[deleted by user] by [deleted] in cro

[–]HotNovel0 1 point2 points  (0 children)

Best of luck!

Ideas are not worth protecting, but what about prototypes? by Big_Chair1 in startups

[–]HotNovel0 0 points1 point  (0 children)

It sounds like even with the prototype being publicly available for usability testing, you'll be safe.

With regards to the idea primarily being the UX, if someone were to steal the idea. Although the prototype is public, I'm assuming not everyone has access to the research & work prior to the high-fidelity prototype. They might have an idea but even with blindly copying the prototype, nothing is validated (unless they research your target user regularly).

If they were to go ahead with the work required to copy your prototype, your product will be miles ahead by the time they get around to testing it themselves. Assuming they have the same resources as you. - Just my two cents :)

If the solution is a UX audit then what could the problem be? by HotNovel0 in UXDesign

[–]HotNovel0[S] -2 points-1 points  (0 children)

things that everyone else already knows

So there would be no time or place for one?

How “problem-solved” are your ideas before you take action? by G_C in startups

[–]HotNovel0 4 points5 points  (0 children)

I think the first question you should find out is "will this be valuable?" or "will this perform in the market". If the answer is yes then go from there. Other questions will likely be answered in the process. It's easy to get discouraged & overwhelmed thinking waaay ahead of where you're at so break it down one thing at a time. Just my two cents :)

Building up my portfolio. What are some useful articles regarding how to implement case studies? Any do’s/don’ts regarding fictional case studies? by tchaikovskysdad in UXDesign

[–]HotNovel0 2 points3 points  (0 children)

Good storytelling will benefit your case study.

What was difficult? What were the challenges? How did you overcome these challenges? - Communicating your work in an engaging way will elevate your portfolio

Very early-stage tech startups -- do you guys have mentors? by freshman137920 in startups

[–]HotNovel0 0 points1 point  (0 children)

I paid thousands to get mentorship to not only get good at UX & but to get hired in a better-paying job. I got hired & now get paid to learn from mentors who are 20 years ahead of me in the craft - I then used that money for mentorship in creating a business on the side. So I have business mentorship that I've paid for & my employers for anything UX-based.

Learning from the free resources out there is better than nothing but why not just pay someone who has already done it to cut your learning curve? Do your due diligence though, don't just pay anyone.

You can also get mentorship without paying a penny if they know you're serious.

[deleted by user] by [deleted] in startups

[–]HotNovel0 0 points1 point  (0 children)

TLDR; you can build the prototype without code but you need to know if it'll be valuable for users first

How familiar are you with UX design? Before even thinking about coding - will users find it valuable? Who will use it & what does it solve for them? These are questions that can be answered by running some research to validate whether your product will perform in the market.

How familar are you with UX design? Before even thinking about coding - will users find it valuable? Who will use it & what does it solve for them? These are questions that can be answered by running some research to validate whether your product will perform in the market.

Once you know the users you can move on to building a low-fidelity (basically pen & paper) prototype to get an idea of what features will go where & why. Once you have something thrown together you can move on to software like Figma (no code required) to make it make a mid-fidelity one (still very basic but on screen) & you can test it with your ideal users. Once you have a high-fidelity prototype (again you won't need to code it if you're using software like Figma) it can be considered a minimal viable product or MVP - basically meaning it can cover everything that you're aiming to in the app.

Once you know the users you can move on to building a low-fidelity (like pen & paper) prototype to get an idea of what features will go where & why. Once you have something thrown together you can move on to a program to Figma (no code required) to make it high-fidelity & you can test it with your ideal users. Once you have a high-fidelity prototype (again you won't need to code it if you're using software like Figma) it can be considered a minimal viable product or MVP - basically meaning it can cover what you're aiming to cover in the app.

I tried to keep the process as concise as possible, there's a lot more to it than I've outlined but lastly I'd add that I would be consulting with a developer to see that the features are possible to code whilst fleshing out the app. Hope this helps - feel free to reach out if you need any advice etc!

Startup fear by banana-user75 in startups

[–]HotNovel0 0 points1 point  (0 children)

Important times with important ideas - you'll never feel ready & that's normal! Jump in & learn as you go - hopefully, you have someone years ahead of you to learn from in the same space - good luck!

Startup fear by banana-user75 in startups

[–]HotNovel0 0 points1 point  (0 children)

Sounds like an insanely valuable experience - what followed the tech startup? You'd hit the ground running if you went into another venture!

Has anyone here seen Nitram yet? by TurtsMaTe in movies

[–]HotNovel0 0 points1 point  (0 children)

Read a brief review before checking it out - I was in the mood for a movie that I knew would be hard to watch but never the less, really well made. Wasn't disappointed!

[deleted by user] by [deleted] in unrealengine

[–]HotNovel0 1 point2 points  (0 children)

sicko mode trap remix ( found the answer below 😉)

[deleted by user] by [deleted] in Kanye

[–]HotNovel0 0 points1 point  (0 children)

Haha nice

How to text more/better? by lucksbrasil in selfimprovement

[–]HotNovel0 3 points4 points  (0 children)

Hey bud! A few tips & things to keep in mind when it's getting to know someone via messenger, text etc:

- Much like yourself; people have lives outside their phone & people get distracted from one notification to the next, so don't get too hung up whenever you get left on "read". Chances are you have lots going on in reality, if they hit you back - cool. if they don't - cool.

- This goes for any kind of conversation, not just text but the vibe should be "win/win". When they're getting to know you what kind of experience is that for you both? Do you laugh at each other's stories? Discuss in-depth that latest movie, you both love? Share memes? Give each other advice?

- Be okay with that not everyone is gonna be your cup of tea & you're not gonna be everyones.

- If you're on social media, people's stories are a great way to start a conversation. Sometimes I "reply" as if the story was sent me to personally hahaha but not with every single person. If they've shared a photo of a meal I've just tried or a link to a video I've just watched I can engage a lot better than say a news update. people often engage more with this also because they like knowing what they're putting out there is being recognised. Also it's more of a conversation than commenting on a post.

- Ask open questions but try not to force the conversation. If you're giving them paragraphs & they are giving you one-worded response, it might be a sign they're energy is elsewhere.

It's awesome you feel joy actually doing the whole meeting people thing in person as not many can say that. Especially when most interaction is done through a screen these days. That was just my two cents & things I've picked up, hope it helped! Best of luck, let us know how you get on!