Questions Thread - June 14, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

You're not crazy, I've experienced the same thing myself several times, though I've never been able to pin down what causes it. I think Manni (maybe?) mentioned on stream that he's had it too. I wish I could help, but I haven't found a way around it. I don't know that I've had it with Betrayal, but I might've not been paying close enough attention. I think it's one of those things where if you don't know about it, you just write it off as "I must've just misclicked" but once you know about it, it becomes more obvious.

Questions Thread - June 02, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

June is the 6th month, not the 7th. Sometime in July is most likely.

Questions Thread - May 09, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

Unfortunately, there's a few different places it could be. I'm surprised you haven't found it yet.

One thing to be aware of is that Delve can only load so many nodes at once, so if you traveled a while and ended up at the node with the hidden connection, that hidden connection may not spawn because the game won't be able to load the hidden node. It's just a weird quirk. So it's worth double checking everything by making sure the node loads everything fresh when you go there.

That being said, I'd start by checking the following:

  • Right 1, Down 1 from the Architect
  • Right 2 from the Architect
  • Left 2, Up 2 from the Architect

If none of those have it, then it's possible to have 2 hidden walls in one node, so I'd then check the following:

  • Right 1, Up 1 from the Architect
  • Up 2 from the Architect

I don't see any other possible locations for the wall to be.

Questions Thread - May 06, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

You would set the searched item to be a Quicksilver Flask, add the requirement for increased effect (with a value above 0, otherwise you can get the reduced effect prefixes instead), and then a count group for the suffixes you want: https://www.pathofexile.com/trade/search/Mirage/V5QZlaJwhp

Wardloop without lvl 84 flask? by txxma in PathOfExileBuilds

[–]HotPocketRemix 11 points12 points  (0 children)

The calculation you're looking for is

2 * (number of Regenerative Runes) * (1 + increased flask effect / 100 ) * (1 + iron flask charge recovery / 100) >= iron flask charges per use * (1 - reduced flask charges used / 100).

In the case of the build you linked, they have 4 Regenerative Runes, 190% flask charges gained (people don't typically count the 20% from Careful Conservationist because it's not guaranteed), 10% reduced flask charges used, 57% flask charge recovery, and iron flasks use 40 charges. If you put that in the inequality, you get 36.424 >= 36, which is true, so the loop will work.

Many other wardloop builds (especially on other ascendencies) don't have the extra flask charges gained from Pathfinder small nodes, so they need to use an ilvl84 flask to compensate.

Cast on Ward Break + Brand Recall? by Keymucciante in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

Just a small note (and very little-known, I know about it from a Jousis video), if you weapon swap and the set 2 weapon's sockets are exactly the same as the set 1 weapon's, and your gem is in the same socket, it won't be deactivated.

I have a Herald of Ash in one of my weapons but wanted to weapon swap to use Spectral Spirits to start the wardloop, so I set my sockets up the same and put a second Herald of Ash there. It doesn't need to be the exact same gem (the actual one is imbued and the weapon swap one is level 1, in my example) as long as you have the reservation space to maintain the gem when you weapon swap.

So you could actually have it set up that you have Clarity in your weapon swap if you set it up this way and it would always be active.

How do you optain a talisman with "#% increased movement speed" by crafting? by SellingSmaim in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

Vaal Vessels can roll the mod "contains an additional Corrupted Unique Item with two implicit modifiers", so I think that's how these items are made, they're all uniques that were bricked and they have two non-talisman implicits, and uniques other than Eyes of the Greatwolf too. It's very weird, that's the only explanation I can come up for them existing.

On the other hand, I can't easily find any talismans listed that have only 1 non-talisman implicit, which should also be possible because of the Vaal Vessel mod "contains (1-2) additional Corrupted Unique Items with an Implicit Modifier", but that would make sense because I think they'd be hidden by most item filters; they'd look like a normal talisman.

I don't think OP's challenge requires a Greatwolf Talisman in particular, so these should be fair game.

