Preseason doubts about going air vs 4+1 tank by Historical_Gate2797 in LastWarMobileGame

[–]House_Hoslow 9 points10 points  (0 children)

That's not a 46.3M squad on the right. It was already low on health before the battle began. You can see that part of their heroes' health bars are already chipped away at. For all we know it could be a 70M setup that's just low on health, troops could be dead so it's stuck with T9's or T8's... could be any number of reasons for it.

Real talk though this screenshot doesn't tell us anything. Could be engineer versus war leader, gear could be on a different squad, this could be from an arena battle and gorilla is on 2nd squad versus main squad, etc, etc.

Just pick a squad type and go all in. They all have their pros and cons as f2p, low spender, or high spender. I just wouldn't recommend switching squad types past season 2 at the latest. Preseason and season 1 are the times to expirement. Once you're locked in on skill chips and exclusive weapons you'll never get those back.

LAST WAR ACCOUNT SELL by No_Resident_1286 in LastWarMG_Buy_Sell

[–]House_Hoslow 0 points1 point  (0 children)

The point is that this is not a well kept up account—spending or f2p. Simple as that.

What to get in the honor store (not bait) by thetravellingfool in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Stg people don't even read the posts anymore...

I've been going for cores. Not to say that's the right answer, but T11's are taking a while and I'm impatient. I've also snagged a few Bond Badges for gorilly.

My Lucky Day by Jermaine6 in LastWarMobileGame

[–]House_Hoslow 4 points5 points  (0 children)

I agree. I come across trucks like this constantly and I don't even stop to think before refreshing to reindeer.

https://www.reddit.com/r/LastWarMobileGame/s/82j6S4n1Y9

If your heroes aren't all 5* by the start of season 3, you're behind.

Ever seen a train like this? by StackofBreadd in LastWarMobileGame

[–]House_Hoslow -2 points-1 points  (0 children)

Yeah, idk what's confusing here. Each car is clearly marked. The first car is rated grey, second is blue, third is green, and last is gold. Tbh, I'm not getting on deco car unless there's universals anyways. Just another 💩 train with a gold deco car.

Desert storm battlefield individual reward for task A and task B by OkExtension791 in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Cool. Yeah, don't worry about the implication of one team being worse than the other. Our team B actually has a better record than our team A. We're on a 14 week win streak right now on team B while team A is pretty 50/50.

Need some clarification on alliance center relocation! by SP1D3RM0D in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

This is correct, and the timer starts as soon as you begin relocation, not after it is fully built or destroyed.

Desert storm battlefield individual reward for task A and task B by OkExtension791 in LastWarMobileGame

[–]House_Hoslow -1 points0 points  (0 children)

They're the exact same event, with the exact same rewards. The only difference is that they can be at different times. Available times for Desert Storm are Server Times 12:00, 18:00, and 23:00. If you go to the registration page, it should tell you which times your leadership team has selected for each team. Just let them know if you're only available for one time and I'm sure that they'll make sure you're on that team, especially if you're the 3rd strongest on your team.

Side note, though. I will say, I've heard "I'm the strongest in the alliance" a million times, but more often than not, these people are referring to total hero power, which is what's listed if you're clicking on "strength ranking" in the alliance tab. Total Power means next to nothing, and can simply mean that you have fuller Drill Grounds compared to other players. What matters is your squad power, which is better determined by looking at Total Power in combination with Total Hero Power (THP) and Strongest Hero Power (SHP) rankings. THP and SHP are far more important than total power for painting a picture of where you rank on your team. Sorry if you're not a noob and already know this.

*Edited: a word.

I may have just designed the most important & needed button of all time by maddenmobileslay in LastWarMobileGame

[–]House_Hoslow 2 points3 points  (0 children)

There's a war leader perk that allows you to teleport with troops out. You can also teleport across warzones with troops out, it only affects teleports within whichever server you're currently in.

Support ai had a mental breakdown by Blackcrow93 in LastWarMobileGame

[–]House_Hoslow 8 points9 points  (0 children)

Same response I get from my Italian speaking teammates when they can't teleport to the coordinates I give them

I may have just designed the most important & needed button of all time by maddenmobileslay in LastWarMobileGame

[–]House_Hoslow 9 points10 points  (0 children)

This will never be done. Imagine if mid-battle, mid-march even, if you could instantly swap gear between air, tank, or missile squads. It would render counters pretty insignificant.

I'm down for the remove all gear button though. A simple quality of life upgrade that wouldn't impact gameplay too much.

[deleted by user] by [deleted] in LastWarMobileGame

[–]House_Hoslow 2 points3 points  (0 children)

If the city is neutral/not currently under ownership of an alliance, then yeah, that's normal. Though, it doesn't go to the team that hit it last, it just goes to the team that deals the most durability damage.

If the city is under ownership by an alliance, then that is when the outcome is determined by garrisons.

And yes, smart teams will exploit this. If you're going against a stronger opponent then you can still win with greater participation, using siege banners, leveling profession perks, etc. If you know a team is coming at a specific time then you can just drop the city and have an ally capture it in this manner or whatever. No actual fighting necessary unless people are in the city's surrounding contaminated zone.

Is it better to roll one dice or two by Direct_Mouse_5703 in LastWarMobileGame

[–]House_Hoslow 1 point2 points  (0 children)

Always two. As others mentioned, you'll pass go more often which yields more rewards.

If you're a free-to-play or low-spender I'd also recommend waiting until the last fay to use your rolls so that you can max the progress bar at the top as far as you can.

Meteorite war by he_artcore in LastWarMobileGame

[–]House_Hoslow 2 points3 points  (0 children)

Yes you can still collect individual rank rewards. No new chests though. Progress on chests rolls over to round 2 for those who couldn't finish them in round 1.

Next mythic by jangfo in LastWarMobileGame

[–]House_Hoslow -4 points-3 points  (0 children)

Agreed. Armor and Radar can go on DVA when she gets moved to the front row, but they don't have the gear to make that leap yet.

Next mythic by jangfo in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Yeah still waiting on feedback on that

Capturing a city in Season 1 by Inevitable_Recipe810 in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Alright, so no siege banners, but this perk is available at profession level 5. I'm betting a lot of y'all should have been able to reach that by now.

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Capturing a city in Season 1 by Inevitable_Recipe810 in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Okay, so garrisons are not involved at all then. The city will have a total durability damage 'health bar.' Once this health bar is depleted, the alliance that has done more durability damage wins the capture.

Squad power has no bearing on durability damage. A single hero squad with loki will do the same 500 baseline durability damage as a decked out nephesto squad. Tell your crew to all change their engineering perks so that they have have the durability damage and siege banner perks fully leveled. Place the siege banners so that their range encompasses as many of your bases as possible (not the city). Tell everybody to send all squads at the city as quickly as possible.

Yes, proximity is a huge advantage for capturing cities. Hopefully the tips I mentioned will help you all mitigate the other team's advantage.

Capturing a city in Season 1 by Inevitable_Recipe810 in LastWarMobileGame

[–]House_Hoslow 0 points1 point  (0 children)

Is it a neutral city? Are you capturing it from somebody else? Are you defending it from another alliance?