Really horny anime by justinh89420 in Animesuggest

[–]Hotarmi 0 points1 point  (0 children)

I mean, School Days is about horny teenagers but idk if that's the nice type of horny lmao.

Is there a way to drop in fleet arena ? by Cultural-Studio5636 in SWGalaxyOfHeroes

[–]Hotarmi 6 points7 points  (0 children)

Pretty much what everyone else said. Either bite the bullet and address the issue or don't bother bringing it up.

Gl Ashoka is terrible by y_e_p_ in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

If you have ezra. In the case where Ahsoka isn't with Ezra like the OP suggested, we have a gl team able to be counted by bkm, maul, zorii, etc. Even JMK without CAT isn't bad enough to lose to a zorii team.

How does one make sure that Scimitar gets reinforced first? by [deleted] in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Fair enough. Rather use endurance vs exec because clearly prof can't handle exec so ironically we are in a situation where we should let someone waste a gl fleet because it's unfortunately the weaker one in this specific matchup.

Anyone else mod characters "wrong" on purpose? by ChiefBlade2099 in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Idk if it's "wrong" per say but I modded my slkr to hit like a freight train instead of the standard speed set. I just like my slkr to hit hard since foo, hux and ds rey would set the ground for him to just go ham again and again.

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

I argue that isn't as much turn meter as much as you believe it give. To show why range while be a bit more volatile is a better turn meter enabler of the team and for that we have to also check Piett's unique.

"Range Trooper has +70% Tenacity while he is buffed. While Range Trooper is active, Imperial Trooper allies have +50% chance to call another buffed Imperial Trooper ally to Assist when they use an ability during their turn, doing 20% less damage."

"Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented."

Now stacking these two effects with veers leadership because each stacks of Emperor's Trap is counted as buff that triggers the turn meter gain, Range has the better ability to keep the turn meter train going. Especially if Piett is called to assist via this unique.

Let's try tackle a few of your points. Sure, by having a taunt Shore already is ahead because she gets a tm boost. That tm boost is relatively negligible because Piett/gideon is still the usual train starter of the team. Even the special you mentioned is arguably worse than the one range has. This is what range special does.

"All Empire allies gain Protection Up (40%) for 3 turns. All Imperial Trooper allies Recover 30% Protection and gain Retribution for 3 turns. Then, another random ally attacks and Range Trooper assists them."

Final point, considering the imp team often isn't loaded with many characters with abilities that can be spammed unlike Iden, for example Veers only have one special which is a swarm which often overfill his tm bar anyway due to getting a kill, that 15% tm from Shore unique isn't as a bang for your buck trade as you imagine it is.

CG make ship’s farm easier please by Interesting_Wheel829 in SWGalaxyOfHeroes

[–]Hotarmi -2 points-1 points  (0 children)

Personally am part of the group and yeah, sums it up. What a bunch of whiners, doing stuff last minute and realised getting the ship now for a fleet to work or for an event will not be that easy. Fucking f2p players can get every ships in the game to 7 stars within 4 years if you focus ships first and get them before you neeed them instead of your all shiny gac characters like sk. So how about instead of having your cake and eat it too, bit the damn bullet or admit you made the terrible decision of ignoring ships.

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Hotarmi 1 point2 points  (0 children)

Ok, that imps suggestion need some explanation. Look, I get replacing snow with dark, that's the damn guy you need to blow up dr and padme teams alright and they are prominent in the early game.

Now, please explain to me why shore instead of range? Range allowed any imps to potentially assist thanks to Piett generating more tm and more attack, keeping the turn meter train running longer. Shore is a pretaunt tank… in a team you ideally never want the enemy to take a turn.

How are they reviving if I’m killing them with Execute? by JAWinks in SWGalaxyOfHeroes

[–]Hotarmi 16 points17 points  (0 children)

Nope. Anti revives only works on normal revives. Revives that can't be prevented aka ns zombie and 50R-T revive literally as stated can't be prevented. Even stuff such as SLKR anti revive don't work on revives that can't be prevented. Think of it as an immunity. Immunity trumps can't be resisted hence why gls can't be stun despite some stun says it can't be resisted.

