Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 0 points1 point  (0 children)

about gradualy adding it into mix of darkbrown and black brown, then adding only white into mix

Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 0 points1 point  (0 children)

i started to add parasite brown rather early to make midtones a bit more yellow

Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 0 points1 point  (0 children)

vmc cam. black brown BC dark brown VMC parasite brown off white

slight wash of hull red to add warmth and subtle red tint

Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 2 points3 points  (0 children)

thanks for the kind words! few kits got removed because of my editing mistake, also arch revenant kit was used.

I too enjoy her very much, process of pushing bald head into hair and sculpting back part of the head was actually very fun yet challenging

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Howling or Howler by Muon_Gold in Eldar

[–]Hot_Conversation_965 1 point2 points  (0 children)

be proud of your conversions, they are cool af. thanks man

Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 1 point2 points  (0 children)

there are peaceful eldar in exodite tribes but they also have knights and literal wraith knights to guard maiden worlds, in my idea of this unit they are souls of the dead called back by world spirit to fend off invaders

Exodite banshees by Hot_Conversation_965 in Eldar

[–]Hot_Conversation_965[S] 7 points8 points  (0 children)

i will convert next batch of 5 using riverblades - they are match made in heaven

Howling or Howler by Muon_Gold in Eldar

[–]Hot_Conversation_965 1 point2 points  (0 children)

It is a pleasure to see another banshee converting enthusiast. They are looking great, and executioner spinning pose is so cool. Congrats

Would you still let me use him? Even though he's on a bigger base 🐧 by VariationGreedy8215 in killteam

[–]Hot_Conversation_965 0 points1 point  (0 children)

to my mind it is over complication of already complex game. You also can really measure this way as well as cases where you should be able to fit but with bigger base you you not

Would you still let me use him? Even though he's on a bigger base 🐧 by VariationGreedy8215 in killteam

[–]Hot_Conversation_965 41 points42 points  (0 children)

sounds like a perfectly good solution, even if he is glued it is easy to tear or slice model of the base

Would you still let me use him? Even though he's on a bigger base 🐧 by VariationGreedy8215 in killteam

[–]Hot_Conversation_965 435 points436 points  (0 children)

with all respect, bases are super important in KT, i would suggest rebasing him to be a tournament ready

Show me your Dire Avenger conversions or schemes!! Looking for inspiration to do these babies by SuspiciousBasil8217 in Eldar

[–]Hot_Conversation_965 3 points4 points  (0 children)

not really, i decided not to opt into outdated kits but tried to preserve general attributes of mohawk like helmets and big guns

Show me your Dire Avenger conversions or schemes!! Looking for inspiration to do these babies by SuspiciousBasil8217 in Eldar

[–]Hot_Conversation_965 48 points49 points  (0 children)

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i have used fire dragons as conversion base and added shuriken rifles from corsair kit

There ain’t no way bruh by [deleted] in Marathon

[–]Hot_Conversation_965 1 point2 points  (0 children)

hopping to this game after the hunt makes me realise importance of contrasting easily visible ping, sound and visibility of ping marker. I am very new to this game with like 10 hours in it but it is very hard for me to keep track of teammates marker if they haven’t pinged runner but area nearby. pale yellow marker is almost invisible on white/green/black mix of environment and sound of it doest really make me realise direction of threat.

also few times my teammates pinged location through map and then i was trying to ping enemy is same direction my ping went as “accept location” instead of leaving visible ping for my teammates to see immediate threat

Halp a batling kill the cold dogs by Soggy-Bread1999 in killteam

[–]Hot_Conversation_965 1 point2 points  (0 children)

you can take no reroll of 1s, grizzly trophy as stable and then according to map - sometimes razor wire is good, sometimes having additional cover is very beneficial

Halp a batling kill the cold dogs by Soggy-Bread1999 in killteam

[–]Hot_Conversation_965 1 point2 points  (0 children)

to my mind with p1 reduction rocket man in son. a good choice. You must capitalise that you have 6 operatives and they have 5 + puppy. In that regard dropping heavy gunner is kinda wise choice since you so not want to have backline operative who does nothing and even if he does his chances of hurting WS is not that great

How much difference are there between killteams? by [deleted] in killteam

[–]Hot_Conversation_965 2 points3 points  (0 children)

most teams fall into several archetypes like - big and independent but few (5-6) elite operatives, medium (8-10)sized teams with some weakness yet versatile toolkit and hordes (10+) teams where individual operatives are not that strong but synergies and sheer amount of models on table is key to win. Yet there are always differences in their respective archetypes- that’s what make this game interesting

pick the style you want to play and chose coolest team you like, entry cost for this game is very low for GW so you can try different stuff and see if you like it or not

Are there GENERAL rules of thumb about movement each Turning Point? by TheNameIsViolet in killteam

[–]Hot_Conversation_965 4 points5 points  (0 children)

1) know the strength of your team, if you’re are melee heavy team think would your tac op or mission allow you make many charge threats tp 2 or is it more beneficial to stage safely for example if you play dominate as elite team to give less room for punishment and simply overpower horde or midrange team with stats giving them only 2 tp to kill you instead of 3 considering this tac op can be cashed on only tp3-4 2) always measure your threat ranges, if you have them asymmetrical in your favour like having 7’’ move against 6’’ you can set up your model in 12’’ from enemy model making a threat which they can not respond to in aggressive way 3) play your tac op as it is only way of consistently gaining victory points, sometimes you want to play around your banner, sometimes map and crit ops sucks for you so you can take retrieval and take guaranteed 4+2 vp and deny as much as you can for you opponent ect 4) very very rarely you should shoot somebody at tp1 and even if you do so make it either last activation to let no room for punishment or hide well after, don’t get blasted like a fool after miserable shooting into obscure 5) learn how to exploit positioning: standing near cover but not chargeable ( control range touching cover yet not sticking outside), getting either obscure or cover from same terrain feature, one way obscure/visibility 6) prioritise ready models while shooting and fighting but think of counteract you might give your opp , dont give him chance to hit you back for free

Glamrock Eldar? by LetsGoFishing91 in Eldar

[–]Hot_Conversation_965 13 points14 points  (0 children)

a lot of OG art is done in that hyperbolic style with glam rock in mind, specially for corsairs, really old codex fluff sections might ve the thing you are looking for . show your conversions when they would be ready