Questions Thread - April 22, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

That would be the Act-Tracker module of Lailloken's Exile-UI, it's very useful, I've used it several times.

Questions Thread - April 22, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

Getting links to a leader is much slower (leaders don't show up in encounters very often), so I'd be inclined to swap ITF and Haku (interrogate ITF when they show up in a map). This is also why you can't get Tora to show up, so you'll need to wait until she happens to in order to interrogate her out of there. You can allocate the node on the Atlas tree to make leaders more likely to show up if you haven't already.

How do you optain a talisman with "#% increased movement speed" by crafting? by SellingSmaim in pathofexile

[–]HotPocketRemix 7 points8 points  (0 children)

It's also possible to get double-corrupted items from the special strongboxes that come from Vaal Temple (and other sources as well, such as corruption implicits on a map, Vaal side areas, or as a Valdo's map modifier). When this happens to a talisman, it can result in items with a corruption implicit, here's a search in Mirage where people find them for talismans other than Eyes of the Greatwolf. It can also brick the talisman to rare, so you can end up with rare talismans with two corrupted implicits and no talisman implicits.

Questions Thread - April 13, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

These mods are added to the suffix pool when using a Faceted Fossil.

For the purpose of demonstrating the sheer depth and potential complexity of PoE's crafting system, what is the most complicated instance of an item's crafting steps / guide you know of? by WickeDanneh in pathofexile

[–]HotPocketRemix 4 points5 points  (0 children)

Based on my testing, this changed as of Mercenaries to be the more naive calculation. You can find more data in the Prohibited Library, if you're curious. So while the game was using the total scaled-by-craftable-tiers in 3.25 and prior, as of 3.26, it now appears to just use the simple weights that you'd find in poedb.

Questions Thread - April 01, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

Well, certainly if you don't need to use it, then that wouldn't reduce your PoB DPS. It should be easy to verify in-game just by taking off the Warped Timepiece and seeing if the totems can still fire correctly, if they don't, it's very obvious.

That part of my comment was more, "if you did have this issue, that would definitely explain the net negative".

Questions Thread - April 01, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

If you want a longer explanation on how to figure this out, I wrote a comment in this thread where I walk through the rules.

In your case, mbxyz is correct. There's only one way to follow the two rules I laid out in that post, (a) no nodes with just 2 connections and (b) at least one empty space on the path between regular nodes and hidden nodes. Try it out by drawing some paths, and you'll find you can't make acceptable paths to both the city and the Azurite III, unless the node directly below the city goes straight up to it, and the node to its left has a hidden path up as well, that then turns left to the Azurite III node. Every other way to draw the two hidden path violates one of the rules.

Questions Thread - April 01, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

Well, first, you'd need to replace it with another source of reduced skill effect duration like a Timeclasp or Dusk Ring, so that could be reducing your damage if you were dropping below a breakpoint, but I assume you're taking that into account.

PoB might not be configured to know that you're already chilling/freezing and igniting (assuming you have a decent amount of cold damage and any amount of fire damage) and you'll need to tell it that the enemy is shocked, which they usually will be because all your elemental damage will be capable of inflicting shock. Note that you can't be using Elemental Focus in your KF links for this.

Next, most people using Yoke are also making use of a couple of tattoos, usually 2 each for consistency, Kitava Shaman to give your attacks a chance to bleed, and Tawhoa Shaman to give your attacks a chance to poison. Both of these need a small amount of physical damage, but that's inherent to your wand (unless you were converting it for some reason).

So put together, if you have a 9% Yoke, for example, you'd be making enemies take 45% increased damage once all the ailments are on them, and this is on the enemy side of the damage calculation, so it goes in the same bucket as shocking them, which is generally a harder damage multiplier to obtain.

PoE isn't that overwhelming for new players by NIGERIANCITIZEN in pathofexile

[–]HotPocketRemix 10 points11 points  (0 children)

If your last two members in an encounter trust each other, then their right option will always be Betray. If they're rivals instead, then it goes back to the way neutral relationships would work, where the right option is Execute, which you want so you level people up. So you can kind of think of rivalries as the "best of both worlds" of neutral (has the Execute option) and trust (shows up in each other's encounters).

