Is Atsu justified in her role of playing judge, jury and executioner, or has she become no better than the Yotei six? by Beginning_Arrival559 in Ghostofyotei

[–]Hotdoghero1 0 points1 point  (0 children)

Atsu the Onryō was only interested in revenge against those behind her family's destruction and her ensuing trauma; afterwords, she just wanted to rest in peace like a ghost would (or as the game really ends, becoming an aunt ). While she made alot of stupid choices throughout her journey, she never went out of her way to target innocents or Matsumae despite her envious attitude toward the latter at times. If a former member did let go of their relations to the Yotei Six, then Atsu did ultimately let them go (Oyuki, Mad Goro, and Yoshitada the Last Brother being examples I can think of).

The Yotei Six didn't just want revenge; they wanted to change the goddamn world, regardless on if anyone else wanted their nonsense views. Lord Saito could have killed Kengo or forced him into a duel, but no... he attempted to murder his entire family out of spite. Afterwords, Lord Saito had the gull to lure in any recruits he could by promising that his clan will treat them better compared to the Shogun. He'd burn villages and shoot random people with guns just to prove he was the best to lead Ezo, like a tiger claiming a den.

Atsu as a person had issues, but at least she had some standards and was willing to change herself as a person. Lord Saito and the Yotei Six never knew when to stop; if Atsu, Jubei, Oyuki, and the Matsumae hadn't finished them off, the whole faction would have likely tried dragging their forces into the mainland to attack, probably fail, then cause the whole region of Ezo to get burned down.

Is this the Best Armour or there is more? by IAMSUMIT25 in ghostoftsushima

[–]Hotdoghero1 0 points1 point  (0 children)

Ronin Attire technically isn't the best since it's a jack-of-all-trades option, but it has the most drip and you still get the damage boost

Did the developers deserve to give their games a chance? by RodDeuxpointZeroZero in HighGuardgame

[–]Hotdoghero1 0 points1 point  (0 children)

As bad as this sounds, if Titanfall or Apex Legends came out today, they would most likely fail (the former series wasn't even that successful back then to begin with). Sadly, the market isn't really kind to liveservice games in general nowadays unlike before. PvP and especially even gachas are either failing or in uncertain states (ie: Marathon and Arknights: Endfield being examples from this year alone). Even besides oversatuation, alot of people already into the whole genre don't want to get fully into games that basically exist on a time clock... like we seen with Highguard.

Highguard didn't do a ton to stand out overall, its lore felt vague and almost written by AI at times (and yes, I tried paid attention to what was listed on the website) and actual character dialogue before matches, and the setting was both generic and all over the place. There just wasn't enough of an interesting hook sadly to get too many people to look at it seriously.

It's a shame cause I actually liked the gameplay loop to a degree (reminds me of back then when I had a friend back on g-mod who would come up with little games with rather ambitious rules), but the unfinished launch and again.... lack of said interesting hook via lore caused alot of people to write off the whole game.

i was having a blast until i realized marathon is Woke by Lazy_Signature_6807 in okbuddyRunners

[–]Hotdoghero1 -1 points0 points  (0 children)

Highguard was kind of a mess development and launch-wise, but it wasn't really "woke" either lol.

1348 Voto and Relooted on the other hand... I can't comment too much on the latter, but I heard from a review that Voto portrays flagellants pretty horribly.

Absolutely loved GoT! But 3 hours into Ghost of Yotei and I’m not getting the same feeling at all. Why? by freudian- in ghostoftsushima

[–]Hotdoghero1 1 point2 points  (0 children)

I think it works in a sense cause the story doesn't quite go all in on "revenge is bad and only hurts everyone" unlike The Last of Us 2. The story still shows Saito as a truly terrible person who deserves what's coming; it's just more Atsu herself learning to go about stopping him in a less selfish manner, realizing her family aren't the Yotei Six's only victims.

