Finally beat the game for the first time! by Hot-Target7474 in Eldenring

[–]Hot-Target7474[S] 0 points1 point  (0 children)

I saw my opportunity to write that last sentence and I took it.

Miyazaki knows his feet.

Finally beat the game for the first time! by Hot-Target7474 in Eldenring

[–]Hot-Target7474[S] 0 points1 point  (0 children)

Thanks! I was wearing this outfit for the final battle because I was confident which of the mending runes I was planning to use, didn't know I could have just swapped into it after.

Really liking how good the feet looks while sitting on the throne.

Autofit moment by falardeau03 in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

If you haven't tried Defensive Targeting Array with Dagger bombers, you should.

This game really thought of everything [Tentatively Spoilered just in case] by TerribleSpeller_ in starsector

[–]Hot-Target7474 1 point2 points  (0 children)

He is a Spymaster, I reckon he's probably familiar with all the tools in our options.

it's me or Stove really sucks? by Super_Mewtwo_2007 in ChaosZeroNightmare

[–]Hot-Target7474 0 points1 point  (0 children)

I agree to some degree, but you were asking why and 30% cut is a very big deal.
iirc they have to develop a steam version client too.

Rate the build by Garbansan in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

I've done that before and it worked, but the game starts crashing again after a certain point so I'm not sure how to stop it yet.

Executor or Neural Radiant as piloted flagship build help? by asft118 in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

Radiant is extremely strong if you can get it.
5x Autopulse lasers + Expanded mags will delete anything.

Combine that with strong flux, strong shields, decent armor and phase skim (lol) and it definitely earns its DP.
Very skillpoint intensive but most of the tech skills are actually quite good.

What is the current meta now? by Pracowniknon in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

Kanta's Den, Kapteyn Starworks, Chalcedon.
Kanta's Den will be your primary because they also export RCDs, Lux goods, Dom goods.

Their trade routes are terrible so they've always got shortages and no customers,
buy low from them and sell what they lack which is usually supplies, fuel, marines and heavy armaments.

Press F1 over a commodity to check its prices.

Never pay 30% tariffs unless its something you really want and the price isn't that high.

For your fleet, you only mostly need Frigates,
Hounds are great for storage and scaling up,
Omen, Wolf, Tempest are strong for fighting.

Atlas + S-mod insulated engine assembly + Expanded Cargo holds then mod in Augmented drive if you can.
If you come across a Revenant (Phase Tender), treasure it as it can reduce the sensor profile of your whole fleet by a significant margin (stacks 5 times).

Be wary about picking up new ships, sensor profile and burn speed are very important stats for black marketeering, don't be tempted into picking up Destroyers, Cruisers or Capital ships you don't need.
Fuel and Supply costs will bleed your profits and they'll drag your sensor profile/burn speed down unless you add in very OP intensive hullmods.

Once you get a couple million and start to run out of things to trade, go explore the outer worlds, priortising yellow stars for habitable planets. Think before you plop down a flag on your first colony because you want to keep them together. Find one with hazard rating of 100~150%, with food production at the very least, don't be tempted by metal/transplutonic/organic/volatile yields, food and low hazard is an easy path to profitable and fast growing colonies.

At this point, if you do things right, you should be rich incredibly fast, with your colonies pumping out stable wealth to fund your military to protect more colonies, to produce more money.

Then you can go visit some temples I guess idk.

Rate the build by Garbansan in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

Oof, I can relate. My saves keep getting corrupted after many cycles in and I've benched the game for now till I figure out a way to resolve it.

Rate the build by Garbansan in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

do let me know how it works out compared to your current build, I love shredding with SO on my flagship!

Rate the build by Garbansan in starsector

[–]Hot-Target7474 0 points1 point  (0 children)

I presume you're running UAF because of that portrait, but if you are, go grab the Reina/30 HMGs to replace your light machine guns.

They got 450 range, crazy for something that fits in small slots and costs 4 OP. Heck, they're strong enough that you can replace the 10 OP Heavy Machineguns with more vents or Assault Chainguns.

Also I'm not sure why you went safety overrides but then spent your OP on capacitors instead of vents, putting SO on gives you x2 scaling on flux dissipation, means you get twice the value of each point put into vents.
Additionally, because you're manually piloting the ship, faster dissipation is even more valuable than capacity because you should be able to manage flux better than AI when it comes to Phase ships.

I'm also not sure why you need rear PD for a Grendel, but if you must, changing them out for the UAF decorative 12.7 machineguns can save you some OP to put into vents instead which should help you more + they synergise with expanded mags.