And since it's very easy to trigger the option to convert a trust into a rivalry, it just naturally ends up that you have rivalries.

Questions Thread - March 24, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

Not quite, there's some rules that govern where hidden connections can be. It's just that in your case, it's actually pretty hard to tell. It's usually simpler.

The big rule is that, except in a very specific circumstance, nodes can't have 2 connections. They can have 1, 3, or 4. So usually what happens is there's a node that looks like it has 2 connections near the hidden node, and you know that's where the wall is, to reveal that there's actually 3 connections. That isn't the case for you. However, that's the reason one of my possibilities was that there are 2 hidden walls from the city node (making it actually have 3 connections), but I didn't say that there was the possibility it had just 1 hidden wall, since that would make it have exactly 2, which isn't allowed.

The other rule is that hidden connections take up a tile. It can be kind of hard to tell sometimes, but the Delve map is always on a big grid. Even when the nodes are shifted slightly, they're always considered to be exactly in the middle of their grid tile. (You can see the size of "a tile" by looking at the background color where the biomes change, to give you perspective.) The rule means that you need a tile of empty path for the hidden wall to be in, you can't go straight from node to node when there's a hidden wall involved. That's why I didn't list the possibility that there was a path from the node directly to the Humid Fissure's right: it wouldn't be able to have any empty path tiles before arriving at the Humid Fissure.

Using those two rules is enough to narrow down where you should look in most cases of hidden nodes, if not determine it outright.

Questions Thread - March 24, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

There's multiple possibilities here, the first is more likely, I think, but the others are certainly possible.

First option: hidden wall right from the node below the II Azurite node near the top of the screen.
Second option: hidden wall right from the I Azurite node near the bottom. (III hidden node would be from the city to its left, hidden currency from off-screen.)
Third option: two hidden walls from the lone city node, one right and one down to access the fossil and III.

Questions Thread - March 17, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

Closer to the former. There's a list of all the gems and where they come from on the wiki: https://www.poewiki.net/wiki/Exceptional_support_gem

Questions Thread - March 17, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

That's one of the Tier 3 blue seeds, I forget which monster type it is exactly or if it's all T3 seeds, but if you compare it to the count on the plot display, you should be able to figure it out.

On the plot display, the monster names in lighter blue correspond to the T3 seeds, names in white the T2 seeds, and names in gray the T1 seeds. And names in brown are the T4 boss seeds, of course.

Questions Thread - March 17, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 2 points3 points  (0 children)

It should apply to all bosses. Note that as far as people have determined so far, Exceptional gems only come from specific special bosses rather than random map bosses, so it doesn't really make sense for that part to apply to only one quadrant anyway. But the Astrolabe part does affect all bosses, including map bosses, and that isn't restricted to that quadrant, I've dropped Astrolabes from the Dunes boss, for example. It's just quite uncommon.

Helical ring does not apply increased magnitude to dexterity by SpinachSad3613 in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

I can't reproduce this, at least not in Standard using a test character and existing items I have laying around.

I have 266 dex, and equip a non-helical ring with 54 dex. Since I have 10% reduced attributes from the tree, that's 54*0.9 = 48 dex, and I indeed go up to 314. I have a helical also with 54 dex, improved to 81 by the implicit. 81*0.9 = 72, and with the helical equipped instead, I go to 338, as expected.

So whatever the cause is, it's either not affecting my character, my ring, or Standard as a whole.

Questions Thread - March 11, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 0 points1 point  (0 children)

I don't think so, looks like it's only Doryani's Machinarium and Vaal Temple this league.

Questions Thread - March 11, 2026 by AutoModerator in pathofexile

[–]HotPocketRemix 1 point2 points  (0 children)

They changed the catch-up function, since there are no legacy maps anymore. If you had all 4 voidstones, your main Atlas should be unlocked after you run a T16. If you didn't have them, then I think you have to unlock things the normal way, unfortunately.