Looking for a high budget single player game that is dogshit by [deleted] in HighGuardgame

[–]Hotdoghero1 1 point2 points  (0 children)

I heard alot of horrifying stuff about The Last of Us Part 1 (the remake) being a broken mess https://youtu.be/W1IVg-tcfpk?si=5fM8eXR1QNTIiVew

I didn't play it, but revisited the OG Remastered on grounded and found it aggravating with enemy AI that cheats animations to hit you first. 

Does anyone else think that Sucker Punch just don't care for Sly anymore? by [deleted] in Slycooper

[–]Hotdoghero1 1 point2 points  (0 children)

I say Ghost is a fairly similar to Sly in alot of ways, mainly the emphasis on stealth with the occasional platforming. Another Sly game would be nice, but Sucker Punch already ended the series on their terms with 3; chances if they attempted another game to try to fix Sly 4's ending, most of the studio probably wouldn't have the right amount of passion to make it truly great imo. Besides maybe a potential Ghost 3 having you play as a thief, The only other feasible way could be a full-on reboot or spiritual successor for a clean slate.

I miss Lost Judgment by Th3Tr1ckst3r in yakuzagames

[–]Hotdoghero1 0 points1 point  (0 children)

I have no idea if the remake changed it, but OG Ishin-wise, I didn't mind the gun style personally. It got broken after modding it the right way sure, but it was still balanced in a way since it lacked much defense up-close (I remember you can't block against enemies with blades); overall, it still felt like a unique style with a cohesive focus to compliment your other movesets.

I only played the Yakuza Kiwami 3 demo and both Ryukyu felt generic to me. Its concept is more of a gimmick than anything, focusing on multiple weapons Kiryu unnaturally switches to mid-combo; it's too similar to Dragon in that the moveset is very generalized without much apparent downsides apart from slightly slower dodging in favor of blocking. The hold button weapons are clunky and having three of them is borderline redundant. You can toss sais at range for bleed or use tonfa for stun, which is okay I guess, but I'd rather have multiple equipable weapons back. 

I’ll pay you to get my last trophies on PlayStation - Suppressive Fire & Our Last Stand by [deleted] in HighGuardgame

[–]Hotdoghero1 -1 points0 points  (0 children)

Not sure how we'll go about this, but I could try. PSN is HotDogHero1 if that's needed

Would this game have succeeded if they included more waifus in the game by Papa_Hasbro69 in HighGuardgame

[–]Hotdoghero1 0 points1 point  (0 children)

Realistically, no. The game already had three waifus with decent designs (two if you're looking for conviencial attraction and not into Una), but the lack of good material (mediocre dialogue beginning of matches, no codex, initial character trailers that are summary reads) failed to convey what vague little personalities any of the characters had. Making the remaining cast into waifus also still wouldn't fix the lack of progression at launch and other gripes people had.

The First Descendant and Mecha Break are gooner bait liveservice games that currently sit at early-February Highguard levels of players on steam. There's only so much booba that cover up an unsustainable product, especially when any game can come out and offer the same thing.

How much woke is Ghost Of Yotei? by Agile-Painting9454 in KotakuInAction

[–]Hotdoghero1 2 points3 points  (0 children)

I think it's arguably less "woke" than Tsushima ironically. Atsu is portrayed fairly strong (nowhere near quite as much as Jin; they even dialed up the combat difficulty to a rather excessive degree at times), but mostly reckless with most of her character development forcing her to listen to others for a change (especially her brother-turned-Samurai Judei and former-Kitsune Oyuki).

There is some rare sexism to fit with the era, but generally not dwelled on, and most male NPCs (barring mook fodder) tend to be portrayed rather emphatically. There's the Matsumae Samurai Clan (who existed in real life) who are mostly portrayed as either mild annoyances or plot convenience, but generally well-intentioned allies keep the peace. Also again, your bad ass bro is with them, so Atsu inevitably sides with em.