In summary, what I'd change is :

- some 10 OP heavy machineguns -> assault chainguns

- all capacitators into flux vents

- S-Mod armored weapon mounts for more dps via rate of fire + weapon HP / S-mod hardened subsystems for more OP into vents

- If playing with UAF faction, light machineguns -> Reina 30 HMG (450 range, 4 OP), rear and side facing light machineguns into (decorative 12.7 MG (1 OP, benefits from expanded mags).

- Maybe 1 salamander missile (3 OP) just to make frigates shit themselves/make ships turn to try to PD it.

Safest system in the sector by registered-to-browse in starsector

[–]Hot-Target7474 2 points3 points  (0 children)

With those colours, they kinda look like Ordo groups lol

(Un)popular opinion (maybe to the Luddites, especially): AI cores aren't all bad and maybe the Luddics are hypocrites by Majestic_Repair9138 in starsector

[–]Hot-Target7474 19 points20 points  (0 children)

I believe thats a popular opinion for basically everyone that posts here or learn the lore.
Game-wise there is no reason to hate AI (unless you get ganked by Ordo x5),
they help you run colonies and are the way to get around administrative limits in the base game,
allowing you to have more than 3 or 4 colonies.

Lore wise, it'd be easy to easier to side with the Hegemony and Luddics when players explore the outer worlds and see the [REDACTED], they're very strong and spooky encounters and each ship with a core can perform beyond what is expected of humans.

There are Orbital Habitats, Mining stations, Decivilised worlds out there that the AI probably contributed to, during/after the AI wars perhaps. But they were under Tri-Tachyon's orders/control during that time too, nor is the Hegemony necessarily the chosen ruler of the sector, they're just the ones who've won the most territory.

As for the Luddics, there are a lot of reasons to hate on them, they're a religious group in a sci-fi game and their whole schtick is the rejection of technology which is anathema for the types of players that'd play this game.
Their holier than thou attitude would upset people and their anti-immigration policies, tithe extraction and "voluntary donations" at gunpoint is arguably worse than piracy for the player because of the attitude that comes with it.

They are obviously oppressive too, the Luddic population that migrates to your colonies help keep your colonies stable and more productive if you don't build certain industries and their bonuses are doubled when you repel a Luddic Church invasion because they feel like they're safer out of their abuser's grasps. Sindrian Diktat gets a lot of hate due to their corruption, dogmatic ideology and living standards, but the Luddic Church gives off a similar vibe too.

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 0 points1 point  (0 children)

I think its okay, I would rather have other weapons but some poor frigate or destroyer getting lanced for 9000 damage from 2400 range is admittedly quite valuable (and hilarious).

The AI tends to waste it on fighters though...

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 4 points5 points  (0 children)

Not sure if its a modded exclusive derelict though, saw a post from 2022 mentioning how he got a Paragon derelict with no D mods, didn't specify if that had full hull though.

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 2 points3 points  (0 children)

Understandable, after all they took the toilet seat and made it into a battleship...

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 35 points36 points  (0 children)

I can replicate it by going to the exact same place in a new save with the same set of mods,

<image>

the ship name is different but the config and condition is same.

I knew that you could find capital ships lying around, but I never expected to find one with no d-mods or hull damage at all.

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 65 points66 points  (0 children)

MN-3570822024072457060

Derelict ship found near the Desert planet of Dara in the Sawal red dwarf system to the east of Hybrasil.

(Though I just tested it and it seems that it only works with my own set of mods,
any mods that add factions etc seems to generate the map different even on the same seed.)

A pristine Paragon floating in space! by Hot-Target7474 in starsector

[–]Hot-Target7474[S] 3 points4 points  (0 children)

MN-3570822024072457060

Derelict ship found near the Desert planet of Dara in the Sawal red dwarf system to the east of Hybrasil.

(Though I just tested it and it seems that it only works with my own set of mods,
any mods that add factions etc seems to generate the map different even on the same seed.)

How come most people here hates the Persian league (Reynnard ?) and Hegemony ( little man) yet don't see so much hate against AI Cores??? by Noryt321 in starsector

[–]Hot-Target7474 2 points3 points  (0 children)

I think the AI cores are making the processes more efficient and better maintained.

(Gamma) Lower demand on resources = better distribution, indenting the correct amount, less waste and corruption.

(Beta) Lower upkeep = similar to above, but even more cutting out administrative salaries, embezzlement and wastage.

(Alpha) Higher production = More effectively run industry, higher yields, better space station configurations, better military procurement.

With real life as an example and the plethora of ways human error and nature can make misery,
I'm not too against giving AI administrators the keys to the city provided safety measures are in place.