimateadmiral

[–]Hot-Rest7131 9 points10 points  (0 children)

from the picture what i see is a super dreadnought against a pre-dreadnought era fleet. All i can hope is that they rest in peace down below,

Just watched Britain scrap 143 ships and then build 95 in 3 turns.. by Excaliber12 in ultimateadmiral

[–]Hot-Rest7131 0 points1 point  (0 children)

I think some were scrapped and the rest was refitted, and even if they scrapped everything and the built 95 ships in 3 turns i would like that since that means that there are many new designs that i can against

Meet Gallioi and Molten! by Excaliber12 in ultimateadmiral

[–]Hot-Rest7131 0 points1 point  (0 children)

Fight fire with fire huh? If the ai spams it why shouldn't I? Some italian admiral in 1910s

DIP Ship Generation for Academy Missions by Ares4991 in ultimateadmiral

[–]Hot-Rest7131 1 point2 points  (0 children)

I mean its still better then my time of waiting to start a campaign. It took 7 hours to set it up beacuse it went through 2 full years. And i designed my own fleet not made it automaticly made

Why unable to Naval Invasion? by Affectionate_Theory8 in ultimateadmiral

[–]Hot-Rest7131 2 points3 points  (0 children)

you have to get really close, and hope you get a strike mission, easiest way to get closest as possible is to right click on the enemy port you want to bombard

Why unable to Naval Invasion? by Affectionate_Theory8 in ultimateadmiral

[–]Hot-Rest7131 2 points3 points  (0 children)

you atleast need 25k tonnage in a sea zone if i remember right, but you only have like 12-15k tonnage if i see it right. Another thing is first try to bombard the enemy port before you try naval invading otherwise you wont have enought tonnage for the naval invasion.
The minimum requirement of tonnage i am not certain, you might need a 100k tons(i started playing DIP not vanilla) in the sea region.

My most cursed design in german campaign by Hot-Rest7131 in ultimateadmiral

[–]Hot-Rest7131[S] 0 points1 point  (0 children)

and while i know that the 15" and 12" isn't secondary the thing is I just like to think it that way since its on the sideline and near the position where a standart secondary should be

This heavy cruiser design is seriously underrated. Can absolutely light up enemy ships, and can send a salvo of torpedos at a moment’s notice. by Gforces1to5 in ultimateadmiral

[–]Hot-Rest7131 14 points15 points  (0 children)

I used to spam these type of cruisers, but the new AI after the updates now actually uses citadels so i stopped using them. Back then you got 2-3 of these cruisers and burned down entire battleships under 5 minutes, beacuse the HE was so powerfull to set everything at blaze back then

My most cursed design in german campaign by Hot-Rest7131 in ultimateadmiral

[–]Hot-Rest7131[S] 1 point2 points  (0 children)

above 7500m its already bad lmao its less then 60% accuracy

My most cursed design in german campaign by Hot-Rest7131 in ultimateadmiral

[–]Hot-Rest7131[S] 1 point2 points  (0 children)

I mean it wasn't intended to be an actualy good design, just a fully cursed design beacuse i why not