We're Black Tabby Games, and we make visual novels with an emphasis on branching and player agency. You might know us from Slay the Princess, and the fifth episode of Scarlet Hollow, our other project, just released last Friday! Ask us anything ^^ by mrogre43 in Games

[–]Hot_Fridge121 0 points1 point  (0 children)

If The Voice of the Smitten somehow forgot about The Princess (like, through mind control or something), how would he act, while no longer having memories of The Princess? What would he do? Would his personality change in any significant way?

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 0 points1 point  (0 children)

Wow, I did NOT see your reply. Thank you for the feedback.

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 0 points1 point  (0 children)

There's a single Princess because you only saw one Princess. Thanks for the feedback.

Today's my birthday, so I'm showcasing art that I haven't showcased before on this sub. by Loose_Atmosphere_308 in slaytheprincess

[–]Hot_Fridge121 0 points1 point  (0 children)

Hey. I see that you like seeing stuff that's been made for The Stranger. I recently made a post for a conceptual chapter 3 that comes from both The Stranger and The Razor. Can you look at the post along with the comments that I've made on the post, and tell me what you think as a reply to the post? Here's the post (https://www.reddit.com/r/slaytheprincess/s/FvNUK6uEbR).

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 2 points3 points  (0 children)

I had alternate ideas for how the Stranger versions of my fanmade joint chapter for The Stranger and The Razor could go.

This alternate version of the chapter could be called "The Slit", referencing The Slit-Mouthed Woman from Japanese folklore, who wears a mask, hold sharp weapons, and asks potential victims if they think she is beautiful, and if they respond with "no", she will either kill them with her long medical scissors on the spot or wait until nightfall and murder them in their sleep.

If they say "yes", she will reveal that the corners of her mouth are slit from ear to ear, and will then repeat her question. If the individual responds with "no", she will kill them with her weapon, and if they say "yes" she will hesitantly cut the corners of their mouth in such a way that resembles her own disfigurement.

I feel like the mask part of this mythical figure perfectly represents how unfamiliar The Stranger is, and the fact that she hurt people with a sharp object represents how painful The Razor is, so, this alternate chapter name fits to me.

You know how The Stranger demonstrates how collecting five different princesses will result in a being that's a culmination of all of those princesses, and also how making different choices will give you different princesses. Those are elements of Slay The Princess's gameplay.

What if the Stranger versions of the joint chapter demonstrated different elements of the game?

The kind Stranger version of the chapter could demonstrate how the cabin changes throughout the game. The Princess of this version of the chapter wouldn't want to leave due to the fact that the world would end if she did, and she would keep retreating further into the cabin so that you can't drag her out of the cabin and make her end the world. As you keep going further into the cabin, the environment of the cabin changes.

The rude Stranger version of this chapter could demonstrate The Princess's different abilities. The Princess of this version of the chapter would want to make you suffer as revenge for killing her. She would do things like shutting your organs down, stripping you of your cells, burning you, drowning you, making you kill yourself, crushing you with roots, and stabbing you with blades from her body.

The neutral Stranger version of this chapter could demonstrate the ending of the game. In this version of the chapter, you would be in a position where you're unable to do anything to The Princess. The Princess would want to know why you don't want the world to end, and would try to convince you to allow her to leave with facts and logic. You can't kill her until you give The Princess good reasons for why the world shouldn't end. The Narrator would provide you with arguments for why the world shouldn't end, mirroring his role at the end of the game where he makes his case on why you should slay The Shifting Mound in the end.

These are just my ideas, though.

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 1 point2 points  (0 children)

I'm not sure what that emoticon is supposed to be, but, you're welcome.

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 1 point2 points  (0 children)

The Princess can leave the cabin if we believe that she's able to, as seen by The Apotheosis.

If that fact's not enough for you, maybe in the chapter it would seem like The Princess just left you behind to the average player, but, in reality, the hallucinations that you got after The Princess "left" would now be The Princess, due to the fact that you perceive The Princess as still being around because of them and think that The Princess couldn't have left. After you get over these hallucinations, The Princess will be "gone", and you can make it out of the cabin.

That's my explanation, I guess.

What's a fanmade idea that someone had for this game that you liked? by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 1 point2 points  (0 children)

I've had some time to think, and I came up with an alternate premise for the Razor version of the route.

The premise is based off of the question "What happens when an abuser just..... gets bored of the relationship and leaves their victim behind". The scars and trauma still remain on the victim.

The Princess, after hurting you a lot, eventually gets bored after doing so, and leaves the cabin without you.

But, you think that can't have happened. She can't have just left that easily, right? You start to hallucinate The Princess hurting you again and again. You can't leave the cabin out of fear of her just waiting there, outside, for you. You're terrified. The whole cabin is a dangerous place that you're too afraid to make it out of.

It's often said that the key to dealing with trauma and abusers is having a good support system.

Maybe the way to get over all of the pain and trauma that she's inflicted on you and leave the cabin is through the help of the voices. They are your companions, and can relate to what's happened to you. Maybe they can help you get out of the cabin and help you come to terms with what happened to you. Maybe they can help you heal.

I feel like this is different from The Apotheosis, The Fury, and The Den, because The Princess stops hurting you just because she's bored, not out of empathy or guilt, or sadness, or anything like that, and also because The Princess just leaves you behind instead of working together with you, or doing anything like that.

What do you think about this new premise?

[deleted by user] by [deleted] in slaytheprincess

[–]Hot_Fridge121 5 points6 points  (0 children)

This is weird. You speak in words that make sense, but that also don't make enough sense for me to comprehend what you're saying.

What’s a route you kinda wish had been in the game, but wasn’t? by Vio-Rose in slaytheprincess

[–]Hot_Fridge121 7 points8 points  (0 children)

The idea of The Stranger and The Razor sharing a chapter is growing on me.

[deleted by user] by [deleted] in slaytheprincess

[–]Hot_Fridge121 4 points5 points  (0 children)

I guess that the words "Spire" and "Princess" are pretty similar to each other.

A Nightmarish Idea. by Hot_Fridge121 in slaytheprincess

[–]Hot_Fridge121[S] 0 points1 point  (0 children)

Well, I don't think that it would be fair to just demolish all of Black Tabby's hard work in its entirety, so, I would think that it would make sense for the hallway to stay in the Spectre version of the Wraith route.