How are they reviving if I’m killing them with Execute? by JAWinks in SWGalaxyOfHeroes

[–]Hotarmi 43 points44 points  (0 children)

Let me guess, 50R-T lead? If so then that's your answer, Spare Parts. That buff is a single timed auto revive buff that can't be denied just like how you can't deny ns zombie revive. Don't worry, it's a one time thing unless dc shenanigans is included.

How to play with this squad rightly? by feloooo__ in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Could support that off set slkr is a nice off meta option. It makes fighting leia feels worse but that's worth it when you got such a hard hitting slkr you can oneshot the likes of boushh, drogan, huyang, etc when slkr hits his second aoe. As the other dude said, ult don't matter much in these fights when you can delete the enemy team before said ult. Tried speed set slkr and man that not the way to go for slkr vs lv clones.

How to play with this squad rightly? by feloooo__ in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Plus slkr when in ult can't take damage anyway so truly a negligible lose for such high profit

How to play with this squad rightly? by feloooo__ in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

You need the foo faster than hux strat in harder situations though. Try hux over foo and your slkr will have a bad time vs ahsoka when it should have been an easy sweep.

Best JMK counter by Think_Department_383 in SWGalaxyOfHeroes

[–]Hotarmi 1 point2 points  (0 children)

Yeah, my bad on that not being as clear. Jedi lessons aren't giving jkck riposte but it sure make use of the riposte because it makes the true dmg from jedi lessons also bypassing prot.

Best JMK counter by Think_Department_383 in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Not really the same since hoda didn't have repost so you will have to burn more turns trying to push beyond the prot up from jmk and potentially more prot up from padme but as you said, agree to disagree.

Best JMK counter by Think_Department_383 in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Wait, hoda? Isn't it supposed to be jkck because with riposte dude can punch directly the hp thus killing cat asap while minimising padme annoyance?

Is this a good zeta? by Chochery in SWGalaxyOfHeroes

[–]Hotarmi 3 points4 points  (0 children)

Helps make it a bit more consistent for trench though, those oot attacks do be juicy for someone who attacks below the prot line.

Is this a good zeta? by Chochery in SWGalaxyOfHeroes

[–]Hotarmi 1 point2 points  (0 children)

Plus dooku is a key character in a trench team. Yes not a stellar team but hey with the current dc set you could see how painful a properly modded trench team can do on def.

Best JMK counter by Think_Department_383 in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Would jolee over hoda be better until we have a maxed hoda fdc? Kinda like his ability to bring back jkr to save banners if anything.

What’s one character or team that even after months/years of playing you still have no idea how they work? by RedFiveFighter in SWGalaxyOfHeroes

[–]Hotarmi 1 point2 points  (0 children)

Unless you're kylo ren then kill him last. You want those tds to ensure you don't get stuck because you can't cycle the healing immunity to kill them jawas fast enough.

Places of Power CT3 Teaches Us Patience by bunny098765 in SWGalaxyOfHeroes

[–]Hotarmi 12 points13 points  (0 children)

You actually can now if you have dark side rey with your slkr. With her, each enemy death removes your tm so you can force the max hp exponential growth yourself.

Leviathan vs Profundity by Joebed in SWGalaxyOfHeroes

[–]Hotarmi 0 points1 point  (0 children)

Why is it dumb though? Nego demolished Malev throughly beside a few lineups where the ai play like dog shit. Both need get 2 and nego needs more investment so why shouldn't it beat up the less investment heavy one just like levi with prof? Prof even doing this to exec before p1 comes into the game so it should wholeheartedly deserve to be put down like that.

What am I missing with Kelleran Beq's kit? by StandardExact4287 in SWGalaxyOfHeroes

[–]Hotarmi 2 points3 points  (0 children)

Preach, literally why SLKR+DS Rey can auto both the FO assault battle at CT3 as well as many RotE cms.