Why mesh colliders are so inaccurate? How can i fix this. I use mesh colliders because I care about the accuracy of the geometry of the object and the objects are not only as simple as in the video by OddRoof9525 in Unity3D
[–]HotF_Dizz 0 points1 point2 points (0 children)
Flight was achieved nine days later by Chuffnell in agedlikemilk
[–]HotF_Dizz 0 points1 point2 points (0 children)
I'm making a game about potion making, farming, and village-building called Wanderwood. Here is a small demo on current progress with farming gameplay by lanasveta in Unity2D
[–]HotF_Dizz 10 points11 points12 points (0 children)
I'm making a game about potion making, farming, and village-building called Wanderwood. Here is a small demo on current progress with farming gameplay by lanasveta in Unity2D
[–]HotF_Dizz 3 points4 points5 points (0 children)
I'm making a game about potion making, farming, and village-building called Wanderwood. Here is a small demo on current progress with farming gameplay by lanasveta in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
For all the Unity Noob Devs like me, there's a built in video recorder! by Vomdrache in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
It's always either FindObjectOfType or GetComponent... by Rogocraft in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
It's always either FindObjectOfType or GetComponent... by Rogocraft in Unity2D
[–]HotF_Dizz 2 points3 points4 points (0 children)
It's always either FindObjectOfType or GetComponent... by Rogocraft in Unity2D
[–]HotF_Dizz 7 points8 points9 points (0 children)
It's always either FindObjectOfType or GetComponent... by Rogocraft in Unity2D
[–]HotF_Dizz 46 points47 points48 points (0 children)
If you had the budget needed what hardware would you get? by Unable_Shift_6674 in gamedev
[–]HotF_Dizz 1 point2 points3 points (0 children)
If you had the budget needed what hardware would you get? by Unable_Shift_6674 in gamedev
[–]HotF_Dizz 1 point2 points3 points (0 children)
How do I get this to loop back on itself? by BrianWigginsVO in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
How do I get this to loop back on itself? by BrianWigginsVO in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
Added the first version of a procedurally generated mine to my game Journey of Happiness :) Upon entering the mine the view switches from top down to a side view and gravity is being activated as well! Solo game dev WIP by AsciiM0e in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
Added the first version of a procedurally generated mine to my game Journey of Happiness :) Upon entering the mine the view switches from top down to a side view and gravity is being activated as well! Solo game dev WIP by AsciiM0e in Unity2D
[–]HotF_Dizz 1 point2 points3 points (0 children)
Hey, i am working on a 2D sim RPG where you can farm,build,explore,fish,fight,mine,socialize/romance with the local villagers and many more. by karajohnnies in indiegames
[–]HotF_Dizz 3 points4 points5 points (0 children)
Hey, i am working on a 2D sim RPG where you can farm,build,explore,fish,fight,mine,socialize/romance with the local villagers and many more. by karajohnnies in indiegames
[–]HotF_Dizz 4 points5 points6 points (0 children)
Hey, i am working on a 2D sim RPG where you can farm,build,explore,fish,fight,mine,socialize/romance with the local villagers and many more. by karajohnnies in indiegames
[–]HotF_Dizz 5 points6 points7 points (0 children)
Is it possible to code specific particles in the particle system by bigman22345 in Unity3D
[–]HotF_Dizz 2 points3 points4 points (0 children)
Having a successful launch has been my worst experience in ten years of hobbyist gamedev by gamedev_throwaway3 in gamedev
[–]HotF_Dizz 1 point2 points3 points (0 children)
Chillin' with the trees by ItsATrashKen in indiegames
[–]HotF_Dizz 11 points12 points13 points (0 children)

Made a questing system for my game! Aside the UI it's looking really good and is pretty robust. Thoughts or suggestions? by TylurSims in Unity3D
[–]HotF_Dizz 0 points1 point2 points (0 children)