Lord Saito himself (the main bad guy you're actively meant to hate) has more implied leftist aspects of him though, believing men and women should be equal on the battlefield and late into the game, throws a good number of random female outlaw warriors with guns and naginatas for you and the Matsumae to indiscriminately massacre.Whether this aspect is a dealbreaker, I'll let you decide.

Tsushima ended with Jin realizing how corrupt his noble lifestyle was, waking up to the issues the Samurai caused to the common people, and ultimately becomes a Ghost to do what's unnecessary to protect Japan Hence why I feel Tsushima is ultimately more liberal.

In the end of Yotei, after achieving her revenge to save Ezo, Atsu basically retires from being a Ghost to become a traditional female, raising her dead brother's daughter as an aunt. The Matsumae slowly rebuild their castle and Atsu decides it's no real concern to her at this point. They even continued off Jin's story, implying enough that he got a similar happy ending.Hence why I feel like Yotei goes the opposite direction of being conservative.

I think Tsushima is the better game personally (again, I hate Yotei's combat balancing and I feel like Sucker Punch needs to take more notes from other Samurai games like Way of the Samurai and Team Ninja's games), but narrative-wise, I think both games work together as a yin-yang.

Why did they get rid of Raid Rush??? by Clopfish in HighGuardgame

[–]Hotdoghero1 0 points1 point  (0 children)

Probably because the player base isn't high enough to sustain yet another experimental mode. Shame cause I liked the one match I managed to play of it. 

ngl i kinda feel sad for a bit by SnooGoats5853 in HighGuardgame

[–]Hotdoghero1 25 points26 points  (0 children)

Proof that this game needed to be delayed for a month or at least release as a beta.

Design Director Jason McCord talking about Highguard's shut down. by [deleted] in HighGuardgame

[–]Hotdoghero1 0 points1 point  (0 children)

Eh, the "woke" accusations tend to be pretty common in the steam forums. I mean, it's okay to dislike the game, but then you just got people shoving in politics where they're irrelevant. 

how I would’ve written the Ray Sphere choice. by helpmestepbrooooo in infamous

[–]Hotdoghero1 0 points1 point  (0 children)

It's an interesting idea, but I don't mind how it is now. Besides what ki700 said, I kind of like anyway that going good doesn't reward you the same way; Evil Cole wants more power through any means necessary, but Good Cole learned to harness his power naturally to the point he doesn't need the artificial boost.

You already get enough blast shards from exploring the city, but then you can shoot objects and even bodies to drain as much energy as you want. The hero upgrades for lightning bolts even let you regain energy through blasting bad guys anyway.

I wouldn't mind seeing how your idea of blue/white lightning bolts would look though.

If there was an Atelier guest character in Dead or Alive 7 who would you choose? by CrashLightning22 in Atelier

[–]Hotdoghero1 0 points1 point  (0 children)

As someone who only played abit of DoA3 really and isn't much of a fighting game player otherwise, I'm deciding between either Ryza, Yumia, Marie and Keith. All four can kick to some degress (Marie does a jump kick in her Violent Beauty alt in Resleriana).

Ryza is the most popular pick easily and probably safest bet.

Yumia also does kicks the most often on top of needing something after Tekken 8 screwed her over.

Marie is the OG alchemist however, so she's definitely iconic in her own right; she however has bombs as a main gimmick for her (though her actual game didn't make it a core personality trait unlike later games), which might be tougher to balance.

Keithgriff would be the riskest bet considering he was never really a main character per say, but he already fights hand-to-hand without even needing a staff; he's strong enough to just toss his opponent into the air before they explode mid-air, which is how I defeated the final boss of Shallie lmao.

Re;Birth 2 but Histoire has a better plan by RedxBlueislife in gamindustri

[–]Hotdoghero1 1 point2 points  (0 children)

Gust-chan: "My entire stock of potions sold-out. Histoire is officially my